And fixing the indexing math again.
This commit is contained in:
parent
ce00f8ff87
commit
72ee547e1e
|
@ -192,7 +192,7 @@ namespace StardewModdingAPI.Framework.Content
|
||||||
int topOffset = startIndex / sourceArea.Width;
|
int topOffset = startIndex / sourceArea.Width;
|
||||||
int bottomOffset = endIndex / sourceArea.Width;
|
int bottomOffset = endIndex / sourceArea.Width;
|
||||||
|
|
||||||
targetArea = new(targetArea.X, targetArea.Y + topOffset, targetArea.Width, bottomOffset - topOffset + 1);
|
targetArea = new(targetArea.X, targetArea.Y + topOffset - startRow, targetArea.Width, bottomOffset - topOffset + 1);
|
||||||
pixelCount = targetArea.Width * targetArea.Height;
|
pixelCount = targetArea.Width * targetArea.Height;
|
||||||
sourceOffset = topOffset * sourceArea.Width;
|
sourceOffset = topOffset * sourceArea.Width;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue