remove default SMAPI 3.0 strict mode in debug builds
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06ef4440b2
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@ -32,7 +32,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<PlatformTarget>x86</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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<DefineConstants>DEBUG;TRACE;SMAPI_3_0_STRICT</DefineConstants>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<UseVSHostingProcess>true</UseVSHostingProcess>
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<Optimize>false</Optimize>
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<OutputPath>$(SolutionDir)\..\bin\Debug\SMAPI</OutputPath>
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@ -8,10 +8,6 @@
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<DocumentationFile>..\..\bin\$(Configuration)\SMAPI.Toolkit.CoreInterfaces\$(TargetFramework)\StardewModdingAPI.Toolkit.CoreInterfaces.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<DefineConstants>$(DefineConstants);SMAPI_3_0_STRICT</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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@ -7,10 +7,6 @@
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<DocumentationFile>..\..\bin\$(Configuration)\SMAPI.Toolkit\$(TargetFramework)\StardewModdingAPI.Toolkit.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<DefineConstants>$(DefineConstants);SMAPI_3_0_STRICT</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
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</ItemGroup>
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