update to .NET 5 and official 64-bit
This commit is contained in:
parent
40b74398ac
commit
727d75ae72
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@ -7,7 +7,7 @@
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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<!--set platform-->
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS;SMAPI_FOR_XNA</DefineConstants>
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<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
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</PropertyGroup>
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<!--find game folder-->
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@ -27,20 +27,31 @@
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<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
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</ItemGroup>
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
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<!-- SMAPI -->
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
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<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
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<!-- Harmony + dependencies -->
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<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\0Harmony.xml" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Mdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Mono.Cecil.Pdb.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\MonoMod.Common.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
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<!-- .NET dependencies -->
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<Copy SourceFiles="$(TargetDir)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Management.dll" DestinationFolder="$(GamePath)\smapi-internal" Condition="$(OS) == 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\System.Runtime.Caching.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\System.Security.Permissions.dll" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.ErrorHandler' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
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@ -54,13 +65,13 @@
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)\i18n" />
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</Target>
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<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net452'" AfterTargets="PostBuildEvent">
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<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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</Target>
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<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net452'" AfterTargets="PostBuildEvent">
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<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces'" AfterTargets="PostBuildEvent">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
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@ -14,7 +14,7 @@
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<OutRootPath>$(SolutionDir)\..\bin</OutRootPath>
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<SmapiBin>$(BuildRootPath)\SMAPI\bin\$(Configuration)</SmapiBin>
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<ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net452</ToolkitBin>
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<ToolkitBin>$(BuildRootPath)\SMAPI.Toolkit\bin\$(Configuration)\net5.0</ToolkitBin>
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<ConsoleCommandsBin>$(BuildRootPath)\SMAPI.Mods.ConsoleCommands\bin\$(Configuration)</ConsoleCommandsBin>
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<ErrorHandlerBin>$(BuildRootPath)\SMAPI.Mods.ErrorHandler\bin\$(Configuration)</ErrorHandlerBin>
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<SaveBackupBin>$(BuildRootPath)\SMAPI.Mods.SaveBackup\bin\$(Configuration)</SaveBackupBin>
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@ -35,12 +35,17 @@
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<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" />
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<Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" />
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<Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" />
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<Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFiles="$(PackagePath)\README.txt" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" />
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<Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" />
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<Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" Condition="$(PlatformName) == 'windows'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install" Condition="$(PlatformName) != 'windows'" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal" />
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<Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" Condition="$(PlatformName) == 'windows'" />
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<!--copy bundle files-->
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.pdb" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.xml" DestinationFolder="$(PackagePath)\bundle" />
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<Copy SourceFiles="$(SmapiBin)\steam_appid.txt" DestinationFolder="$(PackagePath)\bundle" />
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@ -61,11 +66,16 @@
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.pdb" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(ToolkitBin)\SMAPI.Toolkit.CoreInterfaces.xml" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(PackagePath)\bundle\smapi-internal\i18n" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\unix-launcher.sh" DestinationFolder="$(PackagePath)\bundle" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(PlatformName) == 'windows'" SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.exe.config" />
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<!-- copy .NET dependencies -->
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<Copy SourceFiles="$(SmapiBin)\System.Configuration.ConfigurationManager.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\System.Management.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" Condition="$(PlatformName) == 'windows'" />
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<Copy SourceFiles="$(SmapiBin)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy SourceFiles="$(SmapiBin)\System.Security.Permissions.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!--copy bundled mods-->
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<Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.dll" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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<Copy SourceFiles="$(ConsoleCommandsBin)\ConsoleCommands.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\ConsoleCommands" />
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@ -78,63 +88,33 @@
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<Copy SourceFiles="$(SaveBackupBin)\SaveBackup.pdb" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<Copy SourceFiles="$(SaveBackupBin)\manifest.json" DestinationFolder="$(PackagePath)\bundle\Mods\SaveBackup" />
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<!-- fix errors on Linux/macOS (sample: https://smapi.io/log/mMdFUpgB) -->
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<Copy Condition="$(PlatformName) == 'unix'" SourceFiles="$(TargetDir)\assets\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" />
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<!-- fix Linux/macOS permissions -->
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" />
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)\install on macOS.command"" />
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/install on Linux.sh"" />
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/install on macOS.command"" />
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<Exec Condition="$(PlatformName) == 'unix'" Command="chmod 755 "$(PackagePath)/bundle/unix-launcher.sh"" />
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<!-- finalise 'for developers' installer -->
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<ItemGroup>
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<PackageFiles Include="$(PackagePath)\**\*.*" />
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</ItemGroup>
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<Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" />
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<ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
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<ZipDirectory SourceDirectory="$(PackageDevPath)\bundle" DestinationFile="$(PackageDevPath)\internal\$(PlatformName)-install.dat" />
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<RemoveDir Directories="$(PackageDevPath)\bundle" />
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<!-- finalise normal installer -->
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<ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" />
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<ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PlatformName)-install.dat" />
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<ZipDirectory SourceDirectory="$(PackagePath)\bundle" DestinationFile="$(PackagePath)\internal\$(PlatformName)-install.dat" />
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<RemoveDir Directories="$(PackagePath)\bundle" />
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</Target>
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<!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. -->
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<UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll">
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<ParameterGroup>
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<FromDirPath ParameterType="System.String" Required="true" />
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<ToFilePath ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.IO.Compression.FileSystem" />
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<Using Namespace="System.IO.Compression" />
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<Code Type="Fragment" Language="cs">
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<![CDATA[
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try
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{
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ZipFile.CreateFromDirectory(FromDirPath, ToFilePath);
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return true;
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}
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catch(Exception ex)
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{
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Log.LogErrorFromException(ex);
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return false;
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}
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]]>
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</Code>
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</Task>
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</UsingTask>
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<!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. -->
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<UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll">
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<UsingTask TaskName="ReplaceFileText" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
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<ParameterGroup>
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<FilePath ParameterType="System.String" Required="true" />
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<Search ParameterType="System.String" Required="true" />
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<Replace ParameterType="System.String" Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="System.Core" />
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<Using Namespace="System" />
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<Using Namespace="System.IO" />
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<Using Namespace="System.Text.RegularExpressions" />
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@ -3,8 +3,22 @@
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# Release notes
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## Upcoming release
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* For players:
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* Updated for Stardew Valley 1.5.5.
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* Added `set_farm_type` [console command](https://stardewvalleywiki.com/Modding:Console_commands#Console_commands) to change the current farm type.
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* For mod authors:
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* Migrated to 64-bit MonoGame and .NET 5 on all platforms (see [migration guide for mod authors](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5)).
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**Update note for players with older systems:**
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The game now has two branches: the _main branch_ which you'll get by default, and an optional
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_compatibility branch_ for [older systems](https://www.stardewvalley.net/compatibility/). The two
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branches have identical content, but use [different technologies](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.5.5#Stardew_Valley_compatibility_branch).
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Unfortunately **SMAPI only supports the main branch of the game**. There are formidable difficulties
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across all mods in supporting all three variations, the [Steam hardware stats](https://store.steampowered.com/hwsurvey)
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show that 99.69% of players have 64-bit, and 32-bit imposes significant restrictions on what mods
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can do.
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* For the web UI:
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* Updated the JSON validator/schema for Content Patcher 1.24.0.
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@ -366,6 +366,7 @@ when you compile it.
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## Release notes
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## Upcoming release
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* Updated for Stardew Valley 1.5.5 and SMAPI 3.13.0. **The older versions are no longer supported.**
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* Improved analyzer performance by enabling parallel execution.
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## 3.3.0
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@ -367,7 +367,7 @@ accordingly.
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Initial setup:
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1. Create an Azure Blob storage account for uploaded files.
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2. Create an Azure App Services environment running the latest .NET Core on Linux or Windows.
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2. Create an Azure App Services environment running the latest .NET on Linux or Windows.
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||||
3. Add these application settings in the new App Services environment:
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property name | description
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@ -1,6 +1,4 @@
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using System;
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using System.IO;
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using Microsoft.Win32;
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using StardewModdingAPI.Toolkit;
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using StardewModdingAPI.Toolkit.Framework.GameScanning;
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using StardewModdingAPI.Toolkit.Utilities;
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@ -13,9 +11,6 @@ namespace StardewModdingAPI.Installer.Framework
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/*********
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** Fields
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*********/
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/// <summary>The <see cref="Environment.OSVersion"/> value that represents Windows 7.</summary>
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private readonly Version Windows7Version = new Version(6, 1);
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/// <summary>The underlying toolkit game scanner.</summary>
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private readonly GameScanner GameScanner = new GameScanner();
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@ -29,9 +24,6 @@ namespace StardewModdingAPI.Installer.Framework
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/// <summary>The human-readable OS name and version.</summary>
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public string PlatformName { get; }
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/// <summary>The name of the Stardew Valley executable.</summary>
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public string ExecutableName { get; }
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/// <summary>Whether the installer is running on Windows.</summary>
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public bool IsWindows => this.Platform == Platform.Windows;
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@ -47,7 +39,6 @@ namespace StardewModdingAPI.Installer.Framework
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{
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||||
this.Platform = EnvironmentUtility.DetectPlatform();
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this.PlatformName = EnvironmentUtility.GetFriendlyPlatformName(this.Platform);
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||||
this.ExecutableName = EnvironmentUtility.GetExecutableName(this.Platform);
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}
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/// <summary>Get the installer's version number.</summary>
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||||
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@ -57,42 +48,6 @@ namespace StardewModdingAPI.Installer.Framework
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return new SemanticVersion(raw);
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}
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||||
/// <summary>Get whether the current system has .NET Framework 4.5 or later installed. This only applies on Windows.</summary>
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||||
/// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
|
||||
public bool HasNetFramework45()
|
||||
{
|
||||
switch (this.Platform)
|
||||
{
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||||
case Platform.Windows:
|
||||
using (RegistryKey versionKey = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full"))
|
||||
return versionKey?.GetValue("Release") != null; // .NET Framework 4.5+
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||||
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||||
default:
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||||
throw new NotSupportedException("The installed .NET Framework version can only be checked on Windows.");
|
||||
}
|
||||
}
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||||
|
||||
/// <summary>Get whether the current system has XNA Framework installed. This only applies on Windows.</summary>
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/// <exception cref="NotSupportedException">The current platform is not Windows.</exception>
|
||||
public bool HasXna()
|
||||
{
|
||||
switch (this.Platform)
|
||||
{
|
||||
case Platform.Windows:
|
||||
using (RegistryKey key = RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry32).OpenSubKey(@"SOFTWARE\Microsoft\XNA\Framework"))
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||||
return key != null; // XNA Framework 4.0+
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||||
|
||||
default:
|
||||
throw new NotSupportedException("The installed XNA Framework version can only be checked on Windows.");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Whether the current OS supports newer versions of .NET Framework.</summary>
|
||||
public bool CanInstallLatestNetFramework()
|
||||
{
|
||||
return Environment.OSVersion.Version >= this.Windows7Version; // Windows 7+
|
||||
}
|
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|
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/// <summary>Get whether a folder seems to contain the game files.</summary>
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/// <param name="dir">The folder to check.</param>
|
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public bool LooksLikeGameFolder(DirectoryInfo dir)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.IO;
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||||
using StardewModdingAPI.Toolkit.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Installer.Framework
|
||||
{
|
||||
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@ -44,17 +45,20 @@ namespace StardewModdingAPI.Installer.Framework
|
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/// <summary>The full path to the user's config overrides file.</summary>
|
||||
public string ApiUserConfigPath { get; }
|
||||
|
||||
/// <summary>The full path to the installed game executable file.</summary>
|
||||
public string ExecutablePath { get; private set; }
|
||||
/// <summary>The full path to the installed game DLL.</summary>
|
||||
public string GameDllPath { get; }
|
||||
|
||||
/// <summary>The full path to the vanilla game launcher on Linux/macOS.</summary>
|
||||
public string UnixLauncherPath { get; }
|
||||
/// <summary>The full path to the installed SMAPI executable file.</summary>
|
||||
public string UnixSmapiExecutablePath { get; }
|
||||
|
||||
/// <summary>The full path to the installed SMAPI launcher on Linux/macOS before it's renamed.</summary>
|
||||
public string UnixSmapiLauncherPath { get; }
|
||||
/// <summary>The full path to the vanilla game launch script on Linux/macOS.</summary>
|
||||
public string VanillaLaunchScriptPath { get; }
|
||||
|
||||
/// <summary>The full path to the vanilla game launcher on Linux/macOS after SMAPI is installed.</summary>
|
||||
public string UnixBackupLauncherPath { get; }
|
||||
/// <summary>The full path to the installed SMAPI launch script on Linux/macOS before it's renamed.</summary>
|
||||
public string NewLaunchScriptPath { get; }
|
||||
|
||||
/// <summary>The full path to the backed up game launch script on Linux/macOS after SMAPI is installed.</summary>
|
||||
public string BackupLaunchScriptPath { get; }
|
||||
|
||||
|
||||
/*********
|
||||
|
@ -63,28 +67,24 @@ namespace StardewModdingAPI.Installer.Framework
|
|||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="bundleDir">The directory path containing the files to copy into the game folder.</param>
|
||||
/// <param name="gameDir">The directory path for the installed game.</param>
|
||||
/// <param name="gameExecutableName">The name of the game's executable file for the current platform.</param>
|
||||
public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir, string gameExecutableName)
|
||||
public InstallerPaths(DirectoryInfo bundleDir, DirectoryInfo gameDir)
|
||||
{
|
||||
// base paths
|
||||
this.BundleDir = bundleDir;
|
||||
this.GameDir = gameDir;
|
||||
this.ModsDir = new DirectoryInfo(Path.Combine(gameDir.FullName, "Mods"));
|
||||
this.GameDllPath = Path.Combine(gameDir.FullName, Constants.GameDllName);
|
||||
|
||||
// launch scripts
|
||||
this.VanillaLaunchScriptPath = Path.Combine(gameDir.FullName, "StardewValley");
|
||||
this.NewLaunchScriptPath = Path.Combine(gameDir.FullName, "unix-launcher.sh");
|
||||
this.BackupLaunchScriptPath = Path.Combine(gameDir.FullName, "StardewValley-original");
|
||||
this.UnixSmapiExecutablePath = Path.Combine(gameDir.FullName, "StardewModdingAPI");
|
||||
|
||||
// internal files
|
||||
this.BundleApiUserConfigPath = Path.Combine(bundleDir.FullName, "smapi-internal", "config.user.json");
|
||||
|
||||
this.ExecutablePath = Path.Combine(gameDir.FullName, gameExecutableName);
|
||||
this.UnixLauncherPath = Path.Combine(gameDir.FullName, "StardewValley");
|
||||
this.UnixSmapiLauncherPath = Path.Combine(gameDir.FullName, "StardewModdingAPI");
|
||||
this.UnixBackupLauncherPath = Path.Combine(gameDir.FullName, "StardewValley-original");
|
||||
this.ApiConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.json");
|
||||
this.ApiUserConfigPath = Path.Combine(gameDir.FullName, "smapi-internal", "config.user.json");
|
||||
}
|
||||
|
||||
/// <summary>Override the filename for the <see cref="ExecutablePath"/>.</summary>
|
||||
/// <param name="filename">the file name.</param>
|
||||
public void SetExecutableFileName(string filename)
|
||||
{
|
||||
this.ExecutablePath = Path.Combine(this.GamePath, filename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,12 +41,13 @@ namespace StardewModdingApi.Installer
|
|||
// current files
|
||||
yield return GetInstallPath("libgdiplus.dylib"); // Linux/macOS only
|
||||
yield return GetInstallPath("StardewModdingAPI"); // Linux/macOS only
|
||||
yield return GetInstallPath("StardewModdingAPI.dll");
|
||||
yield return GetInstallPath("StardewModdingAPI.exe");
|
||||
yield return GetInstallPath("StardewModdingAPI.exe.config");
|
||||
yield return GetInstallPath("StardewModdingAPI.exe.mdb"); // Linux/macOS only
|
||||
yield return GetInstallPath("StardewModdingAPI.pdb"); // Windows only
|
||||
yield return GetInstallPath("StardewModdingAPI.runtimeconfig.json");
|
||||
yield return GetInstallPath("StardewModdingAPI.xml");
|
||||
yield return GetInstallPath("StardewModdingAPI-x64.exe"); // not normally added to game folder, but may be mistakenly added by a manual install
|
||||
yield return GetInstallPath("smapi-internal");
|
||||
yield return GetInstallPath("steam_appid.txt");
|
||||
|
||||
|
@ -70,9 +71,7 @@ namespace StardewModdingApi.Installer
|
|||
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.dll"); // moved in 2.8
|
||||
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.pdb"); // moved in 2.8
|
||||
yield return GetInstallPath("StardewModdingAPI.Toolkit.CoreInterfaces.xml"); // moved in 2.8
|
||||
yield return GetInstallPath("System.Numerics.dll"); // moved in 2.8
|
||||
yield return GetInstallPath("System.Runtime.Caching.dll"); // moved in 2.8
|
||||
yield return GetInstallPath("System.ValueTuple.dll"); // moved in 2.8
|
||||
yield return GetInstallPath("StardewModdingAPI-x64.exe"); // 3.13
|
||||
|
||||
if (modsDir.Exists)
|
||||
{
|
||||
|
@ -149,30 +148,6 @@ namespace StardewModdingApi.Installer
|
|||
}
|
||||
#endif
|
||||
|
||||
/****
|
||||
** Check Windows dependencies
|
||||
****/
|
||||
if (context.IsWindows)
|
||||
{
|
||||
// .NET Framework 4.5+
|
||||
if (!context.HasNetFramework45())
|
||||
{
|
||||
this.PrintError(context.CanInstallLatestNetFramework()
|
||||
? "Please install the latest version of .NET Framework before installing SMAPI."
|
||||
: "Please install .NET Framework 4.5 before installing SMAPI."
|
||||
);
|
||||
this.PrintError("See the download page at https://www.microsoft.com/net/download/framework for details.");
|
||||
Console.ReadLine();
|
||||
return;
|
||||
}
|
||||
if (!context.HasXna())
|
||||
{
|
||||
this.PrintError("You don't seem to have XNA Framework installed. Please run the game at least once before installing SMAPI, so it can perform its first-time setup.");
|
||||
Console.ReadLine();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/****
|
||||
** read command-line arguments
|
||||
****/
|
||||
|
@ -270,7 +245,7 @@ namespace StardewModdingApi.Installer
|
|||
|
||||
// get folders
|
||||
DirectoryInfo bundleDir = new DirectoryInfo(this.BundlePath);
|
||||
paths = new InstallerPaths(bundleDir, installDir, context.ExecutableName);
|
||||
paths = new InstallerPaths(bundleDir, installDir);
|
||||
}
|
||||
|
||||
|
||||
|
@ -278,7 +253,7 @@ namespace StardewModdingApi.Installer
|
|||
** Step 4: validate assumptions
|
||||
*********/
|
||||
// executable exists
|
||||
if (!File.Exists(paths.ExecutablePath))
|
||||
if (!File.Exists(paths.GameDllPath))
|
||||
{
|
||||
this.PrintError("The detected game install path doesn't contain a Stardew Valley executable.");
|
||||
Console.ReadLine();
|
||||
|
@ -367,11 +342,11 @@ namespace StardewModdingApi.Installer
|
|||
** Always uninstall old files
|
||||
****/
|
||||
// restore game launcher
|
||||
if (context.IsUnix && File.Exists(paths.UnixBackupLauncherPath))
|
||||
if (context.IsUnix && File.Exists(paths.BackupLaunchScriptPath))
|
||||
{
|
||||
this.PrintDebug("Removing SMAPI launcher...");
|
||||
this.InteractivelyDelete(paths.UnixLauncherPath);
|
||||
File.Move(paths.UnixBackupLauncherPath, paths.UnixLauncherPath);
|
||||
this.InteractivelyDelete(paths.VanillaLaunchScriptPath);
|
||||
File.Move(paths.BackupLaunchScriptPath, paths.VanillaLaunchScriptPath);
|
||||
}
|
||||
|
||||
// remove old files
|
||||
|
@ -419,28 +394,31 @@ namespace StardewModdingApi.Installer
|
|||
this.PrintDebug("Safely replacing game launcher...");
|
||||
|
||||
// back up & remove current launcher
|
||||
if (File.Exists(paths.UnixLauncherPath))
|
||||
if (File.Exists(paths.VanillaLaunchScriptPath))
|
||||
{
|
||||
if (!File.Exists(paths.UnixBackupLauncherPath))
|
||||
File.Move(paths.UnixLauncherPath, paths.UnixBackupLauncherPath);
|
||||
if (!File.Exists(paths.BackupLaunchScriptPath))
|
||||
File.Move(paths.VanillaLaunchScriptPath, paths.BackupLaunchScriptPath);
|
||||
else
|
||||
this.InteractivelyDelete(paths.UnixLauncherPath);
|
||||
this.InteractivelyDelete(paths.VanillaLaunchScriptPath);
|
||||
}
|
||||
|
||||
// add new launcher
|
||||
File.Move(paths.UnixSmapiLauncherPath, paths.UnixLauncherPath);
|
||||
File.Move(paths.NewLaunchScriptPath, paths.VanillaLaunchScriptPath);
|
||||
|
||||
// mark file executable
|
||||
// mark files executable
|
||||
// (MSBuild doesn't keep permission flags for files zipped in a build task.)
|
||||
new Process
|
||||
foreach (string path in new[] { paths.VanillaLaunchScriptPath, paths.UnixSmapiExecutablePath })
|
||||
{
|
||||
StartInfo = new ProcessStartInfo
|
||||
new Process
|
||||
{
|
||||
FileName = "chmod",
|
||||
Arguments = $"755 \"{paths.UnixLauncherPath}\"",
|
||||
CreateNoWindow = true
|
||||
}
|
||||
}.Start();
|
||||
StartInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "chmod",
|
||||
Arguments = $"755 \"{path}\"",
|
||||
CreateNoWindow = true
|
||||
}
|
||||
}.Start();
|
||||
}
|
||||
}
|
||||
|
||||
// create mods directory (if needed)
|
||||
|
@ -507,7 +485,7 @@ namespace StardewModdingApi.Installer
|
|||
|
||||
|
||||
/*********
|
||||
** Step 6: final instructions
|
||||
** Step 7: final instructions
|
||||
*********/
|
||||
if (context.IsWindows)
|
||||
{
|
||||
|
@ -536,13 +514,6 @@ namespace StardewModdingApi.Installer
|
|||
/*********
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>Get whether an executable is 64-bit.</summary>
|
||||
/// <param name="executablePath">The absolute path to the executable file.</param>
|
||||
private bool Is64Bit(string executablePath)
|
||||
{
|
||||
return LowLevelEnvironmentUtility.Is64BitAssembly(executablePath);
|
||||
}
|
||||
|
||||
/// <summary>Get the display text for a color scheme.</summary>
|
||||
/// <param name="scheme">The color scheme.</param>
|
||||
private string GetDisplayText(MonitorColorScheme scheme)
|
||||
|
@ -705,7 +676,7 @@ namespace StardewModdingApi.Installer
|
|||
{
|
||||
// get path from user
|
||||
Console.WriteLine();
|
||||
this.PrintInfo($"Type the file path to the game directory (the one containing '{context.ExecutableName}'), then press enter.");
|
||||
this.PrintInfo($"Type the file path to the game directory (the one containing '{Constants.GameDllName}'), then press enter.");
|
||||
string path = Console.ReadLine()?.Trim();
|
||||
if (string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<RootNamespace>StardewModdingAPI.Installer</RootNamespace>
|
||||
<Description>The SMAPI installer for players.</Description>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,24 +1,10 @@
|
|||
#!/bin/bash
|
||||
# Run the SMAPI installer through Mono on Linux or macOS.
|
||||
|
||||
# Move to script's directory
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
# get cross-distro version of POSIX command
|
||||
COMMAND=""
|
||||
if command -v command >/dev/null 2>&1; then
|
||||
COMMAND="command -v"
|
||||
elif type type >/dev/null 2>&1; then
|
||||
COMMAND="type"
|
||||
fi
|
||||
|
||||
# if $TERM is not set to xterm, mono will bail out when attempting to write to the console.
|
||||
export TERM=xterm
|
||||
|
||||
# validate Mono & run installer
|
||||
if $COMMAND mono >/dev/null 2>&1; then
|
||||
mono internal/unix-install.exe
|
||||
else
|
||||
echo "Oops! Looks like Mono isn't installed. Please install Mono from https://mono-project.com, reboot, and run this installer again."
|
||||
read
|
||||
fi
|
||||
# run installer
|
||||
./internal/unix-install
|
||||
|
|
|
@ -1,34 +1,17 @@
|
|||
#!/usr/bin/env bash
|
||||
# MonoKickstart Shell Script
|
||||
# Written by Ethan "flibitijibibo" Lee
|
||||
# Modified for SMAPI by various contributors
|
||||
|
||||
# Move to script's directory
|
||||
cd "$(dirname "$0")" || exit $?
|
||||
|
||||
# Get the system architecture
|
||||
UNAME=$(uname)
|
||||
ARCH=$(uname -m)
|
||||
# validate script is being run from the game folder
|
||||
if [ ! -f "Stardew Valley.dll" ]; then
|
||||
echo "Oops! SMAPI must be placed in the Stardew Valley game folder.\nSee instructions: https://stardewvalleywiki.com/Modding:Player_Guide";
|
||||
read
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# MonoKickstart picks the right libfolder, so just execute the right binary.
|
||||
# macOS
|
||||
if [ "$UNAME" == "Darwin" ]; then
|
||||
# ... Except on OSX.
|
||||
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/
|
||||
|
||||
# El Capitan is a total idiot and wipes this variable out, making the
|
||||
# Steam overlay disappear. This sidesteps "System Integrity Protection"
|
||||
# and resets the variable with Valve's own variable (they provided this
|
||||
# fix by the way, thanks Valve!). Note that you will need to update your
|
||||
# launch configuration to the script location, NOT just the app location
|
||||
# (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app).
|
||||
# -flibit
|
||||
if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then
|
||||
export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES"
|
||||
fi
|
||||
|
||||
# this was here before
|
||||
ln -sf mcs.bin.osx mcs
|
||||
|
||||
# fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI
|
||||
if [ -f libgdiplus.dylib ]; then
|
||||
rm libgdiplus.dylib
|
||||
|
@ -37,52 +20,13 @@ if [ "$UNAME" == "Darwin" ]; then
|
|||
ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib
|
||||
fi
|
||||
|
||||
# create bin file
|
||||
# Note: don't overwrite if it's identical, to avoid resetting permission flags
|
||||
if [ ! -x StardewModdingAPI.bin.osx ] || ! cmp StardewValley.bin.osx StardewModdingAPI.bin.osx >/dev/null 2>&1; then
|
||||
cp -p StardewValley.bin.osx StardewModdingAPI.bin.osx
|
||||
fi
|
||||
# launch smapi
|
||||
open -a Terminal ./StardewModdingAPI "$@"
|
||||
|
||||
# Make sure we're running in Terminal (so the user can see errors/warnings/update alerts).
|
||||
# Previously we would just use `open -a Terminal` to launch the .bin.osx file, but that
|
||||
# doesn't let us set environment variables.
|
||||
if [ ! -t 1 ]; then # https://stackoverflow.com/q/911168/262123
|
||||
# sanity check to make sure we don't have an infinite loop of opening windows
|
||||
SKIP_TERMINAL=false
|
||||
for argument in "$@"; do
|
||||
if [ "$argument" == "--no-reopen-terminal" ]; then
|
||||
SKIP_TERMINAL=true
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
# reopen in Terminal if needed
|
||||
# https://stackoverflow.com/a/29511052/262123
|
||||
if [ "$SKIP_TERMINAL" == "false" ]; then
|
||||
echo "Reopening in the Terminal app..."
|
||||
echo "\"$0\" $@ --no-reopen-terminal" > /tmp/open-smapi-terminal.sh
|
||||
chmod +x /tmp/open-smapi-terminal.sh
|
||||
cat /tmp/open-smapi-terminal.sh
|
||||
open -W -a Terminal /tmp/open-smapi-terminal.sh
|
||||
rm /tmp/open-smapi-terminal.sh
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
# launch SMAPI
|
||||
LC_ALL="C" ./StardewModdingAPI.bin.osx "$@"
|
||||
# Linux
|
||||
else
|
||||
# choose binary file to launch
|
||||
LAUNCH_FILE=""
|
||||
if [ "$ARCH" == "x86_64" ]; then
|
||||
ln -sf mcs.bin.x86_64 mcs
|
||||
cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64
|
||||
LAUNCH_FILE="./StardewModdingAPI.bin.x86_64"
|
||||
else
|
||||
ln -sf mcs.bin.x86 mcs
|
||||
cp StardewValley.bin.x86 StardewModdingAPI.bin.x86
|
||||
LAUNCH_FILE="./StardewModdingAPI.bin.x86"
|
||||
fi
|
||||
LAUNCH_FILE="./StardewModdingAPI"
|
||||
export LAUNCH_FILE
|
||||
|
||||
# select terminal (prefer xterm for best compatibility, then known supported terminals)
|
||||
|
@ -105,44 +49,44 @@ else
|
|||
terminal|termite)
|
||||
# consumes only one argument after -e
|
||||
# options containing space characters are unsupported
|
||||
exec $TERMINAL_NAME -e "env TERM=xterm LC_ALL=\"C\" $LAUNCH_FILE $@"
|
||||
exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@"
|
||||
;;
|
||||
|
||||
xterm|konsole|alacritty)
|
||||
# consumes all arguments after -e
|
||||
exec $TERMINAL_NAME -e env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
|
||||
exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@"
|
||||
;;
|
||||
|
||||
terminator|xfce4-terminal|mate-terminal)
|
||||
# consumes all arguments after -x
|
||||
exec $TERMINAL_NAME -x env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
|
||||
exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@"
|
||||
;;
|
||||
|
||||
gnome-terminal)
|
||||
# consumes all arguments after --
|
||||
exec $TERMINAL_NAME -- env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
|
||||
exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@"
|
||||
;;
|
||||
|
||||
kitty)
|
||||
# consumes all trailing arguments
|
||||
exec $TERMINAL_NAME env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
|
||||
exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@"
|
||||
;;
|
||||
|
||||
*)
|
||||
# If we don't know the terminal, just try to run it in the current shell.
|
||||
# If THAT fails, launch with no output.
|
||||
env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
|
||||
env TERM=xterm $LAUNCH_FILE "$@"
|
||||
if [ $? -eq 127 ]; then
|
||||
exec LC_ALL="C" $LAUNCH_FILE --no-terminal "$@"
|
||||
exec $LAUNCH_FILE --no-terminal "$@"
|
||||
fi
|
||||
esac
|
||||
|
||||
## terminal isn't executable; fallback to current shell or no terminal
|
||||
else
|
||||
echo "The '$TERMINAL_NAME' terminal isn't executable. SMAPI might be running in a sandbox or the system might be misconfigured? Falling back to current shell."
|
||||
env TERM=xterm LC_ALL="C" $LAUNCH_FILE "$@"
|
||||
env TERM=xterm $LAUNCH_FILE "$@"
|
||||
if [ $? -eq 127 ]; then
|
||||
exec LC_ALL="C" $LAUNCH_FILE --no-terminal "$@"
|
||||
exec $LAUNCH_FILE --no-terminal "$@"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
|
|
@ -1,18 +1,14 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -20,5 +16,4 @@
|
|||
</ItemGroup>
|
||||
|
||||
<Import Project="..\..\build\common.targets" />
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -9,8 +9,7 @@
|
|||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="2.10.0" PrivateAssets="all" />
|
||||
<PackageReference Update="NETStandard.Library" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="3.10.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -2,28 +2,28 @@
|
|||
<PropertyGroup>
|
||||
<!--build-->
|
||||
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
|
||||
<!--NuGet package-->
|
||||
<PackageId>Pathoschild.Stardew.ModBuildConfig</PackageId>
|
||||
<Title>Build package for SMAPI mods</Title>
|
||||
<Version>3.3.0</Version>
|
||||
<Version>3.4.0</Version>
|
||||
<Authors>Pathoschild</Authors>
|
||||
<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</Description>
|
||||
<Description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.13.0 or later.</Description>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<PackageIcon>images/icon.png</PackageIcon>
|
||||
<PackageProjectUrl>https://smapi.io/package/readme</PackageProjectUrl>
|
||||
<IncludeBuildOutput>false</IncludeBuildOutput>
|
||||
|
||||
<!--copy dependency DLLs to bin folder so we can include them in package -->
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Build" />
|
||||
<Reference Include="Microsoft.Build.Framework" />
|
||||
<Reference Include="Microsoft.Build.Utilities.v4.0" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.Web.Extensions" />
|
||||
<PackageReference Include="Microsoft.Build.Utilities.Core" Version="16.10" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -45,13 +45,13 @@
|
|||
**********************************************-->
|
||||
<ItemGroup>
|
||||
<!-- game -->
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
|
||||
<!-- SMAPI -->
|
||||
<Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
<Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
<Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
|
||||
|
||||
<!-- Harmony -->
|
||||
|
@ -68,8 +68,8 @@
|
|||
|
||||
<!-- invalid game path -->
|
||||
<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." ContinueOnError="false" />
|
||||
<Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" />
|
||||
<Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" />
|
||||
<Error Condition="!Exists('$(GamePath)\$(GameExecutableName).dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" />
|
||||
<Error Condition="!Exists('$(GamePath)\StardewModdingAPI.dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" />
|
||||
|
||||
<!-- invalid target architecture (note: internal value is 'AnyCPU', value shown in Visual Studio is 'Any CPU') -->
|
||||
<Warning Condition="'$(Platform)' != 'AnyCPU'" Text="The target platform should be set to 'Any CPU' for compatibility with both 32-bit and 64-bit versions of Stardew Valley (currently set to '$(Platform)'). See https://smapi.io/package/wrong-processor-architecture for details." HelpLink="https://smapi.io/package/wrong-processor-architecture" />
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<AssemblyName>ConsoleCommands</AssemblyName>
|
||||
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
|
||||
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
|
||||
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
|
||||
</ItemGroup>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<AssemblyName>ErrorHandler</AssemblyName>
|
||||
<RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
|
||||
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
|
||||
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
|
||||
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<AssemblyName>SaveBackup</AssemblyName>
|
||||
<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<AssemblyName>SMAPI.Tests</AssemblyName>
|
||||
<RootNamespace>SMAPI.Tests</RootNamespace>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
@ -16,6 +16,7 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
|
@ -23,7 +24,7 @@
|
|||
|
||||
<ItemGroup>
|
||||
<Reference Include="$(GameExecutableName)">
|
||||
<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
|
||||
<HintPath>$(GamePath)\$(GameExecutableName).dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<RootNamespace>StardewModdingAPI</RootNamespace>
|
||||
<Description>Provides toolkit interfaces which are available to SMAPI mods.</Description>
|
||||
<TargetFrameworks>net452;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net5.0; netstandard2.0</TargetFrameworks>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
namespace StardewModdingAPI.Toolkit.Framework
|
||||
{
|
||||
/// <summary>Contains the SMAPI installer's constants and assumptions.</summary>
|
||||
internal static class Constants
|
||||
{
|
||||
/// <summary>The name of the game's main DLL, used to detect game folders.</summary>
|
||||
public const string GameDllName = "Stardew Valley.dll";
|
||||
}
|
||||
}
|
|
@ -56,10 +56,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
|
|||
{
|
||||
return
|
||||
dir.Exists
|
||||
&& (
|
||||
dir.EnumerateFiles("StardewValley.exe").Any()
|
||||
|| dir.EnumerateFiles("Stardew Valley.exe").Any()
|
||||
);
|
||||
&& dir.EnumerateFiles("Stardew Valley.dll").Any();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -80,15 +80,6 @@ namespace StardewModdingAPI.Toolkit.Framework
|
|||
return name;
|
||||
}
|
||||
|
||||
/// <summary>Get the name of the Stardew Valley executable.</summary>
|
||||
/// <param name="platform">The current platform.</param>
|
||||
public static string GetExecutableName(string platform)
|
||||
{
|
||||
return platform == nameof(Platform.Windows)
|
||||
? "Stardew Valley.exe"
|
||||
: "StardewValley.exe";
|
||||
}
|
||||
|
||||
/// <summary>Get whether an executable is 64-bit.</summary>
|
||||
/// <param name="path">The absolute path to the assembly file.</param>
|
||||
public static bool Is64BitAssembly(string path)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
|
||||
<Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description>
|
||||
<TargetFrameworks>net452;netstandard2.0</TargetFrameworks>
|
||||
<TargetFrameworks>net5.0; netstandard2.0</TargetFrameworks>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
</PropertyGroup>
|
||||
|
||||
|
@ -12,8 +12,8 @@
|
|||
<PackageReference Include="HtmlAgilityPack" Version="1.11.33" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.0" />
|
||||
<PackageReference Include="System.Management" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT'" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" Condition="'$(OS)' == 'Windows_NT' AND '$(TargetFramework)' == 'netstandard2.0'" />
|
||||
<PackageReference Include="System.Management" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
|
|
@ -40,13 +40,6 @@ namespace StardewModdingAPI.Toolkit.Utilities
|
|||
return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString());
|
||||
}
|
||||
|
||||
/// <summary>Get the name of the Stardew Valley executable.</summary>
|
||||
/// <param name="platform">The current platform.</param>
|
||||
public static string GetExecutableName(Platform platform)
|
||||
{
|
||||
return LowLevelEnvironmentUtility.GetExecutableName(platform.ToString());
|
||||
}
|
||||
|
||||
/// <summary>Get whether an executable is 64-bit.</summary>
|
||||
/// <param name="path">The absolute path to the assembly file.</param>
|
||||
public static bool Is64BitAssembly(string path)
|
||||
|
|
|
@ -88,14 +88,18 @@ namespace StardewModdingAPI.Toolkit.Utilities
|
|||
/// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
|
||||
/// <param name="sourceDir">The source folder path.</param>
|
||||
/// <param name="targetPath">The target folder or file path.</param>
|
||||
/// <remarks>
|
||||
///
|
||||
/// NOTE: this is a heuristic implementation that works in the cases SMAPI needs it for, but it doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between UNC paths on Windows). This should be replaced with the more comprehensive <c>Path.GetRelativePath</c> if the game ever migrates to .NET Core.
|
||||
///
|
||||
/// </remarks>
|
||||
[Pure]
|
||||
public static string GetRelativePath(string sourceDir, string targetPath)
|
||||
{
|
||||
#if NET5_0
|
||||
return Path.GetRelativePath(sourceDir, targetPath);
|
||||
#else
|
||||
// NOTE:
|
||||
// this is a heuristic implementation that works in the cases SMAPI needs it for, but it
|
||||
// doesn't handle all edge cases (e.g. case-sensitivity on Linux, or traversing between
|
||||
// UNC paths on Windows). SMAPI and mods will use the more robust .NET 5 version anyway
|
||||
// though, this is only for compatibility with the mod build package.
|
||||
|
||||
// convert to URIs
|
||||
Uri from = new Uri(sourceDir.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
|
||||
Uri to = new Uri(targetPath.TrimEnd(PathUtilities.PossiblePathSeparators) + "/");
|
||||
|
@ -123,6 +127,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
|
|||
}
|
||||
|
||||
return relative;
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
|
||||
|
|
|
@ -290,7 +290,7 @@ namespace StardewModdingAPI.Framework.Logging
|
|||
/// <param name="customSettings">The custom SMAPI settings.</param>
|
||||
public void LogIntro(string modsPath, IDictionary<string, object> customSettings)
|
||||
{
|
||||
// log platform & patches
|
||||
// log platform
|
||||
this.Monitor.Log($"SMAPI {Constants.ApiVersion} with Stardew Valley {Constants.GameVersion} on {EnvironmentUtility.GetFriendlyPlatformName(Constants.Platform)}", LogLevel.Info);
|
||||
|
||||
// log basic info
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace StardewModdingAPI.Framework.Reflection
|
|||
/// <summary>Construct an instance.</summary>
|
||||
public InterfaceProxyFactory()
|
||||
{
|
||||
AssemblyBuilder assemblyBuilder = AppDomain.CurrentDomain.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
|
||||
AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
|
||||
this.ModuleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,6 @@ using Microsoft.Xna.Framework;
|
|||
#if SMAPI_FOR_WINDOWS
|
||||
using Microsoft.Win32;
|
||||
#endif
|
||||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json;
|
||||
using StardewModdingAPI.Enums;
|
||||
using StardewModdingAPI.Events;
|
||||
|
@ -1298,9 +1297,6 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
// create client
|
||||
string url = this.Settings.WebApiBaseUrl;
|
||||
#if !SMAPI_FOR_WINDOWS
|
||||
url = url.Replace("https://", "http://"); // workaround for OpenSSL issues with the game's bundled Mono on Linux/macOS
|
||||
#endif
|
||||
WebApiClient client = new WebApiClient(url, Constants.ApiVersion);
|
||||
this.Monitor.Log("Checking for updates...");
|
||||
|
||||
|
@ -1695,9 +1691,8 @@ namespace StardewModdingAPI.Framework
|
|||
catch (Exception ex)
|
||||
{
|
||||
errorReasonPhrase = "its DLL couldn't be loaded.";
|
||||
// re-enable in Stardew Valley 1.5.5
|
||||
//if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath))
|
||||
// errorReasonPhrase = "it needs to be updated for 64-bit mode.";
|
||||
if (ex is BadImageFormatException && !EnvironmentUtility.Is64BitAssembly(assemblyPath))
|
||||
errorReasonPhrase = "it needs to be updated for 64-bit mode.";
|
||||
|
||||
errorDetails = $"Error: {ex.GetLogSummary()}";
|
||||
failReason = ModFailReason.LoadFailed;
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace StardewModdingAPI.Metadata
|
|||
// rewrite for Stardew Valley 1.5.5
|
||||
if (platformChanged)
|
||||
yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade));
|
||||
//yield return new ArchitectureAssemblyRewriter();
|
||||
yield return new ArchitectureAssemblyRewriter();
|
||||
|
||||
// detect Harmony & rewrite for SMAPI 3.12 (Harmony 1.x => 2.0 update)
|
||||
yield return new HarmonyRewriter();
|
||||
|
|
|
@ -3,13 +3,16 @@
|
|||
<AssemblyName>StardewModdingAPI</AssemblyName>
|
||||
<RootNamespace>StardewModdingAPI</RootNamespace>
|
||||
<Description>The modding API for Stardew Valley.</Description>
|
||||
<TargetFramework>net452</TargetFramework>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<OutputType>Exe</OutputType>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
|
||||
<ApplicationIcon>icon.ico</ApplicationIcon>
|
||||
|
||||
<!--copy dependency DLLs to bin folder so we can include them in installer bundle -->
|
||||
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="..\..\build\common.targets" />
|
||||
|
@ -19,15 +22,16 @@
|
|||
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
|
||||
<PackageReference Include="MonoMod.Common" Version="21.6.21.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="Platonymous.TMXTile" Version="1.5.8" />
|
||||
<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
|
||||
<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
|
||||
<PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="..\..\build\0Harmony.dll" Private="True" />
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
|
||||
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="False" />
|
||||
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
|
||||
<Reference Include="System.Numerics" Private="True" />
|
||||
<Reference Include="System.Runtime.Caching" Private="True" />
|
||||
<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
|
||||
<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
|
||||
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
|
||||
|
|
Loading…
Reference in New Issue