migrate to new method in SMAPI 3.3

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Jesse Plamondon-Willard 2020-02-20 21:12:00 -05:00
parent eff29d94fb
commit 6a9bf10a81
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3 changed files with 24 additions and 0 deletions

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@ -15,6 +15,7 @@
* For modders:
* Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer.
* Added `ExtendImage` method to content API when editing files to resize textures.
* Added `helper.Input.GetStatus` to get the low-level status of a button.
* **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`.
* Improved map tilesheet errors so they provide more info.

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@ -1,6 +1,7 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace StardewModdingAPI.Framework.Content
{
@ -102,5 +103,21 @@ namespace StardewModdingAPI.Framework.Content
// patch target texture
target.SetData(0, targetArea, sourceData, 0, pixelCount);
}
/// <summary>Extend the image if needed to fit the given size. Note that this is an expensive operation, creates a new texture instance, and that extending a spritesheet horizontally may cause game errors or bugs.</summary>
/// <param name="minWidth">The minimum texture width.</param>
/// <param name="minHeight">The minimum texture height.</param>
/// <returns>Whether the texture was resized.</returns>
public bool ExtendImage(int minWidth, int minHeight)
{
if (this.Data.Width >= minWidth && this.Data.Height >= minHeight)
return false;
Texture2D original = this.Data;
Texture2D texture = new Texture2D(Game1.graphics.GraphicsDevice, Math.Max(original.Width, minWidth), Math.Max(original.Height, minHeight));
this.ReplaceWith(texture);
this.PatchImage(original);
return true;
}
}
}

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@ -19,5 +19,11 @@ namespace StardewModdingAPI
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace);
/// <summary>Extend the image if needed to fit the given size. Note that this is an expensive operation, creates a new texture instance, and that extending a spritesheet horizontally may cause game errors or bugs.</summary>
/// <param name="minWidth">The minimum texture width.</param>
/// <param name="minHeight">The minimum texture height.</param>
/// <returns>Whether the texture was resized.</returns>
bool ExtendImage(int minWidth, int minHeight);
}
}