Make build config consistent, move to .NET 4.6.1 to fully take advantage of C# 6, update Fody, and update Assembly Info.

This commit is contained in:
Gormogon 2016-05-29 15:29:21 -04:00
parent 4edee54da2
commit 77b24ed4ef
7 changed files with 50 additions and 34 deletions

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@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TrainerMod", "TrainerMod\TrainerMod.csproj", "{28480467-1A48-46A7-99F8-236D95225359}"
EndProject

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@ -1,10 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
<runtime>
<loadFromRemoteSources enabled="true" />
<loadFromRemoteSources enabled="true"/>
</runtime>
</configuration>
</configuration>

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@ -5,12 +5,12 @@ using System.Runtime.InteropServices;
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("StardewModdingAPI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("Stardew Modding API (SMAPI)")]
[assembly: AssemblyDescription("Stardew Valley modding API.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StardewModdingAPI")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyProduct("Stardew Modding API (SMAPI)")]
[assembly: AssemblyCopyright("Copyright © SMAPI Dev Team 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@ -35,5 +35,5 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyVersion("0.40.0.0")]
[assembly: AssemblyFileVersion("0.40.0.0")]

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@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StardewModdingAPI</RootNamespace>
<AssemblyName>StardewModdingAPI</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SccProjectName>
</SccProjectName>
@ -21,6 +21,8 @@
</SccProvider>
<IsWebBootstrapper>false</IsWebBootstrapper>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@ -35,8 +37,6 @@
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<Choose>
<When Condition="'$(SteamInstallPath)' != ''">
@ -51,15 +51,16 @@
</Otherwise>
</Choose>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Optimize>true</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@ -70,26 +71,35 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\Debug\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
<DefineConstants>
</DefineConstants>
<DefineConstants>TRACE</DefineConstants>
<UseVSHostingProcess>true</UseVSHostingProcess>
<Optimize>true</Optimize>
<DocumentationFile>bin\Debug\StardewModdingAPI.XML</DocumentationFile>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
<OutputPath>bin\Release\</OutputPath>
<Prefer32Bit>false</Prefer32Bit>
<DocumentationFile>bin\Release\StardewModdingAPI.XML</DocumentationFile>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<LangVersion>6</LangVersion>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>StardewModdingAPI.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
@ -189,12 +199,12 @@
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<Import Project="..\packages\Fody.1.28.3\build\Fody.targets" Condition="Exists('..\packages\Fody.1.28.3\build\Fody.targets')" />
<Import Project="..\packages\Fody.1.29.4\build\dotnet\Fody.targets" Condition="Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\Fody.1.28.3\build\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.28.3\build\Fody.targets'))" />
<Error Condition="!Exists('..\packages\Fody.1.29.4\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.1.29.4\build\dotnet\Fody.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Costura.Fody" version="1.3.3.0" targetFramework="net45" developmentDependency="true" />
<package id="Fody" version="1.28.3" targetFramework="net45" developmentDependency="true" />
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Costura.Fody" version="1.3.3.0" targetFramework="net461" developmentDependency="true" />
<package id="Fody" version="1.29.4" targetFramework="net461" developmentDependency="true" />
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net461" />
</packages>

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@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TrainerMod</RootNamespace>
<AssemblyName>TrainerMod</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
@ -18,13 +18,15 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<Optimize>true</Optimize>
<OutputPath>..\StardewModdingAPI\bin\Debug\Mods\TrainerMod\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>6</LangVersion>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
@ -34,6 +36,9 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<LangVersion>6</LangVersion>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<Choose>
<When Condition="'$(SteamInstallPath)' != ''">
@ -54,6 +59,10 @@
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Stardew Valley">
<HintPath>$(SteamPath)\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
<Private>False</Private>

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@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net461" />
</packages>