Use array pools in editing images.
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@ -1,4 +1,5 @@
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using System;
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using System.Buffers;
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using System.Diagnostics.CodeAnalysis;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@ -47,44 +48,55 @@ namespace StardewModdingAPI.Framework.Content
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int areaHeight = sourceArea.Value.Height;
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if (areaX == 0 && areaY == 0 && areaWidth == source.Width && areaHeight == source.Height)
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{
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sourceData = source.Data;
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this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
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}
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else
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{
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sourceData = new Color[areaWidth * areaHeight];
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int i = 0;
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for (int y = areaY, maxY = areaY + areaHeight - 1; y <= maxY; y++)
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int pixelCount = areaWidth * areaHeight;
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sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
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for (int y = areaY, maxY = areaY + areaHeight; y < maxY; y++)
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{
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for (int x = areaX, maxX = areaX + areaWidth - 1; x <= maxX; x++)
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{
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int targetIndex = (y * source.Width) + x;
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sourceData[i++] = source.Data[targetIndex];
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}
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}
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}
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// avoiding an variable that increments allows the processor to re-arrange here.
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int sourceIndex = (y * source.Width) + areaX;
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int targetIndex = (y - areaY) * areaWidth;
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Array.Copy(source.Data, sourceIndex, sourceData, targetIndex, areaWidth);
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}
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// apply
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this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
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// return
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ArrayPool<Color>.Shared.Return(sourceData);
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}
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}
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}
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/// <inheritdoc />
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public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
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{
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// validate
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if (source == null)
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throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
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this.GetPatchBounds(ref sourceArea, ref targetArea, source.Width, source.Height);
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// validate source texture
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if (source == null)
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throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
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if (!source.Bounds.Contains(sourceArea.Value))
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throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
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// get source data
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int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
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Color[] sourceData = GC.AllocateUninitializedArray<Color>(pixelCount);
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Color[] sourceData = ArrayPool<Color>.Shared.Rent(pixelCount);
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source.GetData(0, sourceArea, sourceData, 0, pixelCount);
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// apply
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this.PatchImageImpl(sourceData, source.Width, source.Height, sourceArea.Value, targetArea.Value, patchMode);
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// return
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ArrayPool<Color>.Shared.Return(sourceData);
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}
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/// <inheritdoc />
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@ -143,7 +155,7 @@ namespace StardewModdingAPI.Framework.Content
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if (patchMode == PatchMode.Overlay)
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{
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// get target data
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Color[] mergedData = GC.AllocateUninitializedArray<Color>(pixelCount);
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Color[] mergedData = ArrayPool<Color>.Shared.Rent(pixelCount);
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target.GetData(0, targetArea, mergedData, 0, pixelCount);
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// merge pixels
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@ -175,6 +187,7 @@ namespace StardewModdingAPI.Framework.Content
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}
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target.SetData(0, targetArea, mergedData, 0, pixelCount);
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ArrayPool<Color>.Shared.Return(mergedData);
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}
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else
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target.SetData(0, targetArea, sourceData, 0, pixelCount);
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