diff --git a/docs/release-notes.md b/docs/release-notes.md
index 6c9a9649..dd87c1fc 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -18,6 +18,7 @@
* For modders:
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
+ * Added [event priorities](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Custom_priority) (thanks to spacechase0!).
* Added [update subkeys](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Update_checks#Update_subkeys).
* Added `Multiplayer.PeerConnected` event.
* Added ability to override update keys from the compatibility list.
@@ -29,6 +30,7 @@
* Fixed `helper.Reflection` blocking access to game methods/properties that were extended by SMAPI.
* Fixed asset propagation for Gil's portraits.
* Fixed `.pdb` files ignored for error stack traces for mods rewritten by SMAPI.
+ * Fixed `ModMessageReceived` event handlers not tracked for performance monitoring.
* For SMAPI developers:
* Eliminated MongoDB storage in the web services, which complicated the code unnecessarily. The app still uses an abstract interface for storage, so we can wrap a distributed cache in the future if needed.
diff --git a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
index 64cf0355..2f9b9482 100644
--- a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
+++ b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs
@@ -19,7 +19,7 @@ namespace StardewModdingAPI.Framework.Events
/// Raised after a peer connection is approved by the game.
public event EventHandler PeerConnected
{
- add => this.EventManager.PeerConnected.Add(value);
+ add => this.EventManager.PeerConnected.Add(value, this.Mod);
remove => this.EventManager.PeerConnected.Remove(value);
}