rename .targets file to better reflect contents, add to installer project
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@ -47,7 +47,6 @@
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<ErrorReport>prompt</ErrorReport>
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<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\dependencies.targets" />
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<ItemGroup>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
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@ -82,13 +81,6 @@
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(SolutionDir)\crossplatform.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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@ -50,6 +50,7 @@
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<Import Project="$(SolutionDir)\crossplatform.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- package files -->
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<Target Name="AfterBuild">
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@ -11,7 +11,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "metadata", "metadata", "{86
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ProjectSection(SolutionItems) = preProject
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..\.gitattributes = ..\.gitattributes
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..\.gitignore = ..\.gitignore
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dependencies.targets = dependencies.targets
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crossplatform.targets = crossplatform.targets
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GlobalAssemblyInfo.cs = GlobalAssemblyInfo.cs
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..\LICENSE = ..\LICENSE
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..\README.md = ..\README.md
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@ -79,7 +79,6 @@
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<PropertyGroup>
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<ApplicationIcon>icon.ico</ApplicationIcon>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\dependencies.targets" />
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<ItemGroup>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
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@ -223,6 +222,7 @@
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<Name>StardewModdingAPI.AssemblyRewriters</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(SolutionDir)\crossplatform.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>
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