1. Fix save error when create new game
2. Compatibility fix
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ac1465bedf
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77c15400b8
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@ -431,7 +431,9 @@ namespace StardewModdingAPI
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// ignore invalid path
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}
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}
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#if SMAPI_FOR_MOBILE
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if (folder != null && rawSaveName.Length > 0) folder.Create();
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#endif
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// if save doesn't exist yet, return the default one we expect to be created
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return folder;
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}
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@ -17,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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public static new IList<GameLocation> LocationsGetter()
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{
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return Game1.game1._locations;
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return Game1.locations;
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}
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#if SMAPI_LEGACY_PATCH
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@ -22,18 +22,15 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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/// <inheritdoc />
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public ISet<string> Phrases { get; } = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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private readonly string AssemblyName;
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private readonly Version Version;
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private readonly Dictionary<string, Version> AssemblyRules;
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private readonly Dictionary<string, AssemblyNameReference> TargetMap = new();
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public ModuleReferenceRewriter(string phrase, string assemblyName, Version version, Assembly[] assemblies)
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public ModuleReferenceRewriter(string phrase, Dictionary<string, Version> assemblyRules, Assembly[] assemblies)
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{
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this.DefaultPhrase = $"{phrase} assembly ref";
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this.AssemblyName = assemblyName;
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this.Version = version;
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this.AssemblyRules = assemblyRules;
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foreach (var assembly in assemblies)
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{
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AssemblyNameReference target = AssemblyNameReference.Parse(assembly.FullName);
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@ -47,15 +44,18 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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private bool IsMatch(AssemblyNameReference reference)
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{
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if (this.AssemblyName.EndsWith('.'))
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foreach ((string assemblyName, Version version) in this.AssemblyRules)
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{
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if (reference.Name.Equals(this.AssemblyName) || reference.Name.StartsWith(this.AssemblyName))
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return reference.Version.CompareTo(this.Version) >= 0;
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if (assemblyName.EndsWith('.'))
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{
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if (reference.Name.Equals(assemblyName) || reference.Name.StartsWith(assemblyName))
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return reference.Version.CompareTo(version) >= 0;
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}
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else
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{
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if (reference.Name.Equals(this.AssemblyName))
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return reference.Version.CompareTo(this.Version) >= 0;
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if (reference.Name.Equals(assemblyName))
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return reference.Version.CompareTo(version) >= 0;
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}
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}
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return false;
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@ -63,13 +63,22 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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private bool IsMatch(TypeReference reference)
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{
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if (this.AssemblyName.EndsWith('.')) {
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if(reference.Scope.Name.Equals(this.AssemblyName) || reference.Scope.Name.StartsWith(this.AssemblyName))
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foreach ((string assemblyName, Version _) in this.AssemblyRules)
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{
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if (assemblyName.EndsWith('.'))
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{
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if (reference.Scope.Name.Equals(assemblyName) || reference.Scope.Name.StartsWith(assemblyName))
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{
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return this.TargetMap.ContainsKey(reference.FullName.Split('/')[0]);
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}
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}
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return reference.Scope.Name.Equals(this.AssemblyName) && this.TargetMap.ContainsKey(reference.FullName.Split('/')[0]);
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else if(reference.Scope.Name.Equals(assemblyName))
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{
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return this.TargetMap.ContainsKey(reference.FullName.Split('/')[0]);
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}
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}
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return false;
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}
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public bool Handle(ModuleDefinition module)
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@ -93,6 +102,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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module.AssemblyReferences.Add(target);
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assembliesAdded.Add(target.FullName);
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}
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type.Scope = target;
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}
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@ -113,6 +123,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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module.AssemblyReferences.Add(target);
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assembliesAdded.Add(target.FullName);
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}
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type.Scope = target;
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}
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}
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@ -52,14 +52,12 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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if (this.GetterName != null && methodRef.Name == "get_" + this.PropertyName)
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{
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methodRef = module.ImportReference(this.ToType.GetMethod(this.GetterName));
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instruction.OpCode = OpCodes.Callvirt;
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instruction.Operand = methodRef;
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return true;
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}
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if(this.SetterName != null && methodRef.Name == "set_" + this.PropertyName)
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{
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methodRef = module.ImportReference(this.ToType.GetMethod(this.SetterName));
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instruction.OpCode = OpCodes.Callvirt;
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instruction.Operand = methodRef;
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return true;
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}
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@ -399,6 +399,7 @@ namespace StardewModdingAPI.Metadata
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foreach (DayTimeMoneyBox menu in Game1.onScreenMenus.OfType<DayTimeMoneyBox>())
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{
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foreach (ClickableTextureComponent button in new[] { menu.questButton, menu.zoomInButton, menu.zoomOutButton })
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if(button != null)
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button.texture = Game1.mouseCursors;
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}
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@ -58,7 +58,27 @@ namespace StardewModdingAPI.Metadata
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#if SMAPI_FOR_MOBILE
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// module rewrite for .Net 5 runtime assemblies
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yield return new ModuleReferenceRewriter("System.*", "System.", new Version(4,0), new[]
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yield return new ModuleReferenceRewriter("System.*", new()
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{
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{ "System.Collections", new Version(4, 0) },
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{ "System.Runtime.InteropServices", new Version(4, 0) },
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{ "System.IO", new Version(4, 0) },
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{ "System.Reflection", new Version(4, 0) },
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{ "System.Text.Encoding", new Version(4, 0) },
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{ "System.IO.FileSystem.Primitives", new Version(4, 0) },
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{ "System.Linq.Expressions", new Version(4, 0) },
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{ "System.Text.RegularExpressions", new Version(4, 0) },
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{ "System.Runtime.Extensions", new Version(4, 0) },
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{ "System.Linq", new Version(4, 0) },
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{ "System.Reflection.Extensions", new Version(4, 0) },
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{ "System.Globalization", new Version(4, 0) },
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{ "System.IO.FileSystem", new Version(4, 0) },
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{ "System.Console", new Version(4, 0) },
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{ "System.Threading", new Version(4, 0) },
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{ "System.Threading.Tasks", new Version(4, 0) },
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{ "System.Text.Encoding.Extensions", new Version(4, 0) },
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{ "System.", new Version(5, 0) }
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}, new[]
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{
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typeof(System.Collections.CollectionBase).Assembly,
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typeof(System.Collections.Generic.ISet<>).Assembly,
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@ -81,8 +101,8 @@ namespace StardewModdingAPI.Metadata
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yield return new TypePropertyToAnotherTypeMethodRewriter(typeof(TextBox), typeof(TextBoxMethods), "Selected", null, "SelectedSetter");
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// Game1.location fix
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yield return new TypePropertyToAnotherTypeMethodRewriter(typeof(Game1), typeof(Game1Methods), "locations", "LocationsGetter", null);
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yield return new TypeFieldToAnotherTypePropertyRewriter(typeof(Game1), typeof(Game1Methods), "rainDrops", "RainDropsProp");
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yield return new TypePropertyToAnotherTypeMethodRewriter(typeof(Game1), typeof(Game1Methods), "locations", nameof(Game1Methods.LocationsGetter), null);
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yield return new TypeFieldToAnotherTypePropertyRewriter(typeof(Game1), typeof(Game1Methods), "rainDrops", nameof(Game1Methods.RainDropsProp));
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// Rewrite Missing Type
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yield return new TypeReferenceRewriter("StardewValley.Menus.CraftingPage", typeof(CraftingPageMobile));
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