migrate to Harmony 2.0 finalizers (#711)
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parent
499cd8ab31
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7a60e6d2a1
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@ -1,34 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace StardewModdingAPI.Framework.Patching
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{
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/// <summary>Provides generic methods for implementing Harmony patches.</summary>
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internal class PatchHelper
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{
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/*********
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** Fields
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*********/
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/// <summary>The interception keys currently being intercepted.</summary>
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private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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/*********
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** Public methods
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*********/
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/// <summary>Track a method that will be intercepted.</summary>
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/// <param name="key">The intercept key.</param>
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/// <returns>Returns false if the method was already marked for interception, else true.</returns>
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public static bool StartIntercept(string key)
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{
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return PatchHelper.InterceptingKeys.Add(key);
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}
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/// <summary>Track a method as no longer being intercepted.</summary>
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/// <param name="key">The intercept key.</param>
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public static void StopIntercept(string key)
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{
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PatchHelper.InterceptingKeys.Remove(key);
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}
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}
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}
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@ -1,8 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using HarmonyLib;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.Patching;
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using StardewModdingAPI.Framework.Reflection;
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using StardewValley;
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@ -51,11 +51,11 @@ namespace StardewModdingAPI.Patches
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{
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harmony.Patch(
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original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
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prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor))
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finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_Dialogue_Constructor))
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);
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harmony.Patch(
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original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
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prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue))
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finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue))
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);
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}
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@ -63,71 +63,44 @@ namespace StardewModdingAPI.Patches
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/*********
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** Private methods
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*********/
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/// <summary>The method to call instead of the Dialogue constructor.</summary>
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/// <summary>The method to call after the Dialogue constructor.</summary>
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/// <param name="__instance">The instance being patched.</param>
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/// <param name="masterDialogue">The dialogue being parsed.</param>
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/// <param name="speaker">The NPC for which the dialogue is being parsed.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker)
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/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
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/// <returns>Returns the exception to throw, if any.</returns>
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private static Exception Finalize_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker, Exception __exception)
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{
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// get private members
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bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
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IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings");
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IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
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IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
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IReflectedField<List<string>> dialogues = DialogueErrorPatch.Reflection.GetField<List<string>>(__instance, "dialogues");
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// replicate base constructor
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if (dialogues.GetValue() == null)
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dialogues.SetValue(new List<string>());
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// duplicate code with try..catch
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try
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{
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if (!nameArraysTranslated)
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translateArraysOfStrings.Invoke();
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__instance.speaker = speaker;
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parseDialogueString.Invoke(masterDialogue);
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checkForSpecialDialogueAttributes.Invoke();
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}
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catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex)
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if (__exception != null)
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{
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// log message
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string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
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DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error);
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DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{__exception.GetLogSummary()}", LogLevel.Error);
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// set default dialogue
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IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
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IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
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parseDialogueString.Invoke("...");
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checkForSpecialDialogueAttributes.Invoke();
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}
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return false;
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return null;
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}
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/// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary>
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/// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary>
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/// <param name="__instance">The instance being patched.</param>
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/// <param name="__result">The return value of the original method.</param>
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/// <param name="__originalMethod">The method being wrapped.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
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/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
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/// <returns>Returns the exception to throw, if any.</returns>
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private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
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{
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const string key = nameof(Before_NPC_CurrentDialogue);
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if (!PatchHelper.StartIntercept(key))
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return true;
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if (__exception == null)
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return null;
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try
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{
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__result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
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return false;
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}
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catch (TargetInvocationException ex)
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{
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DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error);
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__result = new Stack<Dialogue>();
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return false;
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}
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finally
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{
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PatchHelper.StopIntercept(key);
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}
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DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{__exception.GetLogSummary()}", LogLevel.Error);
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__result = new Stack<Dialogue>();
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return null;
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}
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}
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches
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{
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harmony.Patch(
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original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
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prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
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finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition))
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);
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}
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@ -51,32 +51,19 @@ namespace StardewModdingAPI.Patches
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** Private methods
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*********/
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/// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
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/// <param name="__instance">The instance being patched.</param>
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/// <param name="__result">The return value of the original method.</param>
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/// <param name="precondition">The precondition to be parsed.</param>
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/// <param name="__originalMethod">The method being wrapped.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
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/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
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/// <returns>Returns the exception to throw, if any.</returns>
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private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
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{
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const string key = nameof(Before_GameLocation_CheckEventPrecondition);
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if (!PatchHelper.StartIntercept(key))
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return true;
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try
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{
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__result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
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return false;
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}
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catch (TargetInvocationException ex)
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if (__exception != null)
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{
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__result = -1;
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EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
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return false;
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}
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finally
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{
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PatchHelper.StopIntercept(key);
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EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
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}
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return null;
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}
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}
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}
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@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using HarmonyLib;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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@ -38,7 +38,7 @@ namespace StardewModdingAPI.Patches
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// object.getDisplayName
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harmony.Patch(
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original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
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prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
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finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName))
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);
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// IClickableMenu.drawToolTip
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return true;
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}
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/// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
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/// <param name="__instance">The instance being patched.</param>
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/// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
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/// <param name="__result">The patched method's return value.</param>
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/// <param name="__originalMethod">The method being wrapped.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
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/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
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/// <returns>Returns the exception to throw, if any.</returns>
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private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception)
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{
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const string key = nameof(Before_Object_loadDisplayName);
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if (!PatchHelper.StartIntercept(key))
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return true;
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try
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{
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__result = (string)__originalMethod.Invoke(__instance, new object[0]);
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return false;
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}
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catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
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if (__exception is KeyNotFoundException)
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{
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__result = "???";
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return false;
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}
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catch
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{
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return true;
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}
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finally
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{
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PatchHelper.StopIntercept(key);
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return null;
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}
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return __exception;
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}
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/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
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/// <param name="__instance">The instance being patched.</param>
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/// <param name="hoveredItem">The item for which to draw a tooltip.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem)
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private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem)
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{
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// invalid edible item cause crash when drawing tooltips
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if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
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@ -1,7 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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using HarmonyLib;
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using StardewModdingAPI.Framework;
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using StardewModdingAPI.Framework.Patching;
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using StardewValley;
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@ -43,7 +44,7 @@ namespace StardewModdingAPI.Patches
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{
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harmony.Patch(
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original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
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prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
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finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
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);
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}
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@ -55,29 +56,17 @@ namespace StardewModdingAPI.Patches
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/// <param name="rawData">The raw schedule data to parse.</param>
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/// <param name="__instance">The instance being patched.</param>
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/// <param name="__result">The patched method's return value.</param>
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/// <param name="__originalMethod">The method being wrapped.</param>
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/// <returns>Returns whether to execute the original method.</returns>
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private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
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/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
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/// <returns>Returns the exception to throw, if any.</returns>
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private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
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{
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const string key = nameof(Before_NPC_parseMasterSchedule);
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if (!PatchHelper.StartIntercept(key))
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return true;
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try
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if (__exception != null)
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{
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__result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
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return false;
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}
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catch (TargetInvocationException ex)
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{
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ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
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ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
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__result = new Dictionary<int, SchedulePathDescription>();
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return false;
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}
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finally
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{
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PatchHelper.StopIntercept(key);
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}
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return null;
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}
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}
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}
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