use ordinal comparison/sorting instead of invariant
This commit is contained in:
parent
ee4c88f601
commit
7900a84bd6
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@ -13,6 +13,7 @@
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* Added trace log for GPU running the game to simplify troubleshooting some issues.
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* Fixed launcher's fallback logic on Linux when no compatible terminal was found (thanks to jlaw!).
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* Fixed rare crash when a mod adds/removes an event handler from an event handler.
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* Fixed string sorting/comparison for some special characters.
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* For the Console Commands mod:
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* Fixed error opening menu when some item data is invalid.
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@ -468,7 +468,7 @@ namespace StardewModdingApi.Installer
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}
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// find target folder
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ModFolder targetMod = targetMods.FirstOrDefault(p => p.Manifest?.UniqueID?.Equals(sourceMod.Manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase) == true);
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ModFolder targetMod = targetMods.FirstOrDefault(p => p.Manifest?.UniqueID?.Equals(sourceMod.Manifest.UniqueID, StringComparison.OrdinalIgnoreCase) == true);
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DirectoryInfo defaultTargetFolder = new DirectoryInfo(Path.Combine(paths.ModsPath, sourceMod.Directory.Name));
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DirectoryInfo targetFolder = targetMod?.Directory ?? defaultTargetFolder;
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this.PrintDebug(targetFolder.FullName == defaultTargetFolder.FullName
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@ -808,7 +808,7 @@ namespace StardewModdingApi.Installer
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continue; // should never happen
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// delete packaged mods (newer version bundled into SMAPI)
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if (isDir && packagedModNames.Contains(entry.Name, StringComparer.InvariantCultureIgnoreCase))
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if (isDir && packagedModNames.Contains(entry.Name, StringComparer.OrdinalIgnoreCase))
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{
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this.PrintDebug($" Deleting {entry.Name} because it's bundled into SMAPI...");
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this.InteractivelyDelete(entry.FullName);
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@ -67,7 +67,7 @@ namespace StardewModdingApi.Installer
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AssemblyName name = new AssemblyName(e.Name);
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foreach (FileInfo dll in new DirectoryInfo(Program.InternalFilesPath).EnumerateFiles("*.dll"))
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{
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if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase))
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if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.OrdinalIgnoreCase))
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return Assembly.LoadFrom(dll.FullName);
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}
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return null;
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@ -33,7 +33,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
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/// <exception cref="UserErrorException">The mod package isn't valid.</exception>
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public ModFileManager(string projectDir, string targetDir, Regex[] ignoreFilePatterns, bool validateRequiredModFiles)
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{
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this.Files = new Dictionary<string, FileInfo>(StringComparer.InvariantCultureIgnoreCase);
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this.Files = new Dictionary<string, FileInfo>(StringComparer.OrdinalIgnoreCase);
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// validate paths
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if (!Directory.Exists(projectDir))
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@ -68,7 +68,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
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/// <summary>Get the files in the mod package.</summary>
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public IDictionary<string, FileInfo> GetFiles()
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{
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return new Dictionary<string, FileInfo>(this.Files, StringComparer.InvariantCultureIgnoreCase);
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return new Dictionary<string, FileInfo>(this.Files, StringComparer.OrdinalIgnoreCase);
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}
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/// <summary>Get a semantic version from the mod manifest.</summary>
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@ -165,8 +165,8 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
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|| this.EqualsInvariant(file.Name, "Newtonsoft.Json.xml")
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// code analysis files
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|| file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.InvariantCultureIgnoreCase)
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|| file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.InvariantCultureIgnoreCase)
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|| file.Name.EndsWith(".CodeAnalysisLog.xml", StringComparison.OrdinalIgnoreCase)
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|| file.Name.EndsWith(".lastcodeanalysissucceeded", StringComparison.OrdinalIgnoreCase)
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// OS metadata files
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|| this.EqualsInvariant(file.Name, ".DS_Store")
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@ -183,7 +183,7 @@ namespace StardewModdingAPI.ModBuildConfig.Framework
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{
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if (str == null)
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return other == null;
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return str.Equals(other, StringComparison.InvariantCultureIgnoreCase);
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return str.Equals(other, StringComparison.OrdinalIgnoreCase);
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}
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}
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}
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@ -64,7 +64,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
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this.LogError($"Argument {index} ({name}) is required.");
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return false;
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}
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if (oneOf?.Any() == true && !oneOf.Contains(this.Args[index], StringComparer.InvariantCultureIgnoreCase))
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if (oneOf?.Any() == true && !oneOf.Contains(this.Args[index], StringComparer.OrdinalIgnoreCase))
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{
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this.LogError($"Argument {index} ({name}) must be one of {string.Join(", ", oneOf)}.");
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return false;
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@ -56,7 +56,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
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return;
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// get target location
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GameLocation location = Game1.locations.FirstOrDefault(p => p.Name != null && p.Name.Equals(locationName, StringComparison.InvariantCultureIgnoreCase));
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GameLocation location = Game1.locations.FirstOrDefault(p => p.Name != null && p.Name.Equals(locationName, StringComparison.OrdinalIgnoreCase));
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if (location == null && locationName == "current")
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location = Game1.currentLocation;
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if (location == null)
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@ -44,8 +44,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData
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public bool NameContains(string substring)
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{
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return
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this.Name.IndexOf(substring, StringComparison.InvariantCultureIgnoreCase) != -1
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|| this.DisplayName.IndexOf(substring, StringComparison.InvariantCultureIgnoreCase) != -1;
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this.Name.IndexOf(substring, StringComparison.OrdinalIgnoreCase) != -1
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|| this.DisplayName.IndexOf(substring, StringComparison.OrdinalIgnoreCase) != -1;
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}
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/// <summary>Get whether the item name is exactly equal to a case-insensitive string.</summary>
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@ -53,8 +53,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData
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public bool NameEquivalentTo(string name)
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{
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return
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this.Name.Equals(name, StringComparison.InvariantCultureIgnoreCase)
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|| this.DisplayName.Equals(name, StringComparison.InvariantCultureIgnoreCase);
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this.Name.Equals(name, StringComparison.OrdinalIgnoreCase)
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|| this.DisplayName.Equals(name, StringComparison.OrdinalIgnoreCase);
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}
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}
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}
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@ -233,7 +233,7 @@ namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
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// parse
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// Specified on the wiki in the form "remote version → mapped version; another remote version → mapped version"
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IDictionary<string, string> map = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
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IDictionary<string, string> map = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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foreach (string pair in raw.Split(';'))
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{
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string[] versions = pair.Split('→');
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@ -30,7 +30,7 @@ namespace StardewModdingAPI.Toolkit.Framework.GameScanning
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.GetCustomInstallPaths(platform)
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.Concat(this.GetDefaultInstallPaths(platform))
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.Select(PathUtilities.NormalizePathSeparators)
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.Distinct(StringComparer.InvariantCultureIgnoreCase);
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.Distinct(StringComparer.OrdinalIgnoreCase);
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// yield valid folders
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foreach (string path in paths)
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@ -68,7 +68,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
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foreach (string part in parts.Take(parts.Length - 1))
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{
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// 'default'
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if (part.Equals("Default", StringComparison.InvariantCultureIgnoreCase))
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if (part.Equals("Default", StringComparison.OrdinalIgnoreCase))
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{
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isDefault = true;
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continue;
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@ -46,13 +46,13 @@ namespace StardewModdingAPI.Toolkit.Framework.ModData
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public bool HasID(string id)
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{
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// try main ID
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if (this.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase))
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if (this.ID.Equals(id, StringComparison.OrdinalIgnoreCase))
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return true;
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// try former IDs
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foreach (string formerID in this.FormerIDs)
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{
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if (formerID.Equals(id, StringComparison.InvariantCultureIgnoreCase))
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if (formerID.Equals(id, StringComparison.OrdinalIgnoreCase))
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return true;
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}
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@ -59,7 +59,7 @@ namespace StardewModdingAPI.Toolkit.Framework.ModScanning
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};
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/// <summary>The extensions for files which an XNB mod may contain. If a mod doesn't have a <c>manifest.json</c> and contains *only* these file extensions, it should be considered an XNB mod.</summary>
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private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
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private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
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{
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// XNB files
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".xgs",
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@ -22,7 +22,7 @@ namespace StardewModdingAPI.Toolkit
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private readonly string UserAgent;
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/// <summary>Maps vendor keys (like <c>Nexus</c>) to their mod URL template (where <c>{0}</c> is the mod ID). This doesn't affect update checks, which defer to the remote web API.</summary>
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private readonly IDictionary<string, string> VendorModUrls = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
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private readonly IDictionary<string, string> VendorModUrls = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
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{
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["Chucklefish"] = "https://community.playstarbound.com/resources/{0}",
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["GitHub"] = "https://github.com/{0}/releases",
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@ -278,9 +278,9 @@ namespace StardewModdingAPI.Toolkit
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if (curParts[i] != otherParts[i])
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{
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// unofficial is always lower-precedence
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if (otherParts[i].Equals("unofficial", StringComparison.InvariantCultureIgnoreCase))
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if (otherParts[i].Equals("unofficial", StringComparison.OrdinalIgnoreCase))
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return curNewer;
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if (curParts[i].Equals("unofficial", StringComparison.InvariantCultureIgnoreCase))
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if (curParts[i].Equals("unofficial", StringComparison.OrdinalIgnoreCase))
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return curOlder;
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// compare numerically if possible
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@ -295,7 +295,7 @@ namespace StardewModdingAPI.Toolkit
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}
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// fallback (this should never happen)
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return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherPlatformRelease, otherTag).ToString(), StringComparison.InvariantCultureIgnoreCase);
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return string.Compare(this.ToString(), new SemanticVersion(otherMajor, otherMinor, otherPatch, otherPlatformRelease, otherTag).ToString(), StringComparison.OrdinalIgnoreCase);
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}
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/// <summary>Assert that the current version is valid.</summary>
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@ -12,7 +12,7 @@ namespace StardewModdingAPI.Toolkit.Serialization
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/// <param name="fieldName">The field name.</param>
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public static T ValueIgnoreCase<T>(this JObject obj, string fieldName)
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{
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JToken token = obj.GetValue(fieldName, StringComparison.InvariantCultureIgnoreCase);
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JToken token = obj.GetValue(fieldName, StringComparison.OrdinalIgnoreCase);
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return token != null
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? token.Value<T>()
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: default(T);
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@ -280,7 +280,7 @@ namespace StardewModdingAPI.Web.Controllers
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IDictionary<string, string> errors = this.GetExtensionField<Dictionary<string, string>>(error.Schema, "@errorMessages");
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if (errors == null)
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return null;
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errors = new Dictionary<string, string>(errors, StringComparer.InvariantCultureIgnoreCase);
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errors = new Dictionary<string, string>(errors, StringComparer.OrdinalIgnoreCase);
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// match error by type and message
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foreach ((string target, string errorMessage) in errors)
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@ -289,7 +289,7 @@ namespace StardewModdingAPI.Web.Controllers
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continue;
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string[] parts = target.Split(':', 2);
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if (parts[0].Equals(error.ErrorType.ToString(), StringComparison.InvariantCultureIgnoreCase) && Regex.IsMatch(error.Message, parts[1]))
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if (parts[0].Equals(error.ErrorType.ToString(), StringComparison.OrdinalIgnoreCase) && Regex.IsMatch(error.Message, parts[1]))
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return errorMessage?.Trim();
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}
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@ -313,7 +313,7 @@ namespace StardewModdingAPI.Web.Controllers
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{
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foreach ((string curKey, JToken value) in schema.ExtensionData)
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{
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if (curKey.Equals(key, StringComparison.InvariantCultureIgnoreCase))
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if (curKey.Equals(key, StringComparison.OrdinalIgnoreCase))
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return value.ToObject<T>();
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}
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}
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@ -118,9 +118,9 @@ namespace StardewModdingAPI.Web.Controllers
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{
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// cross-reference data
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ModDataRecord record = this.ModDatabase.Get(search.ID);
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WikiModEntry wikiEntry = wikiData.FirstOrDefault(entry => entry.ID.Contains(search.ID.Trim(), StringComparer.InvariantCultureIgnoreCase));
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WikiModEntry wikiEntry = wikiData.FirstOrDefault(entry => entry.ID.Contains(search.ID.Trim(), StringComparer.OrdinalIgnoreCase));
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UpdateKey[] updateKeys = this.GetUpdateKeys(search.UpdateKeys, record, wikiEntry).ToArray();
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ModOverrideConfig overrides = this.Config.Value.ModOverrides.FirstOrDefault(p => p.ID.Equals(search.ID?.Trim(), StringComparison.InvariantCultureIgnoreCase));
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ModOverrideConfig overrides = this.Config.Value.ModOverrides.FirstOrDefault(p => p.ID.Equals(search.ID?.Trim(), StringComparison.OrdinalIgnoreCase));
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bool allowNonStandardVersions = overrides?.AllowNonStandardVersions ?? false;
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// get latest versions
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@ -13,7 +13,7 @@ namespace StardewModdingAPI.Web.Framework.Caching.Mods
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** Fields
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*********/
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/// <summary>The cached mod data indexed by <c>{site key}:{ID}</c>.</summary>
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private readonly IDictionary<string, Cached<IModPage>> Mods = new Dictionary<string, Cached<IModPage>>(StringComparer.InvariantCultureIgnoreCase);
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private readonly IDictionary<string, Cached<IModPage>> Mods = new Dictionary<string, Cached<IModPage>>(StringComparer.OrdinalIgnoreCase);
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/*********
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@ -150,7 +150,7 @@ namespace StardewModdingAPI.Web.Framework.Clients.GitHub
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/// <exception cref="ArgumentException">The repository key is invalid.</exception>
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private void AssertKeyFormat(string repo)
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{
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if (repo == null || !repo.Contains("/") || repo.IndexOf("/", StringComparison.InvariantCultureIgnoreCase) != repo.LastIndexOf("/", StringComparison.InvariantCultureIgnoreCase))
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if (repo == null || !repo.Contains("/") || repo.IndexOf("/", StringComparison.OrdinalIgnoreCase) != repo.LastIndexOf("/", StringComparison.OrdinalIgnoreCase))
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throw new ArgumentException($"The value '{repo}' isn't a valid GitHub repository key, must be a username and project name like 'Pathoschild/SMAPI'.", nameof(repo));
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}
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}
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@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework
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** Fields
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*********/
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/// <summary>The commands registered with SMAPI.</summary>
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private readonly IDictionary<string, Command> Commands = new Dictionary<string, Command>(StringComparer.InvariantCultureIgnoreCase);
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private readonly IDictionary<string, Command> Commands = new Dictionary<string, Command>(StringComparer.OrdinalIgnoreCase);
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/*********
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@ -67,7 +67,7 @@ namespace StardewModdingAPI.Framework.Content
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{
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// change ID if needed so new tilesheets are added after vanilla ones (to avoid errors in hardcoded game logic)
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string id = sourceSheet.Id;
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if (!id.StartsWith("z_", StringComparison.InvariantCultureIgnoreCase))
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if (!id.StartsWith("z_", StringComparison.OrdinalIgnoreCase))
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id = $"z_{id}";
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// change ID if it conflicts with an existing tilesheet
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@ -47,7 +47,7 @@ namespace StardewModdingAPI.Framework.Content
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public bool AssetNameEquals(string path)
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{
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path = this.GetNormalizedPath(path);
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return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
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return this.AssetName.Equals(path, StringComparison.OrdinalIgnoreCase);
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}
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@ -89,7 +89,7 @@ namespace StardewModdingAPI.Framework.Content
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public string NormalizeKey(string key)
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{
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key = this.NormalizePathSeparators(key);
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return key.EndsWith(".xnb", StringComparison.InvariantCultureIgnoreCase)
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return key.EndsWith(".xnb", StringComparison.OrdinalIgnoreCase)
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? key.Substring(0, key.Length - 4)
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: this.NormalizeAssetNameForPlatform(key);
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}
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@ -229,7 +229,7 @@ namespace StardewModdingAPI.Framework
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public IEnumerable<string> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false)
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{
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// invalidate cache & track removed assets
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IDictionary<string, Type> removedAssets = new Dictionary<string, Type>(StringComparer.InvariantCultureIgnoreCase);
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IDictionary<string, Type> removedAssets = new Dictionary<string, Type>(StringComparer.OrdinalIgnoreCase);
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this.ContentManagerLock.InReadLock(() =>
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{
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// cached assets
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@ -263,7 +263,7 @@ namespace StardewModdingAPI.Framework
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if (removedAssets.Any())
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{
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IDictionary<string, bool> propagated = this.CoreAssets.Propagate(this.MainContentManager, removedAssets.ToDictionary(p => p.Key, p => p.Value)); // use an intercepted content manager
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this.Monitor.Log($"Invalidated {removedAssets.Count} asset names ({string.Join(", ", removedAssets.Keys.OrderBy(p => p, StringComparer.InvariantCultureIgnoreCase))}); propagated {propagated.Count(p => p.Value)} core assets.", LogLevel.Trace);
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this.Monitor.Log($"Invalidated {removedAssets.Count} asset names ({string.Join(", ", removedAssets.Keys.OrderBy(p => p, StringComparer.OrdinalIgnoreCase))}); propagated {propagated.Count(p => p.Value)} core assets.", LogLevel.Trace);
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}
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else
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this.Monitor.Log("Invalidated 0 cache entries.", LogLevel.Trace);
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@ -87,7 +87,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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this.IsNamespaced = isNamespaced;
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// get asset data
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this.LanguageCodes = this.GetKeyLocales().ToDictionary(p => p.Value, p => p.Key, StringComparer.InvariantCultureIgnoreCase);
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this.LanguageCodes = this.GetKeyLocales().ToDictionary(p => p.Value, p => p.Key, StringComparer.OrdinalIgnoreCase);
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this.BaseDisposableReferences = reflection.GetField<List<IDisposable>>(this, "disposableAssets").GetValue();
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}
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@ -192,7 +192,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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/// <returns>Returns the invalidated asset names and instances.</returns>
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public IDictionary<string, object> InvalidateCache(Func<string, Type, bool> predicate, bool dispose = false)
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{
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IDictionary<string, object> removeAssets = new Dictionary<string, object>(StringComparer.InvariantCultureIgnoreCase);
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IDictionary<string, object> removeAssets = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase);
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this.Cache.Remove((key, asset) =>
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{
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this.ParseCacheKey(key, out string assetName, out _);
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@ -295,7 +295,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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// handle localized key
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if (!string.IsNullOrWhiteSpace(cacheKey))
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{
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int lastSepIndex = cacheKey.LastIndexOf(".", StringComparison.InvariantCulture);
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int lastSepIndex = cacheKey.LastIndexOf(".", StringComparison.Ordinal);
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if (lastSepIndex >= 0)
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{
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string suffix = cacheKey.Substring(lastSepIndex + 1, cacheKey.Length - lastSepIndex - 1);
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@ -123,7 +123,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
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base.OnLocaleChanged();
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// find assets for which a translatable version was loaded
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HashSet<string> removeAssetNames = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> removeAssetNames = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
foreach (string key in this.IsLocalizableLookup.Where(p => p.Value).Select(p => p.Key))
|
||||
removeAssetNames.Add(this.TryParseExplicitLanguageAssetKey(key, out string assetName, out _) ? assetName : key);
|
||||
|
||||
|
@ -134,7 +134,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
|
|||
|| (this.TryParseExplicitLanguageAssetKey(key, out string assetName, out _) && removeAssetNames.Contains(assetName))
|
||||
)
|
||||
.Select(p => p.Key)
|
||||
.OrderBy(p => p, StringComparer.InvariantCultureIgnoreCase)
|
||||
.OrderBy(p => p, StringComparer.OrdinalIgnoreCase)
|
||||
.ToArray();
|
||||
if (invalidated.Any())
|
||||
this.Monitor.Log($"Invalidated {invalidated.Length} asset names: {string.Join(", ", invalidated)} for locale change.", LogLevel.Trace);
|
||||
|
|
|
@ -372,7 +372,7 @@ namespace StardewModdingAPI.Framework.ContentManagers
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (contentKey.EndsWith(".png", StringComparison.InvariantCultureIgnoreCase))
|
||||
if (contentKey.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
|
||||
contentKey = contentKey.Substring(0, contentKey.Length - 4);
|
||||
|
||||
try
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace StardewModdingAPI.Framework
|
|||
** Fields
|
||||
*********/
|
||||
/// <summary>The deprecations which have already been logged (as 'mod name::noun phrase::version').</summary>
|
||||
private readonly HashSet<string> LoggedDeprecations = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
private readonly HashSet<string> LoggedDeprecations = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
/// <summary>Encapsulates monitoring and logging for a given module.</summary>
|
||||
private readonly IMonitor Monitor;
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace StardewModdingAPI.Framework
|
|||
** Private methods
|
||||
*********/
|
||||
/// <summary>A mapping of game to semantic versions.</summary>
|
||||
private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
|
||||
private static readonly IDictionary<string, string> VersionMap = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
["1.0"] = "1.0.0",
|
||||
["1.01"] = "1.0.1",
|
||||
|
@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
foreach (var mapping in GameVersion.VersionMap)
|
||||
{
|
||||
if (mapping.Value.Equals(semanticVersion, StringComparison.InvariantCultureIgnoreCase))
|
||||
if (mapping.Value.Equals(semanticVersion, StringComparison.OrdinalIgnoreCase))
|
||||
return mapping.Key;
|
||||
}
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
|
|||
public ISet<InstructionHandleResult> Flags { get; } = new HashSet<InstructionHandleResult>();
|
||||
|
||||
/// <summary>The brief noun phrases indicating what the handler matched for the current module.</summary>
|
||||
public ISet<string> Phrases { get; } = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
public ISet<string> Phrases { get; } = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
|
||||
/*********
|
||||
|
|
|
@ -173,7 +173,7 @@ namespace StardewModdingAPI.Framework.ModLoading
|
|||
{
|
||||
return
|
||||
this.HasID()
|
||||
&& string.Equals(this.Manifest.UniqueID.Trim(), id?.Trim(), StringComparison.InvariantCultureIgnoreCase);
|
||||
&& string.Equals(this.Manifest.UniqueID.Trim(), id?.Trim(), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>Get the defined update keys.</summary>
|
||||
|
@ -192,7 +192,7 @@ namespace StardewModdingAPI.Framework.ModLoading
|
|||
/// <param name="includeOptional">Whether to include optional dependencies.</param>
|
||||
public IEnumerable<string> GetRequiredModIds(bool includeOptional = false)
|
||||
{
|
||||
HashSet<string> required = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> required = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
// yield dependencies
|
||||
if (this.Manifest?.Dependencies != null)
|
||||
|
|
|
@ -190,7 +190,7 @@ namespace StardewModdingAPI.Framework.ModLoading
|
|||
// validate IDs are unique
|
||||
{
|
||||
var duplicatesByID = mods
|
||||
.GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase)
|
||||
.GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.OrdinalIgnoreCase)
|
||||
.Where(p => p.Count() > 1);
|
||||
foreach (var group in duplicatesByID)
|
||||
{
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace StardewModdingAPI.Framework.Models
|
|||
};
|
||||
|
||||
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
|
||||
private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
|
||||
private static readonly HashSet<string> DefaultSuppressUpdateChecks = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
"SMAPI.ConsoleCommands",
|
||||
"SMAPI.SaveBackup"
|
||||
|
@ -84,7 +84,7 @@ namespace StardewModdingAPI.Framework.Models
|
|||
custom[pair.Key] = value;
|
||||
}
|
||||
|
||||
HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? new string[0], StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> curSuppressUpdateChecks = new HashSet<string>(this.SuppressUpdateChecks ?? new string[0], StringComparer.OrdinalIgnoreCase);
|
||||
if (SConfig.DefaultSuppressUpdateChecks.Count != curSuppressUpdateChecks.Count || SConfig.DefaultSuppressUpdateChecks.Any(p => !curSuppressUpdateChecks.Contains(p)))
|
||||
custom[nameof(this.SuppressUpdateChecks)] = "[" + string.Join(", ", this.SuppressUpdateChecks ?? new string[0]) + "]";
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace StardewModdingAPI.Framework.Networking
|
|||
return null;
|
||||
|
||||
id = id.Trim();
|
||||
return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.InvariantCultureIgnoreCase));
|
||||
return this.Mods.FirstOrDefault(mod => mod.ID != null && mod.ID.Equals(id, StringComparison.OrdinalIgnoreCase));
|
||||
}
|
||||
|
||||
/// <summary>Send a message to the given peer, bypassing the game's normal validation to allow messages before the connection is approved.</summary>
|
||||
|
|
|
@ -189,7 +189,7 @@ namespace StardewModdingAPI.Framework.PerformanceMonitoring
|
|||
public void ResetSource(string source)
|
||||
{
|
||||
foreach (var i in this.PerformanceCounters)
|
||||
if (i.Value.Source.Equals(source, StringComparison.InvariantCultureIgnoreCase))
|
||||
if (i.Value.Source.Equals(source, StringComparison.OrdinalIgnoreCase))
|
||||
i.Value.Reset();
|
||||
}
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace StardewModdingAPI.Framework.PerformanceMonitoring
|
|||
private readonly Stopwatch InvocationStopwatch = new Stopwatch();
|
||||
|
||||
/// <summary>The underlying performance counter collections.</summary>
|
||||
private readonly IDictionary<string, PerformanceCounterCollection> Collections = new Dictionary<string, PerformanceCounterCollection>(StringComparer.InvariantCultureIgnoreCase);
|
||||
private readonly IDictionary<string, PerformanceCounterCollection> Collections = new Dictionary<string, PerformanceCounterCollection>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
|
||||
/*********
|
||||
|
|
|
@ -451,7 +451,7 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
string[] looseFiles = new DirectoryInfo(this.ModsPath).GetFiles().Select(p => p.Name).ToArray();
|
||||
if (looseFiles.Any())
|
||||
this.Monitor.Log($" Ignored loose files: {string.Join(", ", looseFiles.OrderBy(p => p, StringComparer.InvariantCultureIgnoreCase))}", LogLevel.Trace);
|
||||
this.Monitor.Log($" Ignored loose files: {string.Join(", ", looseFiles.OrderBy(p => p, StringComparer.OrdinalIgnoreCase))}", LogLevel.Trace);
|
||||
}
|
||||
|
||||
// load manifests
|
||||
|
@ -650,7 +650,7 @@ namespace StardewModdingAPI.Framework
|
|||
{
|
||||
try
|
||||
{
|
||||
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
// prepare search model
|
||||
List<ModSearchEntryModel> searchMods = new List<ModSearchEntryModel>();
|
||||
|
@ -756,7 +756,7 @@ namespace StardewModdingAPI.Framework
|
|||
using (AssemblyLoader modAssemblyLoader = new AssemblyLoader(Constants.Platform, this.Monitor, this.Settings.ParanoidWarnings))
|
||||
{
|
||||
// init
|
||||
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase);
|
||||
InterfaceProxyFactory proxyFactory = new InterfaceProxyFactory();
|
||||
void LogSkip(IModMetadata mod, string errorPhrase, string errorDetails)
|
||||
{
|
||||
|
@ -1103,8 +1103,8 @@ namespace StardewModdingAPI.Framework
|
|||
// find skipped dependencies
|
||||
KeyValuePair<IModMetadata, Tuple<string, string>>[] skippedDependencies;
|
||||
{
|
||||
HashSet<string> skippedDependencyIds = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> skippedModIds = new HashSet<string>(from mod in skippedMods where mod.Key.HasID() select mod.Key.Manifest.UniqueID, StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> skippedDependencyIds = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
HashSet<string> skippedModIds = new HashSet<string>(from mod in skippedMods where mod.Key.HasID() select mod.Key.Manifest.UniqueID, StringComparer.OrdinalIgnoreCase);
|
||||
foreach (IModMetadata mod in skippedMods.Keys)
|
||||
{
|
||||
foreach (string requiredId in skippedModIds.Intersect(mod.GetRequiredModIds()))
|
||||
|
@ -1351,8 +1351,8 @@ namespace StardewModdingAPI.Framework
|
|||
foreach (string locale in translations.Keys.ToArray())
|
||||
{
|
||||
// handle duplicates
|
||||
HashSet<string> keys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> duplicateKeys = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> keys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
HashSet<string> duplicateKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
|
||||
foreach (string key in translations[locale].Keys.ToArray())
|
||||
{
|
||||
if (!keys.Add(key))
|
||||
|
@ -1458,7 +1458,7 @@ namespace StardewModdingAPI.Framework
|
|||
foreach (FileInfo logFile in logsDir.EnumerateFiles())
|
||||
{
|
||||
// skip non-SMAPI file
|
||||
if (!logFile.Name.StartsWith(Constants.LogNamePrefix, StringComparison.InvariantCultureIgnoreCase))
|
||||
if (!logFile.Name.StartsWith(Constants.LogNamePrefix, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
|
||||
// skip crash log
|
||||
|
|
|
@ -239,7 +239,7 @@ namespace StardewModdingAPI.Framework
|
|||
private void OnModMessageReceived(ModMessageModel message)
|
||||
{
|
||||
// get mod IDs to notify
|
||||
HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> modIDs = new HashSet<string>(message.ToModIDs ?? this.ModRegistry.GetAll().Select(p => p.Manifest.UniqueID), StringComparer.OrdinalIgnoreCase);
|
||||
if (message.FromPlayerID == Game1.player?.UniqueMultiplayerID)
|
||||
modIDs.Remove(message.FromModID); // don't send a broadcast back to the sender
|
||||
|
||||
|
|
|
@ -373,7 +373,7 @@ namespace StardewModdingAPI.Framework
|
|||
// filter by mod ID
|
||||
if (toModIDs != null)
|
||||
{
|
||||
HashSet<string> sendToMods = new HashSet<string>(toModIDs, StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> sendToMods = new HashSet<string>(toModIDs, StringComparer.OrdinalIgnoreCase);
|
||||
if (sendToSelf && toModIDs.All(id => this.ModRegistry.Get(id) == null))
|
||||
sendToSelf = false;
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace StardewModdingAPI.Framework
|
|||
** Fields
|
||||
*********/
|
||||
/// <summary>The translations for each locale.</summary>
|
||||
private readonly IDictionary<string, IDictionary<string, string>> All = new Dictionary<string, IDictionary<string, string>>(StringComparer.InvariantCultureIgnoreCase);
|
||||
private readonly IDictionary<string, IDictionary<string, string>> All = new Dictionary<string, IDictionary<string, string>>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
/// <summary>The translations for the current locale, with locale fallback taken into account.</summary>
|
||||
private IDictionary<string, Translation> ForLocale;
|
||||
|
@ -45,7 +45,7 @@ namespace StardewModdingAPI.Framework
|
|||
this.Locale = locale.ToLower().Trim();
|
||||
this.LocaleEnum = localeEnum;
|
||||
|
||||
this.ForLocale = new Dictionary<string, Translation>(StringComparer.InvariantCultureIgnoreCase);
|
||||
this.ForLocale = new Dictionary<string, Translation>(StringComparer.OrdinalIgnoreCase);
|
||||
foreach (string next in this.GetRelevantLocales(this.Locale))
|
||||
{
|
||||
// skip if locale not defined
|
||||
|
@ -90,7 +90,7 @@ namespace StardewModdingAPI.Framework
|
|||
// reset translations
|
||||
this.All.Clear();
|
||||
foreach (var pair in translations)
|
||||
this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.InvariantCultureIgnoreCase);
|
||||
this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
// rebuild cache
|
||||
this.SetLocale(this.Locale, this.LocaleEnum);
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace StardewModdingAPI.Metadata
|
|||
});
|
||||
|
||||
// reload assets
|
||||
IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.InvariantCultureIgnoreCase);
|
||||
IDictionary<string, bool> propagated = assets.ToDictionary(p => p.Key, p => false, StringComparer.OrdinalIgnoreCase);
|
||||
foreach (var bucket in buckets)
|
||||
{
|
||||
switch (bucket.Key)
|
||||
|
@ -779,7 +779,7 @@ namespace StardewModdingAPI.Metadata
|
|||
private void ReloadNpcSprites(LocalizedContentManager content, IEnumerable<string> keys, IDictionary<string, bool> propagated)
|
||||
{
|
||||
// get NPCs
|
||||
HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> lookup = new HashSet<string>(keys, StringComparer.OrdinalIgnoreCase);
|
||||
var characters =
|
||||
(
|
||||
from npc in this.GetCharacters()
|
||||
|
@ -806,7 +806,7 @@ namespace StardewModdingAPI.Metadata
|
|||
private void ReloadNpcPortraits(LocalizedContentManager content, IEnumerable<string> keys, IDictionary<string, bool> propagated)
|
||||
{
|
||||
// get NPCs
|
||||
HashSet<string> lookup = new HashSet<string>(keys, StringComparer.InvariantCultureIgnoreCase);
|
||||
HashSet<string> lookup = new HashSet<string>(keys, StringComparer.OrdinalIgnoreCase);
|
||||
var characters =
|
||||
(
|
||||
from npc in this.GetCharacters()
|
||||
|
@ -1031,7 +1031,7 @@ namespace StardewModdingAPI.Metadata
|
|||
if (string.IsNullOrWhiteSpace(key) || string.IsNullOrWhiteSpace(rawSubstring))
|
||||
return false;
|
||||
|
||||
return key.StartsWith(this.NormalizeAssetNameIgnoringEmpty(rawSubstring), StringComparison.InvariantCultureIgnoreCase);
|
||||
return key.StartsWith(this.NormalizeAssetNameIgnoringEmpty(rawSubstring), StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
/// <summary>Get whether a normalized asset key is in the given folder.</summary>
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace StardewModdingAPI
|
|||
AssemblyName name = new AssemblyName(e.Name);
|
||||
foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll"))
|
||||
{
|
||||
if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase))
|
||||
if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.OrdinalIgnoreCase))
|
||||
return Assembly.LoadFrom(dll.FullName);
|
||||
}
|
||||
return null;
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace StardewModdingAPI
|
|||
return this;
|
||||
|
||||
// get dictionary of tokens
|
||||
IDictionary<string, string> tokenLookup = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
IDictionary<string, string> tokenLookup = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
|
||||
{
|
||||
// from dictionary
|
||||
if (tokens is IDictionary inputLookup)
|
||||
|
|
Loading…
Reference in New Issue