suppress non-applicable code warnings
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1d7340f598
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711e17a4f9
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@ -9,6 +9,21 @@
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<!--set platform-->
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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<CopyToGameFolder>true</CopyToGameFolder>
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<!-- allow mods to be compiled as AnyCPU for compatibility with older platforms -->
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<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
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<!--
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suppress warnings that don't apply, so it's easier to spot actual issues.
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warning | builds | summary | rationale
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┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄ | ┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
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CS0436 | all | local type conflicts with imported type | SMAPI needs to use certain low-level code during very early compatibility checks, before it's safe to load any other DLLs.
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CA1416 | all | platform code available on all platforms | Compiler doesn't recognize the #if constants used by SMAPI.
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CS0809 | all | obsolete overload for non-onsolete member | This is deliberate to signal to mods that certain APIs are only implemented for the game and shouldn't be called by mods.
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NU1701 | all | NuGet package targets older .NET version | All such packages are carefully tested to make sure they do work.
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-->
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<NoWarn>$(NoWarn);CS0436;CA1416;CS0809;NU1701</NoWarn>
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</PropertyGroup>
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<!--find game folder-->
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@ -4,6 +4,8 @@ using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using HarmonyLib;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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/// <summary>Maps Harmony 1.x <see cref="AccessTools"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
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@ -5,6 +5,8 @@ using System.Reflection;
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using System.Reflection.Emit;
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using HarmonyLib;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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/// <summary>Maps Harmony 1.x <code>HarmonyInstance</code> methods to Harmony 2.x's <see cref="Harmony"/> to avoid breaking older mods.</summary>
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@ -3,6 +3,8 @@ using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using HarmonyLib;
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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/// <summary>Maps Harmony 1.x <see cref="HarmonyMethod"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
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@ -2,6 +2,9 @@ using System.Diagnostics.CodeAnalysis;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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#pragma warning disable CS0109 // Member does not hide an inherited member, new keyword is not required: This is deliberate to support legacy XNA Framework platforms.
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member: This is internal code to support rewriters that shouldn't be called directly.
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namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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{
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/// <summary>Provides <see cref="SpriteBatch"/> method signatures that can be injected into mod code for compatibility with mods written for XNA Framework before Stardew Valley 1.5.5.</summary>
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@ -105,7 +105,9 @@ namespace StardewModdingAPI.Utilities
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/// <summary>Get the keybind state relative to the previous tick.</summary>
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public SButtonState GetState()
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{
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#pragma warning disable CS0618 // Type or member is obsolete: deliberate call to GetButtonState() for unit tests
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SButtonState[] states = this.Buttons.Select(this.GetButtonState).Distinct().ToArray();
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#pragma warning restore CS0618
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// single state
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if (states.Length == 1)
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