migrate update checks to FluentHttpClient
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread.
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@ -35,6 +35,10 @@ This assumes `find-game-folder.targets` has already been imported and validated.
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<!-- FluentHttpClient + dependencies -->
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<Copy SourceFiles="$(TargetDir)\Pathoschild.Http.Client.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Net.Http.Formatting.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<!-- .NET dependencies -->
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<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
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@ -134,7 +134,7 @@ for folder in ${folders[@]}; do
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cp -r "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml"; do
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for name in "0Harmony.dll" "0Harmony.xml" "Mono.Cecil.dll" "Mono.Cecil.Mdb.dll" "Mono.Cecil.Pdb.dll" "MonoMod.Common.dll" "Newtonsoft.Json.dll" "Pathoschild.Http.Client.dll" "Pintail.dll" "TMXTile.dll" "SMAPI.Toolkit.dll" "SMAPI.Toolkit.pdb" "SMAPI.Toolkit.xml" "SMAPI.Toolkit.CoreInterfaces.dll" "SMAPI.Toolkit.CoreInterfaces.pdb" "SMAPI.Toolkit.CoreInterfaces.xml" "System.Net.Http.Formatting.dll"; do
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cp "$smapiBin/$name" "$bundlePath/smapi-internal"
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done
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@ -154,7 +154,7 @@ foreach ($folder in $folders) {
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cp -Recurse "$smapiBin/i18n" "$bundlePath/smapi-internal"
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# bundle smapi-internal
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foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml")) {
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foreach ($name in @("0Harmony.dll", "0Harmony.xml", "Mono.Cecil.dll", "Mono.Cecil.Mdb.dll", "Mono.Cecil.Pdb.dll", "MonoMod.Common.dll", "Newtonsoft.Json.dll", "Pathoschild.Http.Client.dll", "Pintail.dll", "TMXTile.dll", "SMAPI.Toolkit.dll", "SMAPI.Toolkit.pdb", "SMAPI.Toolkit.xml", "SMAPI.Toolkit.CoreInterfaces.dll", "SMAPI.Toolkit.CoreInterfaces.pdb", "SMAPI.Toolkit.CoreInterfaces.xml", "System.Net.Http.Formatting.dll")) {
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cp "$smapiBin/$name" "$bundlePath/smapi-internal"
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}
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@ -9,9 +9,12 @@
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## Upcoming release
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* For players:
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* Minor optimizations.
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* Fixed lag which occurred for some players since Stardew Valley 1.5.5.
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* Fixed `smapi-internal/config.user.json` overrides not applied after SMAPI 3.14.0.
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* For mod authors:
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* The [FluentHttpClient package](https://github.com/Pathoschild/FluentHttpClient#readme) is now loaded by SMAPI.
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* For the web UI:
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* Updated the JSON validator/schema for Content Patcher 1.27.0.
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* Fixed the mod count in the log parser metadata.
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@ -1,27 +1,24 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using Newtonsoft.Json;
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using System.Threading.Tasks;
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using Pathoschild.Http.Client;
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using StardewModdingAPI.Toolkit.Serialization;
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using StardewModdingAPI.Toolkit.Utilities;
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namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
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{
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/// <summary>Provides methods for interacting with the SMAPI web API.</summary>
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public class WebApiClient
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public class WebApiClient : IDisposable
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{
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/*********
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** Fields
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*********/
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/// <summary>The base URL for the web API.</summary>
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private readonly Uri BaseUrl;
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/// <summary>The API version number.</summary>
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private readonly ISemanticVersion Version;
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/// <summary>The JSON serializer settings to use.</summary>
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private readonly JsonSerializerSettings JsonSettings = new JsonHelper().JsonSettings;
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/// <summary>The underlying HTTP client.</summary>
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private readonly IClient Client;
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/*********
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@ -32,8 +29,11 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
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/// <param name="version">The web API version.</param>
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public WebApiClient(string baseUrl, ISemanticVersion version)
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{
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this.BaseUrl = new Uri(baseUrl);
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this.Version = version;
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this.Client = new FluentClient(baseUrl)
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.SetUserAgent($"SMAPI/{version}");
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this.Client.Formatters.JsonFormatter.SerializerSettings = JsonHelper.CreateDefaultSettings();
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}
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/// <summary>Get metadata about a set of mods from the web API.</summary>
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@ -42,36 +42,22 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
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/// <param name="gameVersion">The Stardew Valley version installed by the player.</param>
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/// <param name="platform">The OS on which the player plays.</param>
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/// <param name="includeExtendedMetadata">Whether to include extended metadata for each mod.</param>
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public IDictionary<string, ModEntryModel> GetModInfo(ModSearchEntryModel[] mods, ISemanticVersion apiVersion, ISemanticVersion gameVersion, Platform platform, bool includeExtendedMetadata = false)
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public async Task<IDictionary<string, ModEntryModel>> GetModInfoAsync(ModSearchEntryModel[] mods, ISemanticVersion apiVersion, ISemanticVersion gameVersion, Platform platform, bool includeExtendedMetadata = false)
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{
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return this.Post<ModSearchModel, ModEntryModel[]>(
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$"v{this.Version}/mods",
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new ModSearchModel(mods, apiVersion, gameVersion, platform, includeExtendedMetadata)
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).ToDictionary(p => p.ID);
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ModEntryModel[] result = await this.Client
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.PostAsync(
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$"v{this.Version}/mods",
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new ModSearchModel(mods, apiVersion, gameVersion, platform, includeExtendedMetadata)
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)
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.As<ModEntryModel[]>();
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return result.ToDictionary(p => p.ID);
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}
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/*********
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** Private methods
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*********/
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/// <summary>Fetch the response from the backend API.</summary>
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/// <typeparam name="TBody">The body content type.</typeparam>
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/// <typeparam name="TResult">The expected response type.</typeparam>
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/// <param name="url">The request URL, optionally excluding the base URL.</param>
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/// <param name="content">The body content to post.</param>
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private TResult Post<TBody, TResult>(string url, TBody content)
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/// <inheritdoc />
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public void Dispose()
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{
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// note: avoid HttpClient for macOS compatibility
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using WebClient client = new();
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Uri fullUrl = new(this.BaseUrl, url);
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string data = JsonConvert.SerializeObject(content);
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client.Headers["Content-Type"] = "application/json";
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client.Headers["User-Agent"] = $"SMAPI/{this.Version}";
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string response = client.UploadString(fullUrl, data);
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return JsonConvert.DeserializeObject<TResult>(response, this.JsonSettings)
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?? throw new InvalidOperationException($"Could not parse the response from POST {url}.");
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this.Client.Dispose();
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}
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}
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}
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@ -15,21 +15,27 @@ namespace StardewModdingAPI.Toolkit.Serialization
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** Accessors
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*********/
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/// <summary>The JSON settings to use when serializing and deserializing files.</summary>
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public JsonSerializerSettings JsonSettings { get; } = new()
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{
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Formatting = Formatting.Indented,
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ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
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Converters = new List<JsonConverter>
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{
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new SemanticVersionConverter(),
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new StringEnumConverter()
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}
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};
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public JsonSerializerSettings JsonSettings { get; } = JsonHelper.CreateDefaultSettings();
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/*********
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** Public methods
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*********/
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/// <summary>Create an instance of the default JSON serializer settings.</summary>
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public static JsonSerializerSettings CreateDefaultSettings()
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{
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return new()
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{
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Formatting = Formatting.Indented,
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ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
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Converters = new List<JsonConverter>
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{
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new SemanticVersionConverter(),
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new StringEnumConverter()
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}
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};
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}
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/// <summary>Read a JSON file.</summary>
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/// <typeparam name="TModel">The model type.</typeparam>
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/// <param name="fullPath">The absolute file path.</param>
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@ -199,7 +199,7 @@ namespace StardewModdingAPI.Web
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/// <param name="settings">The serializer settings to edit.</param>
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private void ConfigureJsonNet(JsonSerializerSettings settings)
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{
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foreach (JsonConverter converter in new JsonHelper().JsonSettings.Converters)
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foreach (JsonConverter converter in JsonHelper.CreateDefaultSettings().Converters)
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settings.Converters.Add(converter);
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settings.Formatting = Formatting.Indented;
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@ -10,6 +10,7 @@ using System.Runtime.ExceptionServices;
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using System.Security;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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#if SMAPI_FOR_WINDOWS
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using Microsoft.Win32;
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@ -406,7 +407,7 @@ namespace StardewModdingAPI.Framework
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this.CheckForSoftwareConflicts();
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// check for updates
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this.CheckForUpdatesAsync(mods);
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_ = this.CheckForUpdatesAsync(mods); // ignore task since the main thread doesn't need to wait for it
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}
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// update window titles
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@ -1450,16 +1451,15 @@ namespace StardewModdingAPI.Framework
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/// <summary>Asynchronously check for a new version of SMAPI and any installed mods, and print alerts to the console if an update is available.</summary>
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/// <param name="mods">The mods to include in the update check (if eligible).</param>
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private void CheckForUpdatesAsync(IModMetadata[] mods)
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private async Task CheckForUpdatesAsync(IModMetadata[] mods)
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{
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if (!this.Settings.CheckForUpdates)
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return;
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new Thread(() =>
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try
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{
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if (!this.Settings.CheckForUpdates)
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return;
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// create client
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string url = this.Settings.WebApiBaseUrl;
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WebApiClient client = new(url, Constants.ApiVersion);
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using WebApiClient client = new(this.Settings.WebApiBaseUrl, Constants.ApiVersion);
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this.Monitor.Log("Checking for updates...");
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// check SMAPI version
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@ -1469,9 +1469,15 @@ namespace StardewModdingAPI.Framework
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try
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{
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// fetch update check
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ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
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updateFound = response.SuggestedUpdate?.Version;
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updateUrl = response.SuggestedUpdate?.Url;
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IDictionary<string, ModEntryModel> response = await client.GetModInfoAsync(
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mods: new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) },
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apiVersion: Constants.ApiVersion,
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gameVersion: Constants.GameVersion,
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platform: Constants.Platform
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);
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ModEntryModel updateInfo = response.Single().Value;
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updateFound = updateInfo.SuggestedUpdate?.Version;
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updateUrl = updateInfo.SuggestedUpdate?.Url;
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// log message
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if (updateFound != null)
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@ -1480,10 +1486,10 @@ namespace StardewModdingAPI.Framework
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this.Monitor.Log(" SMAPI okay.");
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// show errors
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if (response.Errors.Any())
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if (updateInfo.Errors.Any())
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{
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this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
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this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
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this.Monitor.Log($"Error: {string.Join("\n", updateInfo.Errors)}");
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}
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}
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catch (Exception ex)
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@ -1523,7 +1529,7 @@ namespace StardewModdingAPI.Framework
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// fetch results
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this.Monitor.Log($" Checking for updates to {searchMods.Count} mods...");
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IDictionary<string, ModEntryModel> results = client.GetModInfo(searchMods.ToArray(), apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform);
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IDictionary<string, ModEntryModel> results = await client.GetModInfoAsync(searchMods.ToArray(), apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform);
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// extract update alerts & errors
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var updates = new List<Tuple<IModMetadata, ISemanticVersion, string>>();
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@ -1573,7 +1579,15 @@ namespace StardewModdingAPI.Framework
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);
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}
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}
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}).Start();
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}
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catch (Exception ex)
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{
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this.Monitor.Log("Couldn't check for updates. This won't affect your game, but you won't be notified of SMAPI or mod updates if this keeps happening.", LogLevel.Warn);
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this.Monitor.Log(ex is WebException && ex.InnerException == null
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? ex.Message
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: ex.ToString()
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);
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}
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}
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/// <summary>Create a directory path if it doesn't exist.</summary>
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@ -25,6 +25,7 @@
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<PackageReference Include="Mono.Cecil" Version="0.11.4" />
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<PackageReference Include="MonoMod.Common" Version="22.3.5.1" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.1" />
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<PackageReference Include="Pintail" Version="2.2.0" />
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<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
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<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
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