update for location change in SDV 1.4 (#638)
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI.Framework.Reflection;
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using StardewValley;
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@ -15,7 +14,6 @@ using StardewValley.Objects;
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using StardewValley.Projectiles;
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using StardewValley.TerrainFeatures;
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using xTile;
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using xTile.ObjectModel;
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using xTile.Tiles;
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namespace StardewModdingAPI.Metadata
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@ -150,26 +148,9 @@ namespace StardewModdingAPI.Metadata
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foreach (var entry in new InteriorDoorDictionary(location))
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location.interiorDoors.Add(entry);
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// update doors (derived from GameLocation.loadObjects)
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// update doors
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location.doors.Clear();
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for (int x = 0; x < location.map.Layers[0].LayerWidth; ++x)
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{
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for (int y = 0; y < location.map.Layers[0].LayerHeight; ++y)
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{
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if (location.map.GetLayer("Buildings").Tiles[x, y] != null)
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{
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location.map.GetLayer("Buildings").Tiles[x, y].Properties.TryGetValue("Action", out PropertyValue action);
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if (action != null && action.ToString().Contains("Warp"))
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{
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string[] strArray = action.ToString().Split(' ');
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if (strArray[0] == "WarpCommunityCenter")
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location.doors.Add(new Point(x, y), "CommunityCenter");
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else if ((location.Name != "Mountain" || x != 8 || y != 20) && strArray.Length > 2)
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location.doors.Add(new Point(x, y), strArray[3]);
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}
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}
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}
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}
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location.updateDoors();
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anyChanged = true;
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}
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