fix new event not initialised (#310)

This commit is contained in:
Jesse Plamondon-Willard 2018-07-08 20:50:42 -04:00
parent 0f6f6c65c2
commit 68a21ff249
1 changed files with 1 additions and 0 deletions

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@ -264,6 +264,7 @@ namespace StardewModdingAPI.Framework.Events
ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry); ManagedEvent ManageEvent(string typeName, string eventName) => new ManagedEvent($"{typeName}.{eventName}", monitor, modRegistry);
// init events (new) // init events (new)
this.GameLoop_Launched = ManageEventOf<GameLoopLaunchedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Launched));
this.GameLoop_Updating = ManageEventOf<GameLoopUpdatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Updating)); this.GameLoop_Updating = ManageEventOf<GameLoopUpdatingEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Updating));
this.GameLoop_Updated = ManageEventOf<GameLoopUpdatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Updated)); this.GameLoop_Updated = ManageEventOf<GameLoopUpdatedEventArgs>(nameof(IModEvents.GameLoop), nameof(IGameLoopEvents.Updated));