tweak build files

This commit is contained in:
Jesse Plamondon-Willard 2020-06-14 10:55:52 -04:00
parent 8036bcdf00
commit 79181012ee
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
12 changed files with 56 additions and 202 deletions

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@ -7,6 +7,7 @@
<Version>3.5.0</Version> <Version>3.5.0</Version>
<Product>SMAPI</Product> <Product>SMAPI</Product>
<LangVersion>latest</LangVersion>
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths> <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants> <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
</PropertyGroup> </PropertyGroup>

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@ -1,11 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>SMAPI.Installer</AssemblyName>
<RootNamespace>StardewModdingAPI.Installer</RootNamespace> <RootNamespace>StardewModdingAPI.Installer</RootNamespace>
<Description>The SMAPI installer for players.</Description> <Description>The SMAPI installer for players.</Description>
<TargetFramework>net45</TargetFramework> <TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
@ -16,13 +13,10 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Update="assets\*"> <None Update="assets\*" CopyToOutputDirectory="PreserveNewest" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
<Import Project="..\..\build\prepare-install-package.targets" /> <Import Project="..\..\build\prepare-install-package.targets" />
</Project> </Project>

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@ -1,11 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>SMAPI.ModBuildConfig.Analyzer</AssemblyName>
<RootNamespace>StardewModdingAPI.ModBuildConfig.Analyzer</RootNamespace> <RootNamespace>StardewModdingAPI.ModBuildConfig.Analyzer</RootNamespace>
<Version>3.0.0</Version> <Version>3.0.0</Version>
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<IncludeBuildOutput>false</IncludeBuildOutput> <IncludeBuildOutput>false</IncludeBuildOutput>
<OutputPath>bin</OutputPath> <OutputPath>bin</OutputPath>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
@ -19,5 +16,4 @@
<ItemGroup> <ItemGroup>
<None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" /> <None Include="$(OutputPath)\$(AssemblyName).dll" Pack="true" PackagePath="analyzers/dotnet/cs" Visible="false" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,24 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>SMAPI.ModBuildConfig</AssemblyName>
<RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace> <RootNamespace>StardewModdingAPI.ModBuildConfig</RootNamespace>
<Version>3.0.0</Version> <Version>3.1.0</Version>
<TargetFramework>net45</TargetFramework> <TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
<None Include="..\..\docs\technical\mod-package.md" Link="mod-build-config.md" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Microsoft.Build" /> <Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" /> <Reference Include="Microsoft.Build.Framework" />
@ -28,19 +16,16 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\docs\technical\mod-package.md"> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
<Link>mod-package.md</Link>
</None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Update="assets\nuget-icon.png"> <None Include="..\..\build\find-game-folder.targets" Link="build\find-game-folder.targets" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <None Include="..\..\docs\technical\mod-package.md" Link="mod-package.md" />
</None> <None Update="assets\nuget-icon.png" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup> </ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
<Import Project="..\..\build\prepare-nuget-package.targets" /> <Import Project="..\..\build\prepare-nuget-package.targets" />
</Project> </Project>

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@ -38,58 +38,26 @@
**********************************************--> **********************************************-->
<!-- common --> <!-- common -->
<ItemGroup> <ItemGroup>
<Reference Include="$(GameExecutableName)"> <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="$(CopyModReferencesToBuildOutput)" />
<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Private>$(CopyModReferencesToBuildOutput)</Private> <Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.exe" Private="$(CopyModReferencesToBuildOutput)" />
</Reference> <Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="StardewValley.GameData"> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
<Reference Include="SMAPI.Toolkit.CoreInterfaces">
<HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
<Reference Include="xTile">
<HintPath>$(GamePath)\xTile.dll</HintPath>
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
<HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
</ItemGroup> </ItemGroup>
<!-- Windows --> <!-- Windows -->
<ItemGroup Condition="$(OS) == 'Windows_NT'"> <ItemGroup Condition="$(OS) == 'Windows_NT'">
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Private>$(CopyModReferencesToBuildOutput)</Private> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
</Reference> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" />
<Private>$(CopyModReferencesToBuildOutput)</Private> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="$(CopyModReferencesToBuildOutput)" />
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
<Reference Include="Netcode">
<HintPath>$(GamePath)\Netcode.dll</HintPath>
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
</ItemGroup> </ItemGroup>
<!-- Linux/Mac --> <!-- Linux/Mac -->
<ItemGroup Condition="$(OS) != 'Windows_NT'"> <ItemGroup Condition="$(OS) != 'Windows_NT'">
<Reference Include="MonoGame.Framework"> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>$(CopyModReferencesToBuildOutput)</Private>
</Reference>
</ItemGroup> </ItemGroup>

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@ -1,72 +1,45 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>ConsoleCommands</AssemblyName> <AssemblyName>ConsoleCommands</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace> <RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
<TargetFramework>net45</TargetFramework> <TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\SMAPI\SMAPI.csproj"> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
<Private>False</Private>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="$(GameExecutableName)"> <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Private>False</Private>
</Reference>
<Reference Include="StardewValley.GameData">
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
<Choose> <Choose>
<!-- Windows --> <!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'"> <When Condition="$(OS) == 'Windows_NT'">
<ItemGroup> <ItemGroup>
<Reference Include="Netcode"> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
<HintPath>$(GamePath)\Netcode.dll</HintPath> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Private>False</Private> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
</Reference> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
</When> </When>
<!-- Linux/Mac --> <!-- Linux/Mac -->
<Otherwise> <Otherwise>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Framework"> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
</Otherwise> </Otherwise>
</Choose> </Choose>
<ItemGroup> <ItemGroup>
<None Update="manifest.json"> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
</Project> </Project>

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@ -1,34 +1,24 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>SaveBackup</AssemblyName> <AssemblyName>SaveBackup</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace> <RootNamespace>StardewModdingAPI.Mods.SaveBackup</RootNamespace>
<TargetFramework>net45</TargetFramework> <TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\SMAPI\SMAPI.csproj"> <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
<Private>False</Private>
</ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="$(GameExecutableName)"> <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Update="manifest.json"> <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
</Project> </Project>

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@ -1,15 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>SMAPI.Toolkit.CoreInterfaces</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace> <RootNamespace>StardewModdingAPI</RootNamespace>
<Description>Provides toolkit interfaces which are available to SMAPI mods.</Description> <Description>Provides toolkit interfaces which are available to SMAPI mods.</Description>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks> <TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
<LangVersion>latest</LangVersion> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.CoreInterfaces.xml</DocumentationFile>
<PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget> <PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
</Project> </Project>

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@ -2,7 +2,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Tasks; using System.Threading.Tasks;
using Newtonsoft.Json; using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki; using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
@ -11,8 +10,6 @@ using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning; using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Serialization; using StardewModdingAPI.Toolkit.Serialization;
[assembly: InternalsVisibleTo("StardewModdingAPI")]
[assembly: InternalsVisibleTo("SMAPI.Web")]
namespace StardewModdingAPI.Toolkit namespace StardewModdingAPI.Toolkit
{ {
/// <summary>A convenience wrapper for the various tools.</summary> /// <summary>A convenience wrapper for the various tools.</summary>

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@ -0,0 +1,4 @@
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("StardewModdingAPI")]
[assembly: InternalsVisibleTo("SMAPI.Web")]

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@ -1,14 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>SMAPI.Toolkit</AssemblyName>
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace> <RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
<Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description> <Description>A library which encapsulates mod-handling logic for mod managers and tools. Not intended for use by mods.</Description>
<TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks> <TargetFrameworks>net4.5;netstandard2.0</TargetFrameworks>
<LangVersion>latest</LangVersion> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<DocumentationFile>bin\$(Configuration)\$(TargetFramework)\SMAPI.Toolkit.xml</DocumentationFile>
<PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget> <PlatformTarget Condition="'$(TargetFramework)' == 'net4.5'">x86</PlatformTarget>
<RootNamespace>StardewModdingAPI.Toolkit</RootNamespace>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@ -24,5 +20,4 @@
</ItemGroup> </ItemGroup>
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
</Project> </Project>

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@ -1,14 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<AssemblyName>StardewModdingAPI</AssemblyName> <AssemblyName>StardewModdingAPI</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace> <RootNamespace>StardewModdingAPI</RootNamespace>
<Description>The modding API for Stardew Valley.</Description> <Description>The modding API for Stardew Valley.</Description>
<TargetFramework>net45</TargetFramework> <TargetFramework>net45</TargetFramework>
<LangVersion>latest</LangVersion>
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
<OutputType>Exe</OutputType> <OutputType>Exe</OutputType>
<DocumentationFile>bin\$(Configuration)\StardewModdingAPI.xml</DocumentationFile> <GenerateDocumentationFile>true</GenerateDocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware> <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon> <ApplicationIcon>icon.ico</ApplicationIcon>
@ -23,54 +21,24 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="$(GameExecutableName)"> <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath> <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Private>False</Private> <Reference Include="System.Numerics" Private="True" />
</Reference> <Reference Include="System.Runtime.Caching" Private="True" />
<Reference Include="StardewValley.GameData"> <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath> <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
<Private>False</Private> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</Reference>
<Reference Include="System.Numerics">
<Private>True</Private>
</Reference>
<Reference Include="System.Runtime.Caching">
<Private>True</Private>
</Reference>
<Reference Include="GalaxyCSharp">
<HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="xTile">
<HintPath>$(GamePath)\xTile.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
<Choose> <Choose>
<!-- Windows --> <!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'"> <When Condition="$(OS) == 'Windows_NT'">
<ItemGroup> <ItemGroup>
<Reference Include="Netcode"> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
<HintPath>$(GamePath)\Netcode.dll</HintPath> <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Private>False</Private> <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
</Reference> <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86"> <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms" />
</ItemGroup> </ItemGroup>
</When> </When>
@ -78,10 +46,7 @@
<!-- Linux/Mac --> <!-- Linux/Mac -->
<Otherwise> <Otherwise>
<ItemGroup> <ItemGroup>
<Reference Include="MonoGame.Framework"> <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup> </ItemGroup>
</Otherwise> </Otherwise>
</Choose> </Choose>
@ -92,22 +57,12 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="SMAPI.config.json"> <Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" />
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" />
</Content> <None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" />
<Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json"> <None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" />
<Link>SMAPI.metadata.json</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Update="i18n\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="steam_appid.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" /> <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" /> <Import Project="..\..\build\common.targets" />
</Project> </Project>