use update URL from server instead of hardcoding it

This commit is contained in:
Jesse Plamondon-Willard 2020-10-18 15:33:27 -04:00
parent 1cac389284
commit 70cf63c907
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GPG Key ID: CF8B1456B3E29F49
2 changed files with 43 additions and 33 deletions

View File

@ -195,9 +195,10 @@ namespace StardewModdingAPI.Framework.Logging
/// <summary>Write an update alert marker file.</summary>
/// <param name="version">The new version found.</param>
public void WriteUpdateMarker(string version)
/// <param name="url">The download URL for the update.</param>
public void WriteUpdateMarker(string version, string url)
{
File.WriteAllText(Constants.UpdateMarker, version);
File.WriteAllText(Constants.UpdateMarker, $"{version}|{url}");
}
/// <summary>Check whether SMAPI crashed or detected an update during the last session, and display them in the SMAPI console.</summary>
@ -206,13 +207,17 @@ namespace StardewModdingAPI.Framework.Logging
// show update alert
if (File.Exists(Constants.UpdateMarker))
{
string rawUpdateFound = File.ReadAllText(Constants.UpdateMarker);
if (SemanticVersion.TryParse(rawUpdateFound, out ISemanticVersion updateFound))
string[] rawUpdateFound = File.ReadAllText(Constants.UpdateMarker).Split(new [] { '|' }, 2);
if (SemanticVersion.TryParse(rawUpdateFound[0], out ISemanticVersion updateFound))
{
if (Constants.ApiVersion.IsPrerelease() && updateFound.IsNewerThan(Constants.ApiVersion))
{
string url = rawUpdateFound.Length > 1
? rawUpdateFound[1]
: Constants.HomePageUrl;
this.Monitor.Log("A new version of SMAPI was detected last time you played.", LogLevel.Error);
this.Monitor.Log($"You can update to {updateFound}: https://smapi.io.", LogLevel.Error);
this.Monitor.Log($"You can update to {updateFound}: {url}.", LogLevel.Error);
this.Monitor.Log("Press any key to continue playing anyway. (This only appears when using a SMAPI beta.)", LogLevel.Info);
Console.ReadKey();
}

View File

@ -1195,37 +1195,42 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log("Checking for updates...");
// check SMAPI version
ISemanticVersion updateFound = null;
try
{
// fetch update check
ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
if (response.SuggestedUpdate != null)
this.Monitor.Log($"You can update SMAPI to {response.SuggestedUpdate.Version}: {Constants.HomePageUrl}", LogLevel.Alert);
else
this.Monitor.Log(" SMAPI okay.");
updateFound = response.SuggestedUpdate?.Version;
// show errors
if (response.Errors.Any())
ISemanticVersion updateFound = null;
string updateUrl = null;
try
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
}
}
catch (Exception ex)
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log(ex is WebException && ex.InnerException == null
? $"Error: {ex.Message}"
: $"Error: {ex.GetLogSummary()}"
);
}
// fetch update check
ModEntryModel response = client.GetModInfo(new[] { new ModSearchEntryModel("Pathoschild.SMAPI", Constants.ApiVersion, new[] { $"GitHub:{this.Settings.GitHubProjectName}" }) }, apiVersion: Constants.ApiVersion, gameVersion: Constants.GameVersion, platform: Constants.Platform).Single().Value;
updateFound = response.SuggestedUpdate?.Version;
updateUrl = response.SuggestedUpdate?.Url ?? Constants.HomePageUrl;
// show update message on next launch
if (updateFound != null)
this.LogManager.WriteUpdateMarker(updateFound.ToString());
// log message
if (updateFound != null)
this.Monitor.Log($"You can update SMAPI to {updateFound}: {updateUrl}", LogLevel.Alert);
else
this.Monitor.Log(" SMAPI okay.");
// show errors
if (response.Errors.Any())
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you may not be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log($"Error: {string.Join("\n", response.Errors)}");
}
}
catch (Exception ex)
{
this.Monitor.Log("Couldn't check for a new version of SMAPI. This won't affect your game, but you won't be notified of new versions if this keeps happening.", LogLevel.Warn);
this.Monitor.Log(ex is WebException && ex.InnerException == null
? $"Error: {ex.Message}"
: $"Error: {ex.GetLogSummary()}"
);
}
// show update message on next launch
if (updateFound != null)
this.LogManager.WriteUpdateMarker(updateFound.ToString(), updateUrl);
}
// check mod versions
if (mods.Any())