cleanup, add release note
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dad67e213e
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699fc41a7d
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@ -11,6 +11,7 @@
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* Added `IsLocalPlayer` to new player events.
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* Reloading a map asset will now update affected locations.
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* Reloading the `Data\NPCDispositions` asset will now update affected NPCs.
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* Fixed world events (like `ObjectListChanged`) not working in the mines.
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* Fixed some map tilesheets not editable if not playing in English.
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* Fixed newlines in most manifest fields not being ignored.
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* Fixed `Display.RenderedWorld` event not invoked before overlays are rendered.
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
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{
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// define conversion between game time and TimeSpan
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TimeSpan ToTimeSpan(int value) => new TimeSpan(0, value / 100, value % 100, 0);
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int FromTimeSpan(TimeSpan span) => (int)((span.Hours * 100) + span.Minutes);
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int FromTimeSpan(TimeSpan span) => (span.Hours * 100) + span.Minutes;
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// transition to new time
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int intervals = (int)((ToTimeSpan(time) - ToTimeSpan(Game1.timeOfDay)).TotalMinutes / 10);
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@ -4,6 +4,7 @@ using System.Linq;
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namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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{
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/// <summary>A watcher which detects changes to a collection of values using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
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/// <typeparam name="TValue">The value type within the collection.</typeparam>
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internal class ComparableListWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
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{
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/*********
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@ -18,7 +19,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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/// <summary>The pairs added since the last reset.</summary>
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private readonly List<TValue> AddedImpl = new List<TValue>();
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/// <summary>The pairs demoved since the last reset.</summary>
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/// <summary>The pairs removed since the last reset.</summary>
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private readonly List<TValue> RemovedImpl = new List<TValue>();
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@ -4,26 +4,27 @@ using System.Collections.Generic;
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namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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{
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/// <summary>A watcher which detects changes to a value using a specified <see cref="IEqualityComparer{T}"/> instance.</summary>
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internal class ComparableWatcher<T> : IValueWatcher<T>
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/// <typeparam name="TValue">The comparable value type.</typeparam>
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internal class ComparableWatcher<TValue> : IValueWatcher<TValue>
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{
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/*********
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** Properties
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*********/
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/// <summary>Get the current value.</summary>
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private readonly Func<T> GetValue;
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private readonly Func<TValue> GetValue;
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/// <summary>The equality comparer.</summary>
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private readonly IEqualityComparer<T> Comparer;
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private readonly IEqualityComparer<TValue> Comparer;
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/*********
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** Accessors
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*********/
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/// <summary>The field value at the last reset.</summary>
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public T PreviousValue { get; private set; }
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public TValue PreviousValue { get; private set; }
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/// <summary>The latest value.</summary>
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public T CurrentValue { get; private set; }
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public TValue CurrentValue { get; private set; }
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/// <summary>Whether the value changed since the last reset.</summary>
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public bool IsChanged { get; private set; }
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@ -35,7 +36,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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/// <summary>Construct an instance.</summary>
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/// <param name="getValue">Get the current value.</param>
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/// <param name="comparer">The equality comparer which indicates whether two values are the same.</param>
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public ComparableWatcher(Func<T> getValue, IEqualityComparer<T> comparer)
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public ComparableWatcher(Func<TValue> getValue, IEqualityComparer<TValue> comparer)
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{
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this.GetValue = getValue;
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this.Comparer = comparer;
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@ -4,6 +4,7 @@ using Netcode;
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namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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{
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/// <summary>A watcher which detects changes to a Netcode collection.</summary>
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/// <typeparam name="TValue">The value type within the collection.</typeparam>
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internal class NetCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
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where TValue : class, INetObject<INetSerializable>
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{
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@ -16,7 +17,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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/// <summary>The pairs added since the last reset.</summary>
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private readonly List<TValue> AddedImpl = new List<TValue>();
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/// <summary>The pairs demoved since the last reset.</summary>
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/// <summary>The pairs removed since the last reset.</summary>
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private readonly List<TValue> RemovedImpl = new List<TValue>();
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@ -20,7 +20,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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/// <summary>The pairs added since the last reset.</summary>
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private readonly IDictionary<TKey, TValue> PairsAdded = new Dictionary<TKey, TValue>();
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/// <summary>The pairs demoved since the last reset.</summary>
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/// <summary>The pairs removed since the last reset.</summary>
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private readonly IDictionary<TKey, TValue> PairsRemoved = new Dictionary<TKey, TValue>();
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/// <summary>The field being watched.</summary>
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@ -3,13 +3,15 @@ using Netcode;
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namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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{
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/// <summary>A watcher which detects changes to a net value field.</summary>
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internal class NetValueWatcher<T, TSelf> : BaseDisposableWatcher, IValueWatcher<T> where TSelf : NetFieldBase<T, TSelf>
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/// <typeparam name="TValue">The value type wrapped by the net field.</typeparam>
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/// <typeparam name="TNetField">The net field type.</typeparam>
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internal class NetValueWatcher<TValue, TNetField> : BaseDisposableWatcher, IValueWatcher<TValue> where TNetField : NetFieldBase<TValue, TNetField>
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{
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/*********
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** Properties
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*********/
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/// <summary>The field being watched.</summary>
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private readonly NetFieldBase<T, TSelf> Field;
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private readonly NetFieldBase<TValue, TNetField> Field;
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/*********
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@ -19,10 +21,10 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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public bool IsChanged { get; private set; }
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/// <summary>The field value at the last reset.</summary>
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public T PreviousValue { get; private set; }
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public TValue PreviousValue { get; private set; }
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/// <summary>The latest value.</summary>
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public T CurrentValue { get; private set; }
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public TValue CurrentValue { get; private set; }
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/*********
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@ -30,7 +32,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="field">The field to watch.</param>
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public NetValueWatcher(NetFieldBase<T, TSelf> field)
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public NetValueWatcher(NetFieldBase<TValue, TNetField> field)
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{
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this.Field = field;
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this.PreviousValue = field.Value;
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@ -74,7 +76,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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/// <param name="field">The field being watched.</param>
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/// <param name="oldValue">The old field value.</param>
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/// <param name="newValue">The new field value.</param>
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private void OnValueChanged(TSelf field, T oldValue, T newValue)
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private void OnValueChanged(TNetField field, TValue oldValue, TValue newValue)
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{
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this.CurrentValue = newValue;
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this.IsChanged = true;
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@ -6,6 +6,7 @@ using System.Linq;
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namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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{
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/// <summary>A watcher which detects changes to an observable collection.</summary>
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/// <typeparam name="TValue">The value type within the collection.</typeparam>
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internal class ObservableCollectionWatcher<TValue> : BaseDisposableWatcher, ICollectionWatcher<TValue>
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{
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/*********
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@ -17,7 +18,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
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/// <summary>The pairs added since the last reset.</summary>
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private readonly List<TValue> AddedImpl = new List<TValue>();
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/// <summary>The pairs demoved since the last reset.</summary>
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/// <summary>The pairs removed since the last reset.</summary>
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private readonly List<TValue> RemovedImpl = new List<TValue>();
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