Save Backup and Console Commands build

This commit is contained in:
Chris 2019-09-19 17:44:10 -04:00
parent ebd54ca220
commit 7bcaa72849
3 changed files with 18 additions and 1 deletions

View File

@ -18,7 +18,19 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj" />
<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="StardewModdingAPI">
<HintPath>..\SMAPI\bin\Debug\StardewModdingAPI.dll</HintPath>
</Reference>
<Reference Include="StardewValley">
<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\StardewValley.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -71,6 +71,7 @@ namespace StardewModdingAPI.Mods.SaveBackup
this.Monitor.Log($"Adding {targetFile.Name}...", LogLevel.Trace);
switch (Constants.TargetPlatform)
{
case GamePlatform.Android:
case GamePlatform.Linux:
case GamePlatform.Windows:
{

View File

@ -17,6 +17,10 @@
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="StardewModdingAPI">
<HintPath>..\SMAPI\bin\Debug\StardewModdingAPI.dll</HintPath>