drop support for old versions of SMAPI and Visual Studio in mod build package
This commit is contained in:
parent
31a49b83c2
commit
6fdb29d806
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@ -17,7 +17,5 @@
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<Copy SourceFiles="$(TargetDir)/StardewModdingAPI.Toolkit.dll" DestinationFolder="$(PackagePath)/build" />
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<Copy SourceFiles="$(TargetDir)/StardewModdingAPI.Toolkit.CoreInterfaces.dll" DestinationFolder="$(PackagePath)/build" />
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<Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/bin/netstandard1.3/StardewModdingAPI.ModBuildConfig.Analyzer.dll" DestinationFolder="$(PackagePath)/analyzers/dotnet/cs" />
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<Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/tools/install.ps1" DestinationFolder="$(PackagePath)/tools" />
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<Copy SourceFiles="$(SolutionDir)/SMAPI.ModBuildConfig.Analyzer/tools/uninstall.ps1" DestinationFolder="$(PackagePath)/tools" />
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</Target>
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</Project>
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@ -216,6 +216,9 @@ That error means the package couldn't find your game. You can specify the game p
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_[Game path](#game-path)_ above.
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## Release notes
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### Upcoming release
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* Dropped support for very old versions of SMAPI and Visual Studio.
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### 2.2
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* Added support for SMAPI 2.8+ (still compatible with earlier versions).
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* Added default game paths for 32-bit Windows.
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@ -1,58 +0,0 @@
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param($installPath, $toolsPath, $package, $project)
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if($project.Object.SupportsPackageDependencyResolution)
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{
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if($project.Object.SupportsPackageDependencyResolution())
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{
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# Do not install analyzers via install.ps1, instead let the project system handle it.
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return
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}
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}
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$analyzersPaths = Join-Path (Join-Path (Split-Path -Path $toolsPath -Parent) "analyzers") * -Resolve
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foreach($analyzersPath in $analyzersPaths)
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{
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if (Test-Path $analyzersPath)
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{
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# Install the language agnostic analyzers.
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foreach ($analyzerFilePath in Get-ChildItem -Path "$analyzersPath\*.dll" -Exclude *.resources.dll)
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{
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if($project.Object.AnalyzerReferences)
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{
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$project.Object.AnalyzerReferences.Add($analyzerFilePath.FullName)
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}
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}
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}
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}
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# $project.Type gives the language name like (C# or VB.NET)
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$languageFolder = ""
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if($project.Type -eq "C#")
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{
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$languageFolder = "cs"
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}
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if($project.Type -eq "VB.NET")
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{
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$languageFolder = "vb"
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}
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if($languageFolder -eq "")
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{
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return
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}
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foreach($analyzersPath in $analyzersPaths)
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{
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# Install language specific analyzers.
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$languageAnalyzersPath = join-path $analyzersPath $languageFolder
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if (Test-Path $languageAnalyzersPath)
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{
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foreach ($analyzerFilePath in Get-ChildItem -Path "$languageAnalyzersPath\*.dll" -Exclude *.resources.dll)
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{
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if($project.Object.AnalyzerReferences)
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{
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$project.Object.AnalyzerReferences.Add($analyzerFilePath.FullName)
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}
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}
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}
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}
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@ -1,65 +0,0 @@
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param($installPath, $toolsPath, $package, $project)
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if($project.Object.SupportsPackageDependencyResolution)
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{
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if($project.Object.SupportsPackageDependencyResolution())
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{
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# Do not uninstall analyzers via uninstall.ps1, instead let the project system handle it.
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return
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}
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}
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$analyzersPaths = Join-Path (Join-Path (Split-Path -Path $toolsPath -Parent) "analyzers") * -Resolve
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foreach($analyzersPath in $analyzersPaths)
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{
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# Uninstall the language agnostic analyzers.
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if (Test-Path $analyzersPath)
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{
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foreach ($analyzerFilePath in Get-ChildItem -Path "$analyzersPath\*.dll" -Exclude *.resources.dll)
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{
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if($project.Object.AnalyzerReferences)
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{
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$project.Object.AnalyzerReferences.Remove($analyzerFilePath.FullName)
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}
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}
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}
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}
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# $project.Type gives the language name like (C# or VB.NET)
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$languageFolder = ""
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if($project.Type -eq "C#")
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{
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$languageFolder = "cs"
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}
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if($project.Type -eq "VB.NET")
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{
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$languageFolder = "vb"
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}
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if($languageFolder -eq "")
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{
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return
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}
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foreach($analyzersPath in $analyzersPaths)
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{
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# Uninstall language specific analyzers.
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$languageAnalyzersPath = join-path $analyzersPath $languageFolder
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if (Test-Path $languageAnalyzersPath)
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{
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foreach ($analyzerFilePath in Get-ChildItem -Path "$languageAnalyzersPath\*.dll" -Exclude *.resources.dll)
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{
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if($project.Object.AnalyzerReferences)
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{
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try
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{
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$project.Object.AnalyzerReferences.Remove($analyzerFilePath.FullName)
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}
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catch
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{
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}
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}
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}
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}
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}
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@ -102,7 +102,6 @@
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</Reference>
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<Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces">
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<HintPath>$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
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<HintPath Condition="!Exists('$(GamePath)\smapi-internal')">$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
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<Private>false</Private>
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<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
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</Reference>
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@ -142,7 +141,6 @@
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</Reference>
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<Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces">
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<HintPath>$(GamePath)\smapi-internal\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
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<HintPath Condition="!Exists('$(GamePath)\smapi-internal')">$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
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<Private>false</Private>
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<Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
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</Reference>
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@ -2,7 +2,7 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
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<metadata>
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<id>Pathoschild.Stardew.ModBuildConfig</id>
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<version>2.2</version>
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<version>2.2.1</version>
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<title>Build package for SMAPI mods</title>
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<authors>Pathoschild</authors>
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<owners>Pathoschild</owners>
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@ -12,10 +12,8 @@
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<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
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<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For Stardew Valley 1.3 or later.</description>
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<releaseNotes>
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2.2:
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- Added support for SMAPI 2.8+ (still compatible with earlier versions).
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- Added default game paths for 32-bit Windows.
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- Fixed valid manifests marked invalid in some cases.
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2.2.1:
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- Dropped support for very old versions of SMAPI and Visual Studio.
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</releaseNotes>
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</metadata>
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</package>
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