prepare for release

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Jesse Plamondon-Willard 2021-03-21 16:37:43 -04:00
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6 changed files with 18 additions and 12 deletions

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<!--set properties -->
<PropertyGroup>
<Version>3.9.4</Version>
<Version>3.9.5</Version>
<Product>SMAPI</Product>
<LangVersion>latest</LangVersion>

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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
## Upcoming release
## 3.9.5
Released 21 March 2021 for Stardew Valley 1.5.4 or later.
* For players:
* Added `regenerate_bundles` console command to reset community center bundles if they're corrupted by a bug _(in Console Commands)_.
* Disabled aggressive memory optimization (added in 3.9.2) by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors.
* Added console command to reset community center bundles _(in Console Commands)_.
* Disabled aggressive memory optimization by default.
_The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._
* Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2.
_If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._
* Internal changes to prepare for unofficial 64-bit.
* For mod authors:
* Improved asset propagation:
@ -20,7 +26,7 @@
* Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
* Added a second `KeybindList` constructor to simplify single-key default bindings.
* Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame.
_Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which use the `Constants.TargetPlatform` should review usages to determine whether they're actually checking the platform or the game framework._
_Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._
## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4 or later.

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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "3.9.4",
"Version": "3.9.5",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueID": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "3.9.4"
"MinimumApiVersion": "3.9.5"
}

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{
"Name": "Error Handler",
"Author": "SMAPI",
"Version": "3.9.4",
"Version": "3.9.5",
"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
"UniqueID": "SMAPI.ErrorHandler",
"EntryDll": "ErrorHandler.dll",
"MinimumApiVersion": "3.9.4"
"MinimumApiVersion": "3.9.5"
}

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{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "3.9.4",
"Version": "3.9.5",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueID": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "3.9.4"
"MinimumApiVersion": "3.9.5"
}

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@ -63,7 +63,7 @@ namespace StardewModdingAPI
** Public
****/
/// <summary>SMAPI's current semantic version.</summary>
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.4");
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("3.9.5");
/// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.4");