tweak naming in new code
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0c191eb32c
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70cde89480
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@ -1,9 +1,7 @@
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using System;
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using StardewModdingAPI.Toolkit.Utilities;
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using StardewModdingAPI.Utilities.AssetPathUtilities;
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using StardewValley;
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using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
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namespace StardewModdingAPI.Framework.Content
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@ -98,24 +96,24 @@ namespace StardewModdingAPI.Framework.Content
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if (string.IsNullOrWhiteSpace(assetName))
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return false;
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AssetPartYielder compareTo = new(useBaseName ? this.BaseName : this.Name);
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AssetPartYielder compareFrom = new(assetName);
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AssetNamePartEnumerator curParts = new(useBaseName ? this.BaseName : this.Name);
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AssetNamePartEnumerator otherParts = new(assetName);
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while (true)
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{
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bool otherHasMore = compareFrom.MoveNext();
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bool iHaveMore = compareTo.MoveNext();
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bool otherHasMore = otherParts.MoveNext();
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bool curHasMore = curParts.MoveNext();
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// neither of us have any more to yield, I'm done.
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if (!otherHasMore && !iHaveMore)
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if (!otherHasMore && !curHasMore)
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return true;
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// One of us has more but the other doesn't, this isn't a match.
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if (otherHasMore ^ iHaveMore)
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if (otherHasMore ^ curHasMore)
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return false;
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// My next bit doesn't match their next bit, this isn't a match.
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if (!compareTo.Current.Equals(compareFrom.Current, StringComparison.OrdinalIgnoreCase))
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if (!curParts.Current.Equals(otherParts.Current, StringComparison.OrdinalIgnoreCase))
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return false;
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// continue checking.
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@ -144,59 +142,59 @@ namespace StardewModdingAPI.Framework.Content
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ReadOnlySpan<char> trimmed = prefix.AsSpan().Trim();
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// just because most ReadOnlySpan/Span APIs expect a ReadOnlySpan/Span, easier to read.
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ReadOnlySpan<char> seperators = new(ToolkitPathUtilities.PossiblePathSeparators);
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ReadOnlySpan<char> pathSeparators = new(ToolkitPathUtilities.PossiblePathSeparators);
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// asset keys can't have a leading slash, but AssetPathYielder won't yield that.
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if (seperators.Contains(trimmed[0]))
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if (pathSeparators.Contains(trimmed[0]))
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return false;
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if (trimmed.Length == 0)
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return true;
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AssetPartYielder compareTo = new(this.Name);
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AssetPartYielder compareFrom = new(trimmed);
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AssetNamePartEnumerator curParts = new(this.Name);
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AssetNamePartEnumerator prefixParts = new(trimmed);
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while (true)
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{
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bool otherHasMore = compareFrom.MoveNext();
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bool iHaveMore = compareTo.MoveNext();
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bool prefixHasMore = prefixParts.MoveNext();
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bool curHasMore = curParts.MoveNext();
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// Neither of us have any more to yield, I'm done.
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if (!otherHasMore && !iHaveMore)
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if (!prefixHasMore && !curHasMore)
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return true;
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// the prefix is actually longer than the asset name, this can't be true.
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if (otherHasMore && !iHaveMore)
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if (prefixHasMore && !curHasMore)
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return false;
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// they're done, I have more. (These are going to be word boundaries, I don't need to check that).
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if (!otherHasMore && iHaveMore)
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if (!prefixHasMore && curHasMore)
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{
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return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal);
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return allowSubfolder || !curParts.Remainder.Contains(pathSeparators, StringComparison.Ordinal);
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}
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// check my next segment against theirs.
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if (otherHasMore && iHaveMore)
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if (prefixHasMore && curHasMore)
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{
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// my next segment doesn't match theirs.
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if (!compareTo.Current.StartsWith(compareFrom.Current, StringComparison.OrdinalIgnoreCase))
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if (!curParts.Current.StartsWith(prefixParts.Current, StringComparison.OrdinalIgnoreCase))
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return false;
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// my next segment starts with theirs but isn't an exact match.
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if (compareTo.Current.Length != compareFrom.Current.Length)
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if (curParts.Current.Length != prefixParts.Current.Length)
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{
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// something like "Maps/" would require an exact match.
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if (seperators.Contains(trimmed[^1]))
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if (pathSeparators.Contains(trimmed[^1]))
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return false;
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// check for partial word.
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if (!allowPartialWord
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&& char.IsLetterOrDigit(compareFrom.Current[^1]) // last character in suffix is not word separator
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&& char.IsLetterOrDigit(compareTo.Current[compareFrom.Current.Length]) // and the first character after it isn't either.
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&& char.IsLetterOrDigit(prefixParts.Current[^1]) // last character in suffix is not word separator
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&& char.IsLetterOrDigit(curParts.Current[prefixParts.Current.Length]) // and the first character after it isn't either.
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)
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return false;
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return allowSubfolder || !compareTo.Remainder.Contains(seperators, StringComparison.Ordinal);
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return allowSubfolder || !curParts.Remainder.Contains(pathSeparators, StringComparison.Ordinal);
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}
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// exact matches should continue checking.
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@ -1,5 +1,4 @@
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using System;
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using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
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namespace StardewModdingAPI.Utilities.AssetPathUtilities;
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@ -7,23 +6,23 @@ namespace StardewModdingAPI.Utilities.AssetPathUtilities;
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/// <summary>
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/// A helper class that yields out each bit of an asset path
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/// </summary>
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internal ref struct AssetPartYielder
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internal ref struct AssetNamePartEnumerator
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{
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private ReadOnlySpan<char> remainder;
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private ReadOnlySpan<char> RemainderImpl;
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/// <summary>
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/// Construct an instance.
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/// </summary>
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/// <param name="assetName">The asset name.</param>
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internal AssetPartYielder(ReadOnlySpan<char> assetName)
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internal AssetNamePartEnumerator(ReadOnlySpan<char> assetName)
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{
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this.remainder = AssetPartYielder.TrimLeadingPathSeperators(assetName);
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this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName);
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}
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/// <summary>
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/// The remainder of the assetName (that hasn't been yielded out yet.)
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/// </summary>
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internal ReadOnlySpan<char> Remainder => this.remainder;
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internal ReadOnlySpan<char> Remainder => this.RemainderImpl;
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/// <summary>
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/// The current segment.
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@ -31,7 +30,7 @@ internal ref struct AssetPartYielder
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public ReadOnlySpan<char> Current { get; private set; } = default;
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// this is just so it can be used in a foreach loop.
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public AssetPartYielder GetEnumerator() => this;
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public AssetNamePartEnumerator GetEnumerator() => this;
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/// <summary>
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/// Moves the enumerator to the next element.
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@ -39,28 +38,28 @@ internal ref struct AssetPartYielder
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/// <returns>True if there is a new</returns>
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public bool MoveNext()
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{
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if (this.remainder.Length == 0)
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if (this.RemainderImpl.Length == 0)
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{
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return false;
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}
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int index = this.remainder.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
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int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators);
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// no more seperator characters found, I'm done.
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// no more separator characters found, I'm done.
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if (index < 0)
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{
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this.Current = this.remainder;
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this.remainder = ReadOnlySpan<char>.Empty;
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this.Current = this.RemainderImpl;
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this.RemainderImpl = ReadOnlySpan<char>.Empty;
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return true;
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}
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// Yield the next seperate character bit
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this.Current = this.remainder[..index];
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this.remainder = AssetPartYielder.TrimLeadingPathSeperators(this.remainder[(index + 1)..]);
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// Yield the next separate character bit
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this.Current = this.RemainderImpl[..index];
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this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]);
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return true;
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}
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private static ReadOnlySpan<char> TrimLeadingPathSeperators(ReadOnlySpan<char> span)
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private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span)
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{
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return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators));
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}
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