fix ModFolder not being JSON-serializable

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Jesse Plamondon-Willard 2023-04-30 13:41:43 -04:00
parent 342b91ff80
commit 76a0497684
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GPG Key ID: CF8B1456B3E29F49
2 changed files with 36 additions and 2 deletions

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@ -12,6 +12,9 @@
* In multiplayer, the game/SMAPI window titles now show whether you're the main player or a farmhand.
* Fixed logged SMAPI errors not having line numbers on Linux/macOS.
* For SMAPI toolkit users:
* Fixed `ModFolder` not being JSON-serializable.
## 3.18.3
Released 09 April 2023 for Stardew Valley 1.5.6 or later.

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@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialization.Models;
using StardewModdingAPI.Toolkit.Utilities;
@ -9,14 +10,25 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
/// <summary>The info about a mod read from its folder.</summary>
public class ModFolder
{
/*********
** Fields
*********/
/// <summary>The backing field for <see cref="Directory"/>.</summary>
private DirectoryInfo? DirectoryImpl;
/*********
** Accessors
*********/
/// <summary>A suggested display name for the mod folder.</summary>
public string DisplayName { get; }
/// <summary>The folder path containing the mod's manifest.json.</summary>
public string DirectoryPath { get; }
/// <summary>The folder containing the mod's manifest.json.</summary>
public DirectoryInfo Directory { get; }
[JsonIgnore]
public DirectoryInfo Directory => this.DirectoryImpl ??= new DirectoryInfo(this.DirectoryPath);
/// <summary>The mod type.</summary>
public ModType Type { get; }
@ -52,7 +64,8 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
public ModFolder(DirectoryInfo root, DirectoryInfo directory, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
{
// save info
this.Directory = directory;
this.DirectoryImpl = directory;
this.DirectoryPath = directory.FullName;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
@ -64,6 +77,24 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
: PathUtilities.GetRelativePath(root.FullName, directory.FullName);
}
/// <summary>Construct an instance.</summary>
/// <param name="displayName">A suggested display name for the mod folder.</param>
/// <param name="directoryPath">The folder path containing the mod's manifest.json.</param>
/// <param name="type">The mod type.</param>
/// <param name="manifest">The mod manifest.</param>
/// <param name="manifestParseError">The error which occurred parsing the manifest, if any.</param>
/// <param name="manifestParseErrorText">A human-readable message for the <paramref name="manifestParseError"/>, if any.</param>
[JsonConstructor]
public ModFolder(string displayName, string directoryPath, ModType type, Manifest? manifest, ModParseError manifestParseError, string? manifestParseErrorText)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.Type = type;
this.Manifest = manifest;
this.ManifestParseError = manifestParseError;
this.ManifestParseErrorText = manifestParseErrorText;
}
/// <summary>Get the update keys for a mod.</summary>
/// <param name="manifest">The mod manifest.</param>
public IEnumerable<string> GetUpdateKeys(Manifest manifest)