migrate to Harmony 2.0 finalizers (#711)

This commit is contained in:
Jesse Plamondon-Willard 2020-05-05 22:15:38 -04:00
parent 499cd8ab31
commit 7a60e6d2a1
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GPG Key ID: CF8B1456B3E29F49
5 changed files with 54 additions and 156 deletions

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@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Framework.Patching
{
/// <summary>Provides generic methods for implementing Harmony patches.</summary>
internal class PatchHelper
{
/*********
** Fields
*********/
/// <summary>The interception keys currently being intercepted.</summary>
private static readonly HashSet<string> InterceptingKeys = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
/*********
** Public methods
*********/
/// <summary>Track a method that will be intercepted.</summary>
/// <param name="key">The intercept key.</param>
/// <returns>Returns false if the method was already marked for interception, else true.</returns>
public static bool StartIntercept(string key)
{
return PatchHelper.InterceptingKeys.Add(key);
}
/// <summary>Track a method as no longer being intercepted.</summary>
/// <param name="key">The intercept key.</param>
public static void StopIntercept(string key)
{
PatchHelper.InterceptingKeys.Remove(key);
}
}
}

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@ -1,8 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Patching;
using StardewModdingAPI.Framework.Reflection;
using StardewValley;
@ -51,11 +51,11 @@ namespace StardewModdingAPI.Patches
{
harmony.Patch(
original: AccessTools.Constructor(typeof(Dialogue), new[] { typeof(string), typeof(NPC) }),
prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_Dialogue_Constructor))
finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_Dialogue_Constructor))
);
harmony.Patch(
original: AccessTools.Property(typeof(NPC), nameof(NPC.CurrentDialogue)).GetMethod,
prefix: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Before_NPC_CurrentDialogue))
finalizer: new HarmonyMethod(this.GetType(), nameof(DialogueErrorPatch.Finalize_NPC_CurrentDialogue))
);
}
@ -63,71 +63,44 @@ namespace StardewModdingAPI.Patches
/*********
** Private methods
*********/
/// <summary>The method to call instead of the Dialogue constructor.</summary>
/// <summary>The method to call after the Dialogue constructor.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="masterDialogue">The dialogue being parsed.</param>
/// <param name="speaker">The NPC for which the dialogue is being parsed.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker)
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception Finalize_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker, Exception __exception)
{
// get private members
bool nameArraysTranslated = DialogueErrorPatch.Reflection.GetField<bool>(typeof(Dialogue), "nameArraysTranslated").GetValue();
IReflectedMethod translateArraysOfStrings = DialogueErrorPatch.Reflection.GetMethod(typeof(Dialogue), "TranslateArraysOfStrings");
if (__exception != null)
{
// log message
string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{__exception.GetLogSummary()}", LogLevel.Error);
// set default dialogue
IReflectedMethod parseDialogueString = DialogueErrorPatch.Reflection.GetMethod(__instance, "parseDialogueString");
IReflectedMethod checkForSpecialDialogueAttributes = DialogueErrorPatch.Reflection.GetMethod(__instance, "checkForSpecialDialogueAttributes");
IReflectedField<List<string>> dialogues = DialogueErrorPatch.Reflection.GetField<List<string>>(__instance, "dialogues");
// replicate base constructor
if (dialogues.GetValue() == null)
dialogues.SetValue(new List<string>());
// duplicate code with try..catch
try
{
if (!nameArraysTranslated)
translateArraysOfStrings.Invoke();
__instance.speaker = speaker;
parseDialogueString.Invoke(masterDialogue);
checkForSpecialDialogueAttributes.Invoke();
}
catch (Exception baseEx) when (baseEx.InnerException is TargetInvocationException invocationEx && invocationEx.InnerException is Exception ex)
{
string name = !string.IsNullOrWhiteSpace(speaker?.Name) ? speaker.Name : null;
DialogueErrorPatch.MonitorForGame.Log($"Failed parsing dialogue string{(name != null ? $" for {name}" : "")}:\n{masterDialogue}\n{ex}", LogLevel.Error);
parseDialogueString.Invoke("...");
checkForSpecialDialogueAttributes.Invoke();
}
return false;
return null;
}
/// <summary>The method to call instead of <see cref="NPC.CurrentDialogue"/>.</summary>
/// <summary>The method to call after <see cref="NPC.CurrentDialogue"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod)
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception Finalize_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, Exception __exception)
{
const string key = nameof(Before_NPC_CurrentDialogue);
if (!PatchHelper.StartIntercept(key))
return true;
if (__exception == null)
return null;
try
{
__result = (Stack<Dialogue>)__originalMethod.Invoke(__instance, new object[0]);
return false;
}
catch (TargetInvocationException ex)
{
DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{ex.InnerException ?? ex}", LogLevel.Error);
DialogueErrorPatch.MonitorForGame.Log($"Failed loading current dialogue for NPC {__instance.Name}:\n{__exception.GetLogSummary()}", LogLevel.Error);
__result = new Stack<Dialogue>();
return false;
}
finally
{
PatchHelper.StopIntercept(key);
}
return null;
}
}
}

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@ -1,5 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@ -42,7 +42,7 @@ namespace StardewModdingAPI.Patches
{
harmony.Patch(
original: AccessTools.Method(typeof(GameLocation), "checkEventPrecondition"),
prefix: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Before_GameLocation_CheckEventPrecondition))
finalizer: new HarmonyMethod(this.GetType(), nameof(EventErrorPatch.Finalize_GameLocation_CheckEventPrecondition))
);
}
@ -51,32 +51,19 @@ namespace StardewModdingAPI.Patches
** Private methods
*********/
/// <summary>The method to call instead of the GameLocation.CheckEventPrecondition.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The return value of the original method.</param>
/// <param name="precondition">The precondition to be parsed.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod)
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception Finalize_GameLocation_CheckEventPrecondition(ref int __result, string precondition, Exception __exception)
{
const string key = nameof(Before_GameLocation_CheckEventPrecondition);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
__result = (int)__originalMethod.Invoke(__instance, new object[] { precondition });
return false;
}
catch (TargetInvocationException ex)
if (__exception != null)
{
__result = -1;
EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{ex.InnerException}", LogLevel.Error);
return false;
}
finally
{
PatchHelper.StopIntercept(key);
EventErrorPatch.MonitorForGame.Log($"Failed parsing event precondition ({precondition}):\n{__exception.InnerException}", LogLevel.Error);
}
return null;
}
}
}

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@ -38,7 +38,7 @@ namespace StardewModdingAPI.Patches
// object.getDisplayName
harmony.Patch(
original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName))
);
// IClickableMenu.drawToolTip
@ -68,42 +68,25 @@ namespace StardewModdingAPI.Patches
return true;
}
/// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__result">The patched method's return value.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception)
{
const string key = nameof(Before_Object_loadDisplayName);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
__result = (string)__originalMethod.Invoke(__instance, new object[0]);
return false;
}
catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
if (__exception is KeyNotFoundException)
{
__result = "???";
return false;
}
catch
{
return true;
}
finally
{
PatchHelper.StopIntercept(key);
return null;
}
return __exception;
}
/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="hoveredItem">The item for which to draw a tooltip.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem)
private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem)
{
// invalid edible item cause crash when drawing tooltips
if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))

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@ -1,7 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using HarmonyLib;
using StardewModdingAPI.Framework;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
@ -43,7 +44,7 @@ namespace StardewModdingAPI.Patches
{
harmony.Patch(
original: AccessTools.Method(typeof(NPC), "parseMasterSchedule"),
prefix: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Before_NPC_parseMasterSchedule))
finalizer: new HarmonyMethod(this.GetType(), nameof(ScheduleErrorPatch.Finalize_NPC_parseMasterSchedule))
);
}
@ -55,29 +56,17 @@ namespace StardewModdingAPI.Patches
/// <param name="rawData">The raw schedule data to parse.</param>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The patched method's return value.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, MethodInfo __originalMethod)
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception Finalize_NPC_parseMasterSchedule(string rawData, NPC __instance, ref Dictionary<int, SchedulePathDescription> __result, Exception __exception)
{
const string key = nameof(Before_NPC_parseMasterSchedule);
if (!PatchHelper.StartIntercept(key))
return true;
try
if (__exception != null)
{
__result = (Dictionary<int, SchedulePathDescription>)__originalMethod.Invoke(__instance, new object[] { rawData });
return false;
}
catch (TargetInvocationException ex)
{
ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{ex.InnerException ?? ex}", LogLevel.Error);
ScheduleErrorPatch.MonitorForGame.Log($"Failed parsing schedule for NPC {__instance.Name}:\n{rawData}\n{__exception.GetLogSummary()}", LogLevel.Error);
__result = new Dictionary<int, SchedulePathDescription>();
return false;
}
finally
{
PatchHelper.StopIntercept(key);
}
return null;
}
}
}