fix Mono.Cecil failing to resolve references to SMAPI in some edge cases
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@ -4,6 +4,7 @@
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## Upcoming release
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## Upcoming release
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* For players:
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* For players:
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* The software conflict message added in SMAPI 3.11.0 now appears as a warning to simplify troubleshooting.
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* The software conflict message added in SMAPI 3.11.0 now appears as a warning to simplify troubleshooting.
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* Fixed error loading older Harmony mods for some players who launch the unofficial 64-bit Stardew Valley through Steam.
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* Updated compatibility list.
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* Updated compatibility list.
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* For mod authors:
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* For mod authors:
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@ -61,6 +61,7 @@ namespace StardewModdingAPI.Framework.ModLoading
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this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
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this.AssemblyDefinitionResolver = this.TrackForDisposal(new AssemblyDefinitionResolver());
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this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
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this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.ExecutionPath);
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this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
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this.AssemblyDefinitionResolver.AddSearchDirectory(Constants.InternalFilesPath);
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this.AssemblyDefinitionResolver.Add(AssemblyDefinition.ReadAssembly(typeof(SGame).Assembly.Location)); // for some reason Mono.Cecil can't resolve SMAPI in very specific cases involving unofficial 64-bit Stardew Valley when launched through Steam (for some players only)
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// generate type => assembly lookup for types which should be rewritten
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// generate type => assembly lookup for types which should be rewritten
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this.TypeAssemblies = new Dictionary<string, Assembly>();
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this.TypeAssemblies = new Dictionary<string, Assembly>();
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