Save Backup and Console Commands build
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@ -18,7 +18,19 @@
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj" />
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<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="MonoGame.Framework">
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<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="StardewModdingAPI">
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<HintPath>..\SMAPI\bin\Debug\StardewModdingAPI.dll</HintPath>
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</Reference>
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<Reference Include="StardewValley">
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<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\StardewValley.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@ -71,6 +71,7 @@ namespace StardewModdingAPI.Mods.SaveBackup
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this.Monitor.Log($"Adding {targetFile.Name}...", LogLevel.Trace);
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switch (Constants.TargetPlatform)
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{
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case GamePlatform.Android:
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case GamePlatform.Linux:
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case GamePlatform.Windows:
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{
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@ -17,6 +17,10 @@
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="StardewModdingAPI">
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<HintPath>..\SMAPI\bin\Debug\StardewModdingAPI.dll</HintPath>
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