Mods location switch setting
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@ -20,7 +20,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.2.2", allowNonStandard: true);
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.3.2.3", allowNonStandard: true);
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.4.5");
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@ -25,7 +25,8 @@ namespace StardewModdingAPI.Framework.Models
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[nameof(GitHubProjectName)] = "MartyrPher/SMAPI-Android-Installer",
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[nameof(WebApiBaseUrl)] = "https://smapi.io/api/",
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[nameof(VerboseLogging)] = false,
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[nameof(LogNetworkTraffic)] = false
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[nameof(LogNetworkTraffic)] = false,
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[nameof(ModsPath)] = "StardewValley/Mods"
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};
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/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
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@ -69,6 +70,7 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary>
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public string[] SuppressUpdateChecks { get; set; }
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public string ModsPath { get; set; }
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/********
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** Public methods
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@ -20,6 +20,7 @@ using System.Linq;
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using System.IO;
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using File = Java.IO.File;
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using Microsoft.AppCenter;
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using Newtonsoft.Json;
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namespace StardewModdingAPI
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{
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@ -112,8 +113,17 @@ namespace StardewModdingAPI
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new SGameConsole();
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Program.Main(null);
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this.core = new SCore(System.IO.Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, "StardewValley/Mods"), false);
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string modPath = null;
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if (System.IO.File.Exists(Constants.ApiUserConfigPath))
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{
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var Settings = JsonConvert.DeserializeObject<Framework.Models.SConfig>(System.IO.File.ReadAllText(Constants.ApiUserConfigPath));
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modPath = Settings.ModsPath;
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}
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if (string.IsNullOrWhiteSpace(modPath))
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{
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modPath = "StardewValley/Mods";
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}
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this.core = new SCore(System.IO.Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, modPath), false);
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this.core.RunInteractively();
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typeof(MainActivity).GetField("_game1", BindingFlags.Instance | BindingFlags.NonPublic)?.SetValue(this, this.core.GameInstance);
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