add update alerts for Stardew64Installer (#767)
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@ -11,7 +11,7 @@
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* For players:
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* When many mods fail to load, root dependencies are now listed in their own group so it's easier to see which ones you should try updating first.
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* On macOS, the `StardewModdingAPI.bin.osx` file is no longer overwritten if it's identical to avoid resetting file permissions (thanks to 007wayne!).
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* Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
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* Added update checks for Stardew64Installer if it patched the game.
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* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
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* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
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* Fixed inconsistent spelling/style for 'macOS'.
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@ -19,6 +19,7 @@
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* For modders:
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* Added asset propagation for `Data\Concessions`.
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* Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
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* Improved error-handling during asset propagation.
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* Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized.
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* Fixed error when editing bundle data while a split-screen player is joining.
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@ -300,6 +300,21 @@ namespace StardewModdingAPI
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return new PlatformAssemblyMap(targetPlatform, removeAssemblyReferences.ToArray(), targetAssemblies.ToArray());
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}
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/// <summary>Get whether the game assembly was patched by Stardew64Installer.</summary>
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/// <param name="version">The version of Stardew64Installer which was applied to the game assembly, if any.</param>
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internal static bool IsPatchedByStardew64Installer(out ISemanticVersion version)
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{
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PropertyInfo property = typeof(Game1).GetProperty("Stardew64InstallerVersion");
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if (property == null)
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{
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version = null;
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return false;
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}
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version = new SemanticVersion((string)property.GetValue(null));
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return true;
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}
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/*********
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** Private methods
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using System.Threading;
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using StardewModdingAPI.Framework.Commands;
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@ -12,7 +11,6 @@ using StardewModdingAPI.Framework.ModLoading;
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using StardewModdingAPI.Internal.ConsoleWriting;
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using StardewModdingAPI.Toolkit.Framework.ModData;
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using StardewModdingAPI.Toolkit.Utilities;
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using StardewValley;
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namespace StardewModdingAPI.Framework.Logging
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{
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@ -421,11 +419,8 @@ namespace StardewModdingAPI.Framework.Logging
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yield return $"running {Constants.GameFramework}";
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// patched by Stardew64Installer
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{
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PropertyInfo patcherProperty = typeof(Game1).GetProperty("Stardew64InstallerVersion");
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if (patcherProperty != null)
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yield return $"patched by Stardew64Installer {patcherProperty.GetValue(null)}";
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}
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if (Constants.IsPatchedByStardew64Installer(out ISemanticVersion patchedByVersion))
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yield return $"patched by Stardew64Installer {patchedByVersion}";
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}
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/// <summary>Write a summary of mod warnings to the console and log.</summary>
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@ -52,6 +52,9 @@ namespace StardewModdingAPI.Framework.Models
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/// <summary>SMAPI's GitHub project name, used to perform update checks.</summary>
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public string GitHubProjectName { get; set; }
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/// <summary>Stardew64Installer's GitHub project name, used to perform update checks.</summary>
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public string Stardew64InstallerGitHubProjectName { get; set; }
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/// <summary>The base URL for SMAPI's web API, used to perform update checks.</summary>
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public string WebApiBaseUrl { get; set; }
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@ -1302,6 +1302,41 @@ namespace StardewModdingAPI.Framework
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this.LogManager.WriteUpdateMarker(updateFound.ToString(), updateUrl);
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}
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// check Stardew64Installer version
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if (Constants.IsPatchedByStardew64Installer(out ISemanticVersion patchedByVersion))
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{
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ISemanticVersion updateFound = null;
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string updateUrl = null;
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try
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{
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// fetch update check
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ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Steviegt6.Stardew64Installer", patchedByVersion, new[] { $"GitHub:{this.Settings.Stardew64InstallerGitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
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updateFound = response.SuggestedUpdate?.Version;
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updateUrl = response.SuggestedUpdate?.Url ?? Constants.HomePageUrl;
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// log message
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if (updateFound != null)
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this.Monitor.Log($"You can update Stardew64Installer to {updateFound}: {updateUrl}", LogLevel.Alert);
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else
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this.Monitor.Log(" Stardew64Installer okay.");
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// show errors
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if (response.Errors.Any())
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{
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this.Monitor.Log("Couldn't check for a new version of Stardew64Installer. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
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this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
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}
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}
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catch (Exception ex)
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{
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this.Monitor.Log("Couldn't check for a new version of Stardew64Installer. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn);
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this.Monitor.Log(ex is WebException && ex.InnerException == null
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? $"Error: {ex.Message}"
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: $"Error: {ex.GetLogSummary()}"
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);
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}
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}
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// check mod versions
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if (mods.Any())
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{
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@ -69,6 +69,11 @@ copy all the settings, or you may cause bugs due to overridden changes in future
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*/
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"GitHubProjectName": "Pathoschild/SMAPI",
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/**
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* Stardew64Installer's GitHub project name, used to perform update checks.
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*/
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"Stardew64InstallerGitHubProjectName": "Steviegt6/Stardew64Installer",
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/**
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* The base URL for SMAPI's web API, used to perform update checks.
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* Note: the protocol will be changed to http:// on Linux/macOS due to OpenSSL issues with the
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