remove reflection no longer needed in newest SDV 1.4 build (#638)
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2b12bb32f6
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732d66f1fe
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI.Framework.Reflection;
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using StardewModdingAPI.Framework.Reflection;
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using StardewValley;
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using StardewValley;
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@ -139,21 +138,9 @@ namespace StardewModdingAPI.Metadata
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{
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{
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if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
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if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
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{
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{
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// reload map data
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location.reloadMap();
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this.Reflection.GetMethod(location, "reloadMap").Invoke();
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location.updateWarps();
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this.Reflection.GetMethod(location, "updateWarps").Invoke();
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this.Reflection.GetField<InteriorDoorDictionary>(location, nameof(location.interiorDoors)).SetValue(new InteriorDoorDictionary(location));
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// reload doors
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{
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Type interiorDoorDictType = Type.GetType($"StardewValley.InteriorDoorDictionary, {Constants.GameAssemblyName}", throwOnError: true);
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ConstructorInfo constructor = interiorDoorDictType.GetConstructor(new[] { typeof(GameLocation) });
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if (constructor == null)
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throw new InvalidOperationException("Can't reset location doors: constructor not found for InteriorDoorDictionary type.");
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object instance = constructor.Invoke(new object[] { location });
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this.Reflection.GetField<object>(location, "interiorDoors").SetValue(instance);
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}
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anyChanged = true;
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anyChanged = true;
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}
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}
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}
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}
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@ -371,22 +358,26 @@ namespace StardewModdingAPI.Metadata
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** Content\Minigames
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** Content\Minigames
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****/
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****/
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case "minigames\\clouds": // TitleMenu
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case "minigames\\clouds": // TitleMenu
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if (Game1.activeClickableMenu is TitleMenu)
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{
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{
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reflection.GetField<Texture2D>(Game1.activeClickableMenu, "cloudsTexture").SetValue(content.Load<Texture2D>(key));
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if (Game1.activeClickableMenu is TitleMenu titleMenu)
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{
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titleMenu.cloudsTexture = content.Load<Texture2D>(key);
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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case "minigames\\titlebuttons": // TitleMenu
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case "minigames\\titlebuttons": // TitleMenu
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{
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if (Game1.activeClickableMenu is TitleMenu titleMenu)
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if (Game1.activeClickableMenu is TitleMenu titleMenu)
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{
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{
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Texture2D texture = content.Load<Texture2D>(key);
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Texture2D texture = content.Load<Texture2D>(key);
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reflection.GetField<Texture2D>(titleMenu, "titleButtonsTexture").SetValue(texture);
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titleMenu.titleButtonsTexture = texture;
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foreach (TemporaryAnimatedSprite bird in reflection.GetField<List<TemporaryAnimatedSprite>>(titleMenu, "birds").GetValue())
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foreach (TemporaryAnimatedSprite bird in titleMenu.birds)
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bird.texture = texture;
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bird.texture = texture;
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return true;
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return true;
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}
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}
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}
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return false;
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return false;
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/****
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/****
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@ -401,7 +392,7 @@ namespace StardewModdingAPI.Metadata
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return true;
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return true;
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case "tilesheets\\bushes": // new Bush()
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case "tilesheets\\bushes": // new Bush()
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reflection.GetField<Lazy<Texture2D>>(typeof(Bush), "texture").SetValue(new Lazy<Texture2D>(() => content.Load<Texture2D>(key)));
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Bush.texture = new Lazy<Texture2D>(() => content.Load<Texture2D>(key));
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return true;
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return true;
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case "tilesheets\\craftables": // Game1.loadContent
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case "tilesheets\\craftables": // Game1.loadContent
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@ -581,7 +572,7 @@ namespace StardewModdingAPI.Metadata
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// update fence textures
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// update fence textures
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foreach (Fence fence in fences)
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foreach (Fence fence in fences)
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this.Reflection.GetField<Lazy<Texture2D>>(fence, "fenceTexture").SetValue(new Lazy<Texture2D>(fence.loadFenceTexture));
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fence.fenceTexture = new Lazy<Texture2D>(fence.loadFenceTexture);
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return true;
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return true;
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}
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}
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@ -746,7 +737,7 @@ namespace StardewModdingAPI.Metadata
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int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault();
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int lastScheduleTime = villager.Schedule.Keys.Where(p => p <= Game1.timeOfDay).OrderByDescending(p => p).FirstOrDefault();
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if (lastScheduleTime != 0)
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if (lastScheduleTime != 0)
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{
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{
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this.Reflection.GetField<int>(villager, "scheduleTimeToTry").SetValue(this.Reflection.GetField<int>(typeof(NPC), "NO_TRY").GetValue()); // use time that's passed in to checkSchedule
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villager.scheduleTimeToTry = NPC.NO_TRY; // use time that's passed in to checkSchedule
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villager.checkSchedule(lastScheduleTime);
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villager.checkSchedule(lastScheduleTime);
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}
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}
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}
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}
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