Adapt for Galaxy Store Stardew Valley
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@ -17,13 +17,14 @@
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<DefineConstants>$(DefineConstants);ANDROID_TARGET_SAMSUNG</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DefineConstants>TRACE;DEBUG;ANDROID_TARGET_SAMSUNG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<LangVersion>latest</LangVersion>
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@ -52,24 +53,49 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\0Harmony.dll</HintPath>
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</Reference>
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<ItemGroup Condition="!$(DefineConstants.Contains('ANDROID_TARGET_SAMSUNG'))">
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<Reference Include="Google.Android.Vending.Expansion.Downloader">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
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</Reference>
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<Reference Include="Google.Android.Vending.Licensing">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\StardewValley.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\StardewValley.GameData.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition="$(DefineConstants.Contains('ANDROID_TARGET_SAMSUNG'))">
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<Reference Include="Google.Android.Vending.Expansion.Downloader">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\Google.Android.Vending.Expansion.Downloader.dll</HintPath>
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</Reference>
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<Reference Include="Google.Android.Vending.Licensing">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\Google.Android.Vending.Licensing.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\StardewValley.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\samsung_base_1.4.5.144\assemblies\StardewValley.GameData.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Mono.Android" />
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<Reference Include="Mono.Cecil">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\Mono.Cecil.dll</HintPath>
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</Reference>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="MonoMod.RuntimeDetour">
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<HintPath>..\..\..\..\..\AndroidStudioProjects\SMAPI Android Installer\app\src\main\assets\Stardew\MonoMod.RuntimeDetour.dll</HintPath>
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</Reference>
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@ -85,12 +111,6 @@
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<Reference Include="SMAPI.Toolkit.CoreInterfaces">
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<HintPath>..\SMAPI.Toolkit.CoreInterfaces\bin\Debug\net4.5\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\StardewValley.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley.GameData">
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<HintPath>..\..\..\..\..\Downloads\StardewValleyAndroidStuff\base_1.4.5.142\assemblies\StardewValley.GameData.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@ -14,7 +14,6 @@ using StardewValley;
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using System.Reflection;
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using Android.Content.Res;
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using Java.Interop;
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using StardewModdingAPI.Patches;
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using System.Threading;
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using System.Linq;
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using System.IO;
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@ -25,12 +24,18 @@ using Newtonsoft.Json;
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namespace StardewModdingAPI
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{
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[Activity(Label = "SMAPI Stardew Valley", Icon = "@mipmap/ic_launcher", Theme = "@style/Theme.Splash", MainLauncher = true, AlwaysRetainTaskState = true, LaunchMode = LaunchMode.SingleInstance, ScreenOrientation = ScreenOrientation.SensorLandscape, ConfigurationChanges = (ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.Orientation | ConfigChanges.ScreenLayout | ConfigChanges.ScreenSize | ConfigChanges.UiMode))]
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public class SMainActivity: MainActivity, ILicenseCheckerCallback, IJavaObject, IDisposable, IJavaPeerable
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#if ANDROID_TARGET_SAMSUNG
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public class SMainActivity: MainActivity
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#else
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public class SMainActivity : MainActivity, ILicenseCheckerCallback, IJavaObject, IDisposable, IJavaPeerable
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#endif
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{
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private SCore core;
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private LicenseChecker _licenseChecker;
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private PowerManager.WakeLock _wakeLock;
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#if !ANDROID_TARGET_SAMSUNG
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private ServerManagedPolicyExtended _serverManagedPolicyExtended;
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#endif
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public static SMainActivity Instance;
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@ -171,6 +176,7 @@ namespace StardewModdingAPI
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private void CheckUsingServerManagedPolicy()
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{
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#if !ANDROID_TARGET_SAMSUNG
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this._serverManagedPolicyExtended = new ServerManagedPolicyExtended(this, new AESObfuscator(new byte[15]
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{
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46,
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@ -191,8 +197,10 @@ namespace StardewModdingAPI
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}, this.PackageName, Settings.Secure.GetString(this.ContentResolver, "android_id")));
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this._licenseChecker = new LicenseChecker(this, this._serverManagedPolicyExtended, "MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAry4fecehDpCohQk4XhiIZX9ylIGUThWZxfN9qwvQyTh53hvnpQl/lCrjfflKoPz6gz5jJn6JI1PTnoBy/iXVx1+kbO99qBgJE2V8PS5pq+Usbeqqmqqzx4lEzhiYQ2um92v4qkldNYZFwbTODYPIMbSbaLm7eK9ZyemaRbg9ssAl4QYs0EVxzDK1DjuXilRk28WxiK3lNJTz4cT38bfs4q6Zvuk1vWUvnMqcxiugox6c/9j4zZS5C4+k+WY6mHjUMuwssjCY3G+aImWDSwnU3w9G41q8EoPvJ1049PIi7GJXErusTYZITmqfonyejmSFLPt8LHtux9AmJgFSrC3UhwIDAQAB");
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this._licenseChecker.CheckAccess(this);
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#endif
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}
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#if !ANDROID_TARGET_SAMSUNG
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public new void Allow(PolicyResponse response)
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{
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typeof(MainActivity).GetMethod("CheckToDownloadExpansion", BindingFlags.Instance | BindingFlags.NonPublic)?.Invoke(this, null);
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@ -210,7 +218,7 @@ namespace StardewModdingAPI
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break;
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}
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}
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#endif
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protected override void OnResume()
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{
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base.OnResume();
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