add asset propagation for new assets in SDV 1.4 (#638)
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@ -8,6 +8,7 @@ using StardewValley;
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using StardewValley.BellsAndWhistles;
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using StardewValley.Buildings;
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using StardewValley.Characters;
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using StardewValley.GameData.Movies;
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using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Objects;
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@ -167,10 +168,6 @@ namespace StardewModdingAPI.Metadata
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/****
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** Animals
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****/
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case "animals\\cat":
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return this.ReloadPetOrHorseSprites<Cat>(content, key);
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case "animals\\dog":
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return this.ReloadPetOrHorseSprites<Dog>(content, key);
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case "animals\\horse":
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return this.ReloadPetOrHorseSprites<Horse>(content, key);
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@ -189,12 +186,14 @@ namespace StardewModdingAPI.Metadata
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return true;
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case "characters\\farmer\\farmer_base": // Farmer
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case "characters\\farmer\\farmer_base_bald":
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if (Game1.player == null || !Game1.player.IsMale)
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return false;
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Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player);
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return true;
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case "characters\\farmer\\farmer_girl_base": // Farmer
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case "characters\\farmer\\farmer_girl_bald":
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if (Game1.player == null || Game1.player.IsMale)
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return false;
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Game1.player.FarmerRenderer = new FarmerRenderer(key, Game1.player);
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@ -208,6 +207,10 @@ namespace StardewModdingAPI.Metadata
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FarmerRenderer.hatsTexture = content.Load<Texture2D>(key);
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return true;
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case "characters\\farmer\\pants": // Game1.LoadContent
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FarmerRenderer.pantsTexture = content.Load<Texture2D>(key);
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return true;
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case "characters\\farmer\\shirts": // Game1.LoadContent
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FarmerRenderer.shirtsTexture = content.Load<Texture2D>(key);
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return true;
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@ -223,6 +226,16 @@ namespace StardewModdingAPI.Metadata
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Game1.bigCraftablesInformation = content.Load<Dictionary<int, string>>(key);
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return true;
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case "data\\clothinginformation": // Game1.LoadContent
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Game1.clothingInformation = content.Load<Dictionary<int, string>>(key);
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return true;
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case "data\\concessiontastes": // MovieTheater.GetConcessionTasteForCharacter
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this.Reflection
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.GetField<List<ConcessionTaste>>(typeof(MovieTheater), "_concessionTastes")
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.SetValue(content.Load<List<ConcessionTaste>>(key));
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return true;
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case "data\\cookingrecipes": // CraftingRecipe.InitShared
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CraftingRecipe.cookingRecipes = content.Load<Dictionary<string, string>>(key);
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return true;
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@ -234,6 +247,18 @@ namespace StardewModdingAPI.Metadata
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case "data\\farmanimals": // FarmAnimal constructor
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return this.ReloadFarmAnimalData();
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case "data\\moviereactions": // MovieTheater.GetMovieReactions
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this.Reflection
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.GetField<List<MovieCharacterReaction>>(typeof(MovieTheater), "_genericReactions")
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.SetValue(content.Load<List<MovieCharacterReaction>>(key));
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return true;
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case "data\\movies": // MovieTheater.GetMovieData
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this.Reflection
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.GetField<List<MovieData>>(typeof(MovieTheater), "_movieData")
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.SetValue(content.Load<List<MovieData>>(key));
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return true;
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case "data\\npcdispositions": // NPC constructor
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return this.ReloadNpcDispositions(content, key);
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@ -241,6 +266,10 @@ namespace StardewModdingAPI.Metadata
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Game1.NPCGiftTastes = content.Load<Dictionary<string, string>>(key);
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return true;
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case "data\\objectcontexttags": // Game1.LoadContent
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Game1.objectContextTags = content.Load<Dictionary<string, string>>(key);
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return true;
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case "data\\objectinformation": // Game1.LoadContent
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Game1.objectInformation = content.Load<Dictionary<int, string>>(key);
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return true;
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@ -290,6 +319,14 @@ namespace StardewModdingAPI.Metadata
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/****
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** Content\LooseSprites
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****/
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case "loosesprites\\birds": // Game1.LoadContent
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Game1.birdsSpriteSheet = content.Load<Texture2D>(key);
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return true;
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case "loosesprites\\concessions": // Game1.LoadContent
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Game1.concessionsSpriteSheet = content.Load<Texture2D>(key);
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return true;
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case "loosesprites\\controllermaps": // Game1.LoadContent
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Game1.controllerMaps = content.Load<Texture2D>(key);
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return true;
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@ -373,6 +410,10 @@ namespace StardewModdingAPI.Metadata
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Game1.menuTexture = content.Load<Texture2D>(key);
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return true;
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case "maps\\menutilesuncolored": // Game1.LoadContent
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Game1.uncoloredMenuTexture = content.Load<Texture2D>(key);
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return true;
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case "maps\\springobjects": // Game1.LoadContent
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Game1.objectSpriteSheet = content.Load<Texture2D>(key);
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return true;
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@ -474,6 +515,10 @@ namespace StardewModdingAPI.Metadata
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}
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// dynamic textures
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if (this.KeyStartsWith(key, "animals\\cat"))
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return this.ReloadPetOrHorseSprites<Cat>(content, key);
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if (this.KeyStartsWith(key, "animals\\dog"))
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return this.ReloadPetOrHorseSprites<Dog>(content, key);
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if (this.IsInFolder(key, "Animals"))
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return this.ReloadFarmAnimalSprites(content, key);
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