errors now tell you the dll that errored not the manifest

This commit is contained in:
Zoryn Aaron 2016-03-23 16:43:36 -04:00
parent 20217e6add
commit 7c9336e3b1
2 changed files with 5 additions and 4 deletions

View File

@ -44,7 +44,7 @@ namespace StardewModdingAPI
/// </summary>
public static string LogPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
public static readonly Version Version = new Version(0, 39, 1, "Alpha");
public static readonly Version Version = new Version(0, 39, 2, "Alpha");
/// <summary>
/// Not quite "constant", but it makes more sense for it to be here, at least for now

View File

@ -303,12 +303,13 @@ namespace StardewModdingAPI
Log.Error("Failed to create psconfigs directory '{0}'. Exception details:\n" + ex, Path.GetDirectoryName(s));
continue;
}
string targDll = string.Empty;
try
{
string targDll = Path.Combine(Path.GetDirectoryName(s), manifest.EntryDll);
targDll = Path.Combine(Path.GetDirectoryName(s), manifest.EntryDll);
if (!File.Exists(targDll))
{
Log.Error("Failed to load mod '{0}'. File {1} does not exist!", s, targDll);
Log.Error("Failed to load mod '{0}'. File {1} does not exist!", manifest.EntryDll, targDll);
continue;
}
@ -332,7 +333,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, targDll);
}
}
}