add support for filtering the item repo
This isn't used by SMAPI itself, but is used by some mods like Lookup Anything that copy this code.
This commit is contained in:
parent
fe25a122f4
commit
75d7c10144
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@ -28,8 +28,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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** Public methods
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*********/
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/// <summary>Get all spawnable items.</summary>
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/// <param name="itemTypes">The item types to fetch (or null for any type).</param>
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/// <param name="includeVariants">Whether to include flavored variants like "Sunflower Honey".</param>
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[SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
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public IEnumerable<SearchableItem> GetAll()
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public IEnumerable<SearchableItem> GetAll(ItemType[] itemTypes = null, bool includeVariants = true)
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{
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//
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//
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@ -41,205 +43,246 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
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//
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//
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IEnumerable<SearchableItem> GetAllRaw()
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{
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// get tools
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for (int q = Tool.stone; q <= Tool.iridium; q++)
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{
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int quality = q;
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HashSet<ItemType> types = itemTypes?.Any() == true ? new HashSet<ItemType>(itemTypes) : null;
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bool ShouldGet(ItemType type) => types == null || types.Contains(type);
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yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, _ => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
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yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, _ => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
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yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, _ => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
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yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, _ => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
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if (quality != Tool.iridium)
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yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, _ => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
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// get tools
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if (ShouldGet(ItemType.Tool))
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{
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for (int q = Tool.stone; q <= Tool.iridium; q++)
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{
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int quality = q;
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yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, _ => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
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yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, _ => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
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yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, _ => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
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yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, _ => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
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if (quality != Tool.iridium)
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yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, _ => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
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}
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, _ => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, _ => new Shears());
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, _ => new Pan());
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, _ => new Wand());
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}
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, _ => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, _ => new Shears());
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, _ => new Pan());
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yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, _ => new Wand());
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// clothing
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foreach (int id in this.GetShirtIds())
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yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
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if (ShouldGet(ItemType.Clothing))
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{
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foreach (int id in this.GetShirtIds())
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yield return this.TryCreate(ItemType.Clothing, id, p => new Clothing(p.ID));
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}
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// wallpapers
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for (int id = 0; id < 112; id++)
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yield return this.TryCreate(ItemType.Wallpaper, id, p => new Wallpaper(p.ID) { Category = SObject.furnitureCategory });
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if (ShouldGet(ItemType.Wallpaper))
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{
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for (int id = 0; id < 112; id++)
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yield return this.TryCreate(ItemType.Wallpaper, id, p => new Wallpaper(p.ID) { Category = SObject.furnitureCategory });
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}
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// flooring
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for (int id = 0; id < 56; id++)
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yield return this.TryCreate(ItemType.Flooring, id, p => new Wallpaper(p.ID, isFloor: true) { Category = SObject.furnitureCategory });
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if (ShouldGet(ItemType.Flooring))
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{
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for (int id = 0; id < 56; id++)
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yield return this.TryCreate(ItemType.Flooring, id, p => new Wallpaper(p.ID, isFloor: true) { Category = SObject.furnitureCategory });
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}
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// equipment
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foreach (int id in this.TryLoad<int, string>("Data\\Boots").Keys)
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yield return this.TryCreate(ItemType.Boots, id, p => new Boots(p.ID));
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foreach (int id in this.TryLoad<int, string>("Data\\hats").Keys)
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yield return this.TryCreate(ItemType.Hat, id, p => new Hat(p.ID));
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if (ShouldGet(ItemType.Boots))
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{
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foreach (int id in this.TryLoad<int, string>("Data\\Boots").Keys)
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yield return this.TryCreate(ItemType.Boots, id, p => new Boots(p.ID));
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}
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if (ShouldGet(ItemType.Hat))
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{
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foreach (int id in this.TryLoad<int, string>("Data\\hats").Keys)
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yield return this.TryCreate(ItemType.Hat, id, p => new Hat(p.ID));
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}
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// weapons
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foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys)
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if (ShouldGet(ItemType.Weapon))
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{
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yield return this.TryCreate(ItemType.Weapon, id, p => (p.ID >= 32 && p.ID <= 34)
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? (Item)new Slingshot(p.ID)
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: new MeleeWeapon(p.ID)
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);
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foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys)
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{
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yield return this.TryCreate(ItemType.Weapon, id, p => (p.ID >= 32 && p.ID <= 34)
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? (Item)new Slingshot(p.ID)
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: new MeleeWeapon(p.ID)
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);
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}
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}
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// furniture
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foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
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yield return this.TryCreate(ItemType.Furniture, id, p => Furniture.GetFurnitureInstance(p.ID));
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if (ShouldGet(ItemType.Furniture))
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{
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foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
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yield return this.TryCreate(ItemType.Furniture, id, p => Furniture.GetFurnitureInstance(p.ID));
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}
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// craftables
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foreach (int id in Game1.bigCraftablesInformation.Keys)
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yield return this.TryCreate(ItemType.BigCraftable, id, p => new SObject(Vector2.Zero, p.ID));
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if (ShouldGet(ItemType.BigCraftable))
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{
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foreach (int id in Game1.bigCraftablesInformation.Keys)
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yield return this.TryCreate(ItemType.BigCraftable, id, p => new SObject(Vector2.Zero, p.ID));
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}
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// objects
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foreach (int id in Game1.objectInformation.Keys)
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if (ShouldGet(ItemType.Object) || ShouldGet(ItemType.Ring))
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{
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string[] fields = Game1.objectInformation[id]?.Split('/');
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// secret notes
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if (id == 79)
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foreach (int id in Game1.objectInformation.Keys)
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{
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foreach (int secretNoteId in this.TryLoad<int, string>("Data\\SecretNotes").Keys)
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string[] fields = Game1.objectInformation[id]?.Split('/');
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// secret notes
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if (id == 79)
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{
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, _ =>
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if (ShouldGet(ItemType.Object))
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{
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SObject note = new SObject(79, 1);
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note.name = $"{note.name} #{secretNoteId}";
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return note;
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});
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foreach (int secretNoteId in this.TryLoad<int, string>("Data\\SecretNotes").Keys)
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{
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, _ =>
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{
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SObject note = new SObject(79, 1);
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note.name = $"{note.name} #{secretNoteId}";
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return note;
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});
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}
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}
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}
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}
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// ring
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else if (id != 801 && fields?.Length >= 4 && fields[3] == "Ring") // 801 = wedding ring, which isn't an equippable ring
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yield return this.TryCreate(ItemType.Ring, id, p => new Ring(p.ID));
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// item
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else
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{
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// spawn main item
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SObject item = null;
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yield return this.TryCreate(ItemType.Object, id, p =>
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// ring
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else if (id != 801 && fields?.Length >= 4 && fields[3] == "Ring") // 801 = wedding ring, which isn't an equippable ring
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{
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return item = (p.ID == 812 // roe
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? new ColoredObject(p.ID, 1, Color.White)
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: new SObject(p.ID, 1)
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);
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});
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if (item == null)
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continue;
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if (ShouldGet(ItemType.Ring))
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yield return this.TryCreate(ItemType.Ring, id, p => new Ring(p.ID));
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}
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// flavored items
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switch (item.Category)
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// item
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else if (ShouldGet(ItemType.Object))
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{
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// fruit products
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case SObject.FruitsCategory:
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// wine
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + item.ParentSheetIndex, _ => new SObject(348, 1)
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// spawn main item
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SObject item = null;
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yield return this.TryCreate(ItemType.Object, id, p =>
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{
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return item = (p.ID == 812 // roe
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? new ColoredObject(p.ID, 1, Color.White)
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: new SObject(p.ID, 1)
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);
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});
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if (item == null)
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continue;
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// flavored items
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if (includeVariants)
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{
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switch (item.Category)
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{
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Name = $"{item.Name} Wine",
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Price = item.Price * 3,
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preserve = { SObject.PreserveType.Wine },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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// jelly
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + item.ParentSheetIndex, _ => new SObject(344, 1)
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{
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Name = $"{item.Name} Jelly",
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Price = 50 + item.Price * 2,
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preserve = { SObject.PreserveType.Jelly },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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break;
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// vegetable products
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case SObject.VegetableCategory:
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// juice
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + item.ParentSheetIndex, _ => new SObject(350, 1)
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{
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Name = $"{item.Name} Juice",
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Price = (int)(item.Price * 2.25d),
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preserve = { SObject.PreserveType.Juice },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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// pickled
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ => new SObject(342, 1)
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{
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Name = $"Pickled {item.Name}",
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Price = 50 + item.Price * 2,
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preserve = { SObject.PreserveType.Pickle },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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break;
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// flower honey
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case SObject.flowersCategory:
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ =>
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{
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SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false)
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{
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Name = $"{item.Name} Honey",
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preservedParentSheetIndex = { item.ParentSheetIndex }
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};
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honey.Price += item.Price * 2;
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return honey;
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});
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break;
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// roe and aged roe (derived from FishPond.GetFishProduce)
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case SObject.sellAtFishShopCategory when item.ParentSheetIndex == 812:
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{
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this.GetRoeContextTagLookups(out HashSet<string> simpleTags, out List<List<string>> complexTags);
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foreach (var pair in Game1.objectInformation)
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{
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// get input
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SObject input = this.TryCreate(ItemType.Object, pair.Key, p => new SObject(p.ID, 1))?.Item as SObject;
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var inputTags = input?.GetContextTags();
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if (inputTags?.Any() != true)
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continue;
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// check if roe-producing fish
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if (!inputTags.Any(tag => simpleTags.Contains(tag)) && !complexTags.Any(set => set.All(tag => input.HasContextTag(tag))))
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continue;
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// yield roe
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SObject roe = null;
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Color color = this.GetRoeColor(input);
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ =>
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// fruit products
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case SObject.FruitsCategory:
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// wine
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + item.ParentSheetIndex, _ => new SObject(348, 1)
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{
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roe = new ColoredObject(812, 1, color)
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{
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name = $"{input.Name} Roe",
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preserve = { Value = SObject.PreserveType.Roe },
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preservedParentSheetIndex = { Value = input.ParentSheetIndex }
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};
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roe.Price += input.Price / 2;
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return roe;
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Name = $"{item.Name} Wine",
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Price = item.Price * 3,
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preserve = { SObject.PreserveType.Wine },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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// aged roe
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if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item
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// jelly
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + item.ParentSheetIndex, _ => new SObject(344, 1)
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{
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ => new ColoredObject(447, 1, color)
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Name = $"{item.Name} Jelly",
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Price = 50 + item.Price * 2,
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preserve = { SObject.PreserveType.Jelly },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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break;
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// vegetable products
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case SObject.VegetableCategory:
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// juice
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + item.ParentSheetIndex, _ => new SObject(350, 1)
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{
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Name = $"{item.Name} Juice",
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Price = (int)(item.Price * 2.25d),
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preserve = { SObject.PreserveType.Juice },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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// pickled
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ => new SObject(342, 1)
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{
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Name = $"Pickled {item.Name}",
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Price = 50 + item.Price * 2,
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preserve = { SObject.PreserveType.Pickle },
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preservedParentSheetIndex = { item.ParentSheetIndex }
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});
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break;
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// flower honey
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case SObject.flowersCategory:
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + item.ParentSheetIndex, _ =>
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{
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SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false)
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{
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name = $"Aged {input.Name} Roe",
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Category = -27,
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preserve = { Value = SObject.PreserveType.AgedRoe },
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preservedParentSheetIndex = { Value = input.ParentSheetIndex },
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Price = roe.Price * 2
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});
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Name = $"{item.Name} Honey",
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preservedParentSheetIndex = { item.ParentSheetIndex }
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};
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honey.Price += item.Price * 2;
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return honey;
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});
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break;
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// roe and aged roe (derived from FishPond.GetFishProduce)
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case SObject.sellAtFishShopCategory when item.ParentSheetIndex == 812:
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{
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this.GetRoeContextTagLookups(out HashSet<string> simpleTags, out List<List<string>> complexTags);
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foreach (var pair in Game1.objectInformation)
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{
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// get input
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SObject input = this.TryCreate(ItemType.Object, pair.Key, p => new SObject(p.ID, 1))?.Item as SObject;
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var inputTags = input?.GetContextTags();
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if (inputTags?.Any() != true)
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continue;
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// check if roe-producing fish
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if (!inputTags.Any(tag => simpleTags.Contains(tag)) && !complexTags.Any(set => set.All(tag => input.HasContextTag(tag))))
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continue;
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// yield roe
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SObject roe = null;
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Color color = this.GetRoeColor(input);
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ =>
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{
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roe = new ColoredObject(812, 1, color)
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{
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name = $"{input.Name} Roe",
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preserve = { Value = SObject.PreserveType.Roe },
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preservedParentSheetIndex = { Value = input.ParentSheetIndex }
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};
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roe.Price += input.Price / 2;
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return roe;
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});
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// aged roe
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if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item
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{
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yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + item.ParentSheetIndex, _ => new ColoredObject(447, 1, color)
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{
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name = $"Aged {input.Name} Roe",
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Category = -27,
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preserve = { Value = SObject.PreserveType.AgedRoe },
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preservedParentSheetIndex = { Value = input.ParentSheetIndex },
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Price = roe.Price * 2
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});
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}
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}
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}
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}
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break;
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}
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break;
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}
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}
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}
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}
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