rename PathUtilities.NormalizePathSeparator, add normalization for more cases

This commit is contained in:
Jesse Plamondon-Willard 2020-09-08 18:12:57 -04:00
parent 8a51279ce9
commit 7580f87029
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
10 changed files with 54 additions and 27 deletions

View File

@ -7,6 +7,13 @@
* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
## Upcoming release
* For players:
* Fixed mod recipe changes not always applied in 3.7.
* For modders:
* Renamed `PathUtilities.NormalizePathSeparators` to `NormalizePath`, and added normalization for more cases.
## 3.7.1
Released 08 September 2020 for Stardew Valley 1.4.1 or later.

View File

@ -47,9 +47,9 @@ namespace SMAPI.Tests.Toolkit
[TestCase("C:/boop", ExpectedResult = "C:/boop")]
[TestCase(@"C:\usr\bin//.././boop.exe", ExpectedResult = "C:/usr/bin/.././boop.exe")]
#endif
public string NormalizePathSeparators(string path)
public string NormalizePath(string path)
{
return PathUtilities.NormalizePathSeparators(path);
return PathUtilities.NormalizePath(path);
}
[Test(Description = "Assert that GetRelativePath returns the expected values.")]

View File

@ -179,10 +179,10 @@ namespace SMAPI.Tests.Utilities
****/
[Test(Description = "Assert that PathUtilities.NormalizePathSeparators normalizes paths correctly.")]
[TestCaseSource(nameof(PathUtilitiesTests.SamplePaths))]
public void NormalizePathSeparators(SamplePath path)
public void NormalizePath(SamplePath path)
{
// act
string normalized = PathUtilities.NormalizePathSeparators(path.OriginalPath);
string normalized = PathUtilities.NormalizePath(path.OriginalPath);
// assert
#if SMAPI_FOR_WINDOWS
@ -217,11 +217,6 @@ namespace SMAPI.Tests.Utilities
@"\\parent\unc\path\to\child",
ExpectedResult = @"path\to\child"
)]
[TestCase(
@"\\parent\unc",
@"\\adjacent\unc",
ExpectedResult = @"\\adjacent\unc"
)]
[TestCase(
@"C:\same\path",
@"C:\same\path",

View File

@ -29,7 +29,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
IEnumerable<string> paths = this
.GetCustomInstallPaths(platform)
.Concat(this.GetDefaultInstallPaths(platform))
.Select(PathUtilities.NormalizePathSeparators)
.Select(PathUtilities.NormalizePath)
.Distinct(StringComparer.OrdinalIgnoreCase);
// yield valid folders

View File

@ -23,7 +23,7 @@ namespace StardewModdingAPI.Toolkit.Utilities
public static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray();
/// <summary>The preferred directory separator character in an asset key.</summary>
public static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString();
public static readonly char PreferredPathSeparator = Path.DirectorySeparatorChar;
/*********
@ -40,15 +40,37 @@ namespace StardewModdingAPI.Toolkit.Utilities
: path.Split(PathUtilities.PossiblePathSeparators, StringSplitOptions.RemoveEmptyEntries);
}
/// <summary>Normalize path separators in a file path.</summary>
/// <summary>Normalize separators in a file path.</summary>
/// <param name="path">The file path to normalize.</param>
[Pure]
public static string NormalizePathSeparators(string path)
public static string NormalizePath(string path)
{
if (string.IsNullOrWhiteSpace(path))
path = path?.Trim();
if (string.IsNullOrEmpty(path))
return path;
return string.Join(PathUtilities.PreferredPathSeparator, path.Split(PathUtilities.PossiblePathSeparators));
// get basic path format (e.g. /some/asset\\path/ => some\asset\path)
string[] segments = PathUtilities.GetSegments(path);
string newPath = string.Join(PathUtilities.PreferredPathSeparator.ToString(), segments);
// keep root prefix
bool hasRoot = false;
if (path.StartsWith(PathUtilities.WindowsUncRoot))
{
newPath = PathUtilities.WindowsUncRoot + newPath;
hasRoot = true;
}
else if (PathUtilities.PossiblePathSeparators.Contains(path[0]))
{
newPath = PathUtilities.PreferredPathSeparator + newPath;
hasRoot = true;
}
// keep trailing separator
if ((!hasRoot || segments.Any()) && PathUtilities.PossiblePathSeparators.Contains(path[path.Length - 1]))
newPath += PathUtilities.PreferredPathSeparator;
return newPath;
}
/// <summary>Get a directory or file path relative to a given source path. If no relative path is possible (e.g. the paths are on different drives), an absolute path is returned.</summary>
@ -69,7 +91,10 @@ namespace StardewModdingAPI.Toolkit.Utilities
throw new InvalidOperationException($"Can't get path for '{targetPath}' relative to '{sourceDir}'.");
// get relative path
string relative = PathUtilities.NormalizePathSeparators(Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString()));
string rawUrl = Uri.UnescapeDataString(from.MakeRelativeUri(to).ToString());
if (rawUrl.StartsWith("file://"))
rawUrl = PathUtilities.WindowsUncRoot + rawUrl.Substring("file://".Length);
string relative = PathUtilities.NormalizePath(rawUrl);
// normalize
if (relative == "")
@ -77,8 +102,8 @@ namespace StardewModdingAPI.Toolkit.Utilities
else
{
// trim trailing slash from URL
if (relative.EndsWith(PathUtilities.PreferredPathSeparator))
relative = relative.Substring(0, relative.Length - PathUtilities.PreferredPathSeparator.Length);
if (relative.EndsWith(PathUtilities.PreferredPathSeparator.ToString()))
relative = relative.Substring(0, relative.Length - 1);
// fix root
if (relative.StartsWith("file:") && !targetPath.Contains("file:"))

View File

@ -153,7 +153,7 @@ namespace StardewModdingAPI.Framework.Content
if (string.IsNullOrWhiteSpace(path))
return string.Empty;
path = PathUtilities.NormalizePathSeparators(path.Trim());
path = PathUtilities.NormalizePath(path);
if (path.StartsWith($"Maps{PathUtilities.PreferredPathSeparator}", StringComparison.OrdinalIgnoreCase))
path = path.Substring($"Maps{PathUtilities.PreferredPathSeparator}".Length);
if (path.EndsWith(".png", StringComparison.OrdinalIgnoreCase))

View File

@ -80,7 +80,7 @@ namespace StardewModdingAPI.Framework.Content
[Pure]
public string NormalizePathSeparators(string path)
{
return PathUtilities.NormalizePathSeparators(path);
return PathUtilities.NormalizePath(path);
}
/// <summary>Normalize a cache key so it's consistent with the underlying cache.</summary>

View File

@ -62,7 +62,7 @@ namespace StardewModdingAPI.Framework
{
this.AssertRelativePath(path, nameof(this.ReadJsonFile));
path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePathSeparators(path));
path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePath(path));
return this.JsonHelper.ReadJsonFileIfExists(path, out TModel model)
? model
: null;
@ -73,7 +73,7 @@ namespace StardewModdingAPI.Framework
{
this.AssertRelativePath(path, nameof(this.WriteJsonFile));
path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePathSeparators(path));
path = Path.Combine(this.DirectoryPath, PathUtilities.NormalizePath(path));
this.JsonHelper.WriteJsonFile(path, data);
}

View File

@ -45,7 +45,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
if (!PathUtilities.IsSafeRelativePath(path))
throw new InvalidOperationException($"You must call {nameof(IModHelper.Data)}.{nameof(this.ReadJsonFile)} with a relative path.");
path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path));
path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePath(path));
return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data)
? data
: null;
@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
if (!PathUtilities.IsSafeRelativePath(path))
throw new InvalidOperationException($"You must call {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteJsonFile)} with a relative path (without directory climbing).");
path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePathSeparators(path));
path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePath(path));
this.JsonHelper.WriteJsonFile(path, data);
}

View File

@ -18,12 +18,12 @@ namespace StardewModdingAPI.Utilities
return ToolkitPathUtilities.GetSegments(path, limit);
}
/// <summary>Normalize path separators in a file path.</summary>
/// <summary>Normalize separators in a file path.</summary>
/// <param name="path">The file path to normalize.</param>
[Pure]
public static string NormalizePathSeparators(string path)
public static string NormalizePath(string path)
{
return ToolkitPathUtilities.NormalizePathSeparators(path);
return ToolkitPathUtilities.NormalizePath(path);
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>