prepare for release
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<!--set properties -->
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<PropertyGroup>
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<Version>3.9.4</Version>
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<Version>3.9.5</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## Upcoming release
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## 3.9.5
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Released 21 March 2021 for Stardew Valley 1.5.4 or later.
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* For players:
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* Added `regenerate_bundles` console command to reset community center bundles if they're corrupted by a bug _(in Console Commands)_.
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* Disabled aggressive memory optimization (added in 3.9.2) by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors.
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* Added console command to reset community center bundles _(in Console Commands)_.
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* Disabled aggressive memory optimization by default.
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_The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._
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* Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2.
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_If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._
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* Internal changes to prepare for unofficial 64-bit.
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* For mod authors:
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* Improved asset propagation:
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* Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
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* Added a second `KeybindList` constructor to simplify single-key default bindings.
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* Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame.
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_Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which use the `Constants.TargetPlatform` should review usages to determine whether they're actually checking the platform or the game framework._
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_Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._
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## 3.9.4
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Released 07 March 2021 for Stardew Valley 1.5.4 or later.
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.9.4",
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"Version": "3.9.5",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.9.4"
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"MinimumApiVersion": "3.9.5"
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}
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.9.4",
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"Version": "3.9.5",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.9.4"
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"MinimumApiVersion": "3.9.5"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.9.4",
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"Version": "3.9.5",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.9.4"
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"MinimumApiVersion": "3.9.5"
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}
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@ -63,7 +63,7 @@ namespace StardewModdingAPI
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** Public
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.4");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.5");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");
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