remove unneeded compile switch (#767)
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
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1a4cdd71a5
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@ -12,6 +12,7 @@
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* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
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* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
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* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
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* Internal changes to prepare for unofficial 64-bit.
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* For modders:
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* Added asset propagation for `Data\Concessions`.
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@ -10,9 +10,7 @@ using StardewModdingAPI.Internal.ConsoleWriting;
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using StardewModdingAPI.Toolkit;
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using StardewModdingAPI.Toolkit.Framework.ModScanning;
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using StardewModdingAPI.Toolkit.Utilities;
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#if !SMAPI_FOR_WINDOWS
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using System.Diagnostics;
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#endif
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namespace StardewModdingApi.Installer
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{
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@ -433,8 +431,6 @@ namespace StardewModdingApi.Installer
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// mark file executable
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// (MSBuild doesn't keep permission flags for files zipped in a build task.)
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// (Note: exclude from Windows build because antivirus apps can flag the process start code as suspicious.)
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#if !SMAPI_FOR_WINDOWS
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new Process
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{
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StartInfo = new ProcessStartInfo
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@ -444,7 +440,6 @@ namespace StardewModdingApi.Installer
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CreateNoWindow = true
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}
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}.Start();
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#endif
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}
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// create mods directory (if needed)
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