diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets
index a3c3f67b..f304d841 100644
--- a/build/find-game-folder.targets
+++ b/build/find-game-folder.targets
@@ -38,4 +38,10 @@
+
+
+
+ Stardew Valley
+ StardewValley
+
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md
index 0150c65d..5b39e7aa 100644
--- a/docs/mod-build-config.md
+++ b/docs/mod-build-config.md
@@ -1,4 +1,4 @@
-The **mod build package** is an open-source NuGet package which automates the MSBuild configuration
+The **mod build package** is an open-source NuGet package which automates the MSBuild configuration
for SMAPI mods and related tools. The package is fully compatible with Linux, Mac, and Windows.
## Contents
@@ -30,8 +30,14 @@ works by editing your mod's `.csproj` file, and adding the given properties betw
### Detect game path
The package finds your game folder by scanning the default install paths and Windows registry. It
-adds a `$(GamePath)` variable with the detected path for use in `.csproj` file (e.g. to load a
-custom game DLL). If this doesn't work automatically, see [_set the game path_](#set-the-game-path).
+adds two MSBuild properties for use in your `.csproj` file if needed:
+
+property | description
+-------- | -----------
+`$(GamePath)` | The absolute path to the detected game folder.
+`$(GameExecutableName)` | The game's executable name for the current OS (`Stardew Valley` on Windows, or `StardewValley` on Linux/Mac).
+
+If you get a build error saying it can't find your game, see [_set the game path_](#set-the-game-path).
### Add assembly references
The package adds assembly references to SMAPI, Stardew Valley, xTile, and MonoGame (Linux/Mac) or XNA
@@ -256,12 +262,13 @@ If you need to copy the referenced DLLs into your build output, add this too:
## Release notes
### Upcoming release
* Updated for SMAPI 3.0 and Stardew Valley 1.4.
-* If the project contains an `assets` folder, its contents are now included in the mod automatically.
-* For projects using the new `.csproj` format:
+* Added automatic support for `assets` folders.
+* Added `$(GameExecutableName)` MSBuild variable.
+* Added support for projects using the simplified `.csproj` format:
* platform target is now set to x86 automatically to avoid mismatching platform target warnings;
* added GAC to assembly search paths to fix references to XNA Framework.
-* Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
-* You can now optionally disable game debugging config.
+* Added option to disable game debugging config.
+* Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
* Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
* Fixed `` not working for `i18n` files.
* Dropped support for older versions of SMAPI and Visual Studio.
diff --git a/src/SMAPI.ModBuildConfig/package.nuspec b/src/SMAPI.ModBuildConfig/package.nuspec
index 976b3420..60f14efe 100644
--- a/src/SMAPI.ModBuildConfig/package.nuspec
+++ b/src/SMAPI.ModBuildConfig/package.nuspec
@@ -2,7 +2,7 @@
Pathoschild.Stardew.ModBuildConfig
- 3.0.0-beta.3
+ 3.0.0-beta.4
Build package for SMAPI mods
Pathoschild
Pathoschild
@@ -15,12 +15,13 @@
3.0.0:
- Updated for SMAPI 3.0 and Stardew Valley 1.4.
- - If the project contains an `assets` folder, its contents are now included in the mod automatically.
- - For projects using the new `.csproj` format:
+ - Added automatic support for `assets` folders.
+ - Added `$(GameExecutableName)` MSBuild variable.
+ - Added support for projects using the simplified `.csproj` format:
- platform target is now set to x86 automatically to avoid mismatching platform target warnings;
- added GAC to assembly search paths to fix references to XNA Framework.
- - Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
- - You can now optionally disable game debugging config.
+ - Added option to disable game debugging config.
+ - Added `.pdb` files to builds by default (to enable line numbers in error stack traces).
- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
- Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
- Dropped support for older versions of SMAPI and Visual Studio.