add $(GameExecutableName) to mod build package
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@ -38,4 +38,10 @@
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</PropertyGroup>
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</When>
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</Choose>
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<!-- set game metadata -->
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<PropertyGroup>
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<GameExecutableName>Stardew Valley</GameExecutableName>
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<GameExecutableName Condition="$(OS) != 'Windows_NT'">StardewValley</GameExecutableName>
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</PropertyGroup>
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</Project>
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@ -1,4 +1,4 @@
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The **mod build package** is an open-source NuGet package which automates the MSBuild configuration
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The **mod build package** is an open-source NuGet package which automates the MSBuild configuration
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for SMAPI mods and related tools. The package is fully compatible with Linux, Mac, and Windows.
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## Contents
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@ -30,8 +30,14 @@ works by editing your mod's `.csproj` file, and adding the given properties betw
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### Detect game path
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The package finds your game folder by scanning the default install paths and Windows registry. It
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adds a `$(GamePath)` variable with the detected path for use in `.csproj` file (e.g. to load a
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custom game DLL). If this doesn't work automatically, see [_set the game path_](#set-the-game-path).
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adds two MSBuild properties for use in your `.csproj` file if needed:
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property | description
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-------- | -----------
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`$(GamePath)` | The absolute path to the detected game folder.
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`$(GameExecutableName)` | The game's executable name for the current OS (`Stardew Valley` on Windows, or `StardewValley` on Linux/Mac).
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If you get a build error saying it can't find your game, see [_set the game path_](#set-the-game-path).
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### Add assembly references
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The package adds assembly references to SMAPI, Stardew Valley, xTile, and MonoGame (Linux/Mac) or XNA
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@ -256,12 +262,13 @@ If you need to copy the referenced DLLs into your build output, add this too:
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## Release notes
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### Upcoming release
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* Updated for SMAPI 3.0 and Stardew Valley 1.4.
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* If the project contains an `assets` folder, its contents are now included in the mod automatically.
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* For projects using the new `.csproj` format:
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* Added automatic support for `assets` folders.
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* Added `$(GameExecutableName)` MSBuild variable.
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* Added support for projects using the simplified `.csproj` format:
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* platform target is now set to x86 automatically to avoid mismatching platform target warnings;
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* added GAC to assembly search paths to fix references to XNA Framework.
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* Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
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* You can now optionally disable game debugging config.
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* Added option to disable game debugging config.
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* Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
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* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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* Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
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* Dropped support for older versions of SMAPI and Visual Studio.
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@ -2,7 +2,7 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>3.0.0-beta.3</version>
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<version>3.0.0-beta.4</version>
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<title>Build package for SMAPI mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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@ -15,12 +15,13 @@
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<releaseNotes>
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3.0.0:
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- Updated for SMAPI 3.0 and Stardew Valley 1.4.
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- If the project contains an `assets` folder, its contents are now included in the mod automatically.
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- For projects using the new `.csproj` format:
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- Added automatic support for `assets` folders.
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- Added `$(GameExecutableName)` MSBuild variable.
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- Added support for projects using the simplified `.csproj` format:
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- platform target is now set to x86 automatically to avoid mismatching platform target warnings;
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- added GAC to assembly search paths to fix references to XNA Framework.
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- Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
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- You can now optionally disable game debugging config.
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- Added option to disable game debugging config.
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- Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
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- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
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- Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
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- Dropped support for older versions of SMAPI and Visual Studio.
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