fix errors in console command handlers crashing the game
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@ -15,6 +15,7 @@ For players:
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* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
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* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
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* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
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* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
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* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
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* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
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* Fixed errors in console command handlers causing the game to crash.
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For mod developers:
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For mod developers:
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* Added `SaveEvents.AfterReturnToTitle` and `TimeEvents.AfterDayStarted` events.
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* Added `SaveEvents.AfterReturnToTitle` and `TimeEvents.AfterDayStarted` events.
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@ -535,8 +535,15 @@ namespace StardewModdingAPI
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while (true)
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while (true)
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{
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{
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string input = Console.ReadLine();
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string input = Console.ReadLine();
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if (!string.IsNullOrWhiteSpace(input) && !this.CommandManager.Trigger(input))
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try
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this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
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{
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if (!string.IsNullOrWhiteSpace(input) && !this.CommandManager.Trigger(input))
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this.Monitor.Log("Unknown command; type 'help' for a list of available commands.", LogLevel.Error);
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}
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catch (Exception ex)
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{
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this.Monitor.Log($"The handler registered for that command failed:\n{ex.GetLogSummary()}", LogLevel.Error);
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}
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}
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}
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}
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}
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