add detection for Xbox app game folders
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@ -28,15 +28,31 @@
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<_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath>
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<GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath>
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<!-- default paths -->
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<!-- GOG paths -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Games\Stardew Valley</GamePath>
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<!-- Xbox app paths -->
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<!--
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The Xbox app saves the install path to the registry, but we can't use it here since it
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saves the internal readonly path (like C:\Program Files\WindowsApps\Mutable\<package ID>)
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instead of the mods-enabled path (like C:\Program Files\ModifiableWindowsApps\Stardew Valley).
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Fortunately we can cheat a bit: players can customize the install drive, but they can't
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change the install path on the drive.
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-->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">D:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">E:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">F:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">G:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">H:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath>
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<!-- Steam paths -->
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath>
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<GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
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</PropertyGroup>
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</When>
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@ -6,6 +6,7 @@
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* Added automatic fix for custom maps which don't have a required tilesheet.
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* Added automatic save recovery when the custom farm type isn't available anymore.
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* Added the new game build number to the SMAPI console + log.
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* The installer now detects Xbox app game folders.
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* Fixed extra newlines shown in the console in non-developer mode.
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* Fixed macOS launch issue when using some terminals (thanks to bruce2409!).
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* Fixed Linux/macOS terminal ignoring backspace in Stardew Valley 1.5.5+.
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@ -412,6 +412,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
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when you compile it.
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## Release notes
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## Upcoming release
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* Added detection for Xbox app game folders.
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## 4.0.0
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Released 30 November 2021.
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@ -157,7 +157,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
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yield return Path.Combine(steamPath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
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#endif
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// default paths
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// default GOG/Steam paths
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foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" })
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{
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yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley";
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@ -165,6 +165,15 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
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yield return $@"{programFiles}\GOG Games\Stardew Valley";
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yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley";
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}
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// default Xbox app paths
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// The Xbox app saves the install path to the registry, but we can't use it
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// here since it saves the internal readonly path (like C:\Program Files\WindowsApps\Mutable\<package ID>)
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// instead of the mods-enabled path(like C:\Program Files\ModifiableWindowsApps\Stardew Valley).
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// Fortunately we can cheat a bit: players can customize the install drive, but they can't
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// change the install path on the drive.
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for (char driveLetter = 'C'; driveLetter <= 'H'; driveLetter++)
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yield return $@"{driveLetter}:\Program Files\ModifiableWindowsApps\Stardew Valley";
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}
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break;
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