diff --git a/docs/release-notes.md b/docs/release-notes.md
index 5788fa9f..d7cb6680 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -11,6 +11,7 @@
* Added `IsLocalPlayer` to new player events.
* Reloading a map asset will now update affected locations.
* Reloading the `Data\NPCDispositions` asset will now update affected NPCs.
+ * Fixed world events (like `ObjectListChanged`) not working in the mines.
* Fixed some map tilesheets not editable if not playing in English.
* Fixed newlines in most manifest fields not being ignored.
* Fixed `Display.RenderedWorld` event not invoked before overlays are rendered.
diff --git a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
index 7644ee46..a6075013 100644
--- a/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
+++ b/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/World/SetTimeCommand.cs
@@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
{
// define conversion between game time and TimeSpan
TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0);
- int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes);
+ int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes;
// transition to new time
int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10);
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
index 95e9ef16..2ea6609a 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableListWatcher.cs
@@ -4,6 +4,7 @@ using System.Linq;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to a collection of values using a specified instance.
+ /// The value type within the collection.
internal class ComparableListWatcher : BaseDisposableWatcher, ICollectionWatcher
{
/*********
@@ -18,7 +19,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// The pairs added since the last reset.
private readonly List AddedImpl = new List();
- /// The pairs demoved since the last reset.
+ /// The pairs removed since the last reset.
private readonly List RemovedImpl = new List();
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
index d51fc2ac..dda30a15 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ComparableWatcher.cs
@@ -4,26 +4,27 @@ using System.Collections.Generic;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to a value using a specified instance.
- internal class ComparableWatcher : IValueWatcher
+ /// The comparable value type.
+ internal class ComparableWatcher : IValueWatcher
{
/*********
** Properties
*********/
/// Get the current value.
- private readonly Func GetValue;
+ private readonly Func GetValue;
/// The equality comparer.
- private readonly IEqualityComparer Comparer;
+ private readonly IEqualityComparer Comparer;
/*********
** Accessors
*********/
/// The field value at the last reset.
- public T PreviousValue { get; private set; }
+ public TValue PreviousValue { get; private set; }
/// The latest value.
- public T CurrentValue { get; private set; }
+ public TValue CurrentValue { get; private set; }
/// Whether the value changed since the last reset.
public bool IsChanged { get; private set; }
@@ -35,7 +36,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// Construct an instance.
/// Get the current value.
/// The equality comparer which indicates whether two values are the same.
- public ComparableWatcher(Func getValue, IEqualityComparer comparer)
+ public ComparableWatcher(Func getValue, IEqualityComparer comparer)
{
this.GetValue = getValue;
this.Comparer = comparer;
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
index 8a841a79..d3022a69 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetCollectionWatcher.cs
@@ -4,6 +4,7 @@ using Netcode;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to a Netcode collection.
+ /// The value type within the collection.
internal class NetCollectionWatcher : BaseDisposableWatcher, ICollectionWatcher
where TValue : class, INetObject
{
@@ -16,7 +17,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// The pairs added since the last reset.
private readonly List AddedImpl = new List();
- /// The pairs demoved since the last reset.
+ /// The pairs removed since the last reset.
private readonly List RemovedImpl = new List();
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
index 7a2bf84e..7a7ab89d 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetDictionaryWatcher.cs
@@ -20,7 +20,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// The pairs added since the last reset.
private readonly IDictionary PairsAdded = new Dictionary();
- /// The pairs demoved since the last reset.
+ /// The pairs removed since the last reset.
private readonly IDictionary PairsRemoved = new Dictionary();
/// The field being watched.
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
index 188ed9f3..85099988 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
@@ -3,13 +3,15 @@ using Netcode;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to a net value field.
- internal class NetValueWatcher : BaseDisposableWatcher, IValueWatcher where TSelf : NetFieldBase
+ /// The value type wrapped by the net field.
+ /// The net field type.
+ internal class NetValueWatcher : BaseDisposableWatcher, IValueWatcher where TNetField : NetFieldBase
{
/*********
** Properties
*********/
/// The field being watched.
- private readonly NetFieldBase Field;
+ private readonly NetFieldBase Field;
/*********
@@ -19,10 +21,10 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
public bool IsChanged { get; private set; }
/// The field value at the last reset.
- public T PreviousValue { get; private set; }
+ public TValue PreviousValue { get; private set; }
/// The latest value.
- public T CurrentValue { get; private set; }
+ public TValue CurrentValue { get; private set; }
/*********
@@ -30,7 +32,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
*********/
/// Construct an instance.
/// The field to watch.
- public NetValueWatcher(NetFieldBase field)
+ public NetValueWatcher(NetFieldBase field)
{
this.Field = field;
this.PreviousValue = field.Value;
@@ -74,7 +76,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// The field being watched.
/// The old field value.
/// The new field value.
- private void OnValueChanged(TSelf field, T oldValue, T newValue)
+ private void OnValueChanged(TNetField field, TValue oldValue, TValue newValue)
{
this.CurrentValue = newValue;
this.IsChanged = true;
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
index 34a97097..0c65789f 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/ObservableCollectionWatcher.cs
@@ -6,6 +6,7 @@ using System.Linq;
namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
{
/// A watcher which detects changes to an observable collection.
+ /// The value type within the collection.
internal class ObservableCollectionWatcher : BaseDisposableWatcher, ICollectionWatcher
{
/*********
@@ -17,7 +18,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/// The pairs added since the last reset.
private readonly List AddedImpl = new List();
- /// The pairs demoved since the last reset.
+ /// The pairs removed since the last reset.
private readonly List RemovedImpl = new List();