Revert .csproj since it needs to be an Android Class Library.
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<Project Sdk="Microsoft.NET.Sdk">
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{9EF11E43-1701-4396-8835-8392D57ABB70}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TemplateGuid>{9ef11e43-1701-4396-8835-8392d57abb70}</TemplateGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>StardewModdingAPI</RootNamespace>
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<RootNamespace>StardewModdingAPI</RootNamespace>
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<AssemblyName>StardewModdingAPI</AssemblyName>
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<AssemblyName>StardewModdingAPI</AssemblyName>
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<TargetFramework>net45</TargetFramework>
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<FileAlignment>512</FileAlignment>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<LangVersion>latest</LangVersion>
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<PlatformTarget>x86</PlatformTarget>
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<OutputType>Exe</OutputType>
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<OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath>
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<DocumentationFile>$(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml</DocumentationFile>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
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<ApplicationIcon>icon.ico</ApplicationIcon>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<ItemGroup>
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<DebugSymbols>true</DebugSymbols>
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<PackageReference Include="LargeAddressAware" Version="1.0.3" />
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<DebugType>portable</DebugType>
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<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
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<Optimize>false</Optimize>
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<PackageReference Include="Xamarin.Android.Support.v7.AppCompat" Version="28.0.0.1" />
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<OutputPath>bin\Debug\</OutputPath>
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</ItemGroup>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<Reference Include="0Harmony">
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<HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\0Harmony.dll</HintPath>
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<HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\0Harmony.dll</HintPath>
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@ -65,34 +74,331 @@
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<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\xTile.dll</HintPath>
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<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\xTile.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj" />
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<Compile Include="Constants.cs" />
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<ProjectReference Include="..\SMAPI.Toolkit\StardewModdingAPI.Toolkit.csproj" />
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<Compile Include="ContentSource.cs" />
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<Compile Include="Context.cs" />
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<Compile Include="Enums\LoadStage.cs" />
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<Compile Include="Enums\SkillType.cs" />
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<Compile Include="Events\BuildingListChangedEventArgs.cs" />
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<Compile Include="Events\ButtonPressedEventArgs.cs" />
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<Compile Include="Events\ButtonReleasedEventArgs.cs" />
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<Compile Include="Events\ChangeType.cs" />
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<Compile Include="Events\ContentEvents.cs" />
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<Compile Include="Events\ControlEvents.cs" />
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<Compile Include="Events\CursorMovedEventArgs.cs" />
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<Compile Include="Events\DayEndingEventArgs.cs" />
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<Compile Include="Events\DayStartedEventArgs.cs" />
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<Compile Include="Events\DebrisListChangedEventArgs.cs" />
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<Compile Include="Events\EventArgsClickableMenuChanged.cs" />
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<Compile Include="Events\EventArgsClickableMenuClosed.cs" />
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<Compile Include="Events\EventArgsControllerButtonPressed.cs" />
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<Compile Include="Events\EventArgsControllerButtonReleased.cs" />
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<Compile Include="Events\EventArgsControllerTriggerPressed.cs" />
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<Compile Include="Events\EventArgsControllerTriggerReleased.cs" />
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<Compile Include="Events\EventArgsInput.cs" />
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<Compile Include="Events\EventArgsIntChanged.cs" />
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<Compile Include="Events\EventArgsInventoryChanged.cs" />
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<Compile Include="Events\EventArgsKeyboardStateChanged.cs" />
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<Compile Include="Events\EventArgsKeyPressed.cs" />
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<Compile Include="Events\EventArgsLevelUp.cs" />
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<Compile Include="Events\EventArgsLocationBuildingsChanged.cs" />
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<Compile Include="Events\EventArgsLocationObjectsChanged.cs" />
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<Compile Include="Events\EventArgsLocationsChanged.cs" />
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<Compile Include="Events\EventArgsMineLevelChanged.cs" />
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<Compile Include="Events\EventArgsMouseStateChanged.cs" />
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<Compile Include="Events\EventArgsPlayerWarped.cs" />
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<Compile Include="Events\EventArgsValueChanged.cs" />
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<Compile Include="Events\GameEvents.cs" />
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<Compile Include="Events\GameLaunchedEventArgs.cs" />
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<Compile Include="Events\GraphicsEvents.cs" />
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<Compile Include="Events\IDisplayEvents.cs" />
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<Compile Include="Events\IGameLoopEvents.cs" />
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<Compile Include="Events\IInputEvents.cs" />
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<Compile Include="Events\IModEvents.cs" />
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<Compile Include="Events\IMultiplayerEvents.cs" />
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<Compile Include="Events\InputEvents.cs" />
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<Compile Include="Events\InventoryChangedEventArgs.cs" />
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<Compile Include="Events\IPlayerEvents.cs" />
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<Compile Include="Events\ISpecialisedEvents.cs" />
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<Compile Include="Events\ItemStackChange.cs" />
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<Compile Include="Events\ItemStackSizeChange.cs" />
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<Compile Include="Events\IWorldEvents.cs" />
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<Compile Include="Events\LargeTerrainFeatureListChangedEventArgs.cs" />
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<Compile Include="Events\LevelChangedEventArgs.cs" />
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<Compile Include="Events\LoadStageChangedEventArgs.cs" />
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<Compile Include="Events\LocationEvents.cs" />
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<Compile Include="Events\LocationListChangedEventArgs.cs" />
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<Compile Include="Events\MenuChangedEventArgs.cs" />
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<Compile Include="Events\MenuEvents.cs" />
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<Compile Include="Events\MineEvents.cs" />
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<Compile Include="Events\ModMessageReceivedEventArgs.cs" />
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<Compile Include="Events\MouseWheelScrolledEventArgs.cs" />
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<Compile Include="Events\MultiplayerEvents.cs" />
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<Compile Include="Events\NpcListChangedEventArgs.cs" />
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<Compile Include="Events\ObjectListChangedEventArgs.cs" />
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<Compile Include="Events\OneSecondUpdateTickedEventArgs.cs" />
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<Compile Include="Events\OneSecondUpdateTickingEventArgs.cs" />
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<Compile Include="Events\PeerContextReceivedEventArgs.cs" />
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<Compile Include="Events\PeerDisconnectedEventArgs.cs" />
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<Compile Include="Events\PlayerEvents.cs" />
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<Compile Include="Events\RenderedActiveMenuEventArgs.cs" />
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<Compile Include="Events\RenderedEventArgs.cs" />
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<Compile Include="Events\RenderedHudEventArgs.cs" />
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<Compile Include="Events\RenderedWorldEventArgs.cs" />
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<Compile Include="Events\RenderingActiveMenuEventArgs.cs" />
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<Compile Include="Events\RenderingEventArgs.cs" />
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<Compile Include="Events\RenderingHudEventArgs.cs" />
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<Compile Include="Events\RenderingWorldEventArgs.cs" />
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<Compile Include="Events\ReturnedToTitleEventArgs.cs" />
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<Compile Include="Events\SaveCreatedEventArgs.cs" />
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<Compile Include="Events\SaveCreatingEventArgs.cs" />
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<Compile Include="Events\SavedEventArgs.cs" />
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<Compile Include="Events\SaveEvents.cs" />
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<Compile Include="Events\SaveLoadedEventArgs.cs" />
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<Compile Include="Events\SavingEventArgs.cs" />
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<Compile Include="Events\SpecialisedEvents.cs" />
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<Compile Include="Events\TerrainFeatureListChangedEventArgs.cs" />
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<Compile Include="Events\TimeChangedEventArgs.cs" />
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<Compile Include="Events\TimeEvents.cs" />
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<Compile Include="Events\UnvalidatedUpdateTickedEventArgs.cs" />
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<Compile Include="Events\UnvalidatedUpdateTickingEventArgs.cs" />
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<Compile Include="Events\UpdateTickedEventArgs.cs" />
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<Compile Include="Events\UpdateTickingEventArgs.cs" />
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<Compile Include="Events\WarpedEventArgs.cs" />
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<Compile Include="Events\WindowResizedEventArgs.cs" />
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<Compile Include="Framework\Command.cs" />
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<Compile Include="Framework\CommandManager.cs" />
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<Compile Include="Framework\ContentCoordinator.cs" />
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<Compile Include="Framework\ContentManagers\BaseContentManager.cs" />
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<Compile Include="Framework\ContentManagers\GameContentManager.cs" />
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<Compile Include="Framework\ContentManagers\IContentManager.cs" />
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<Compile Include="Framework\ContentManagers\ModContentManager.cs" />
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<Compile Include="Framework\ContentPack.cs" />
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<Compile Include="Framework\Content\AssetData.cs" />
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<Compile Include="Framework\Content\AssetDataForDictionary.cs" />
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<Compile Include="Framework\Content\AssetDataForImage.cs" />
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<Compile Include="Framework\Content\AssetDataForObject.cs" />
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<Compile Include="Framework\Content\AssetInfo.cs" />
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<Compile Include="Framework\Content\ContentCache.cs" />
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<Compile Include="Framework\CursorPosition.cs" />
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<Compile Include="Framework\DeprecationLevel.cs" />
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<Compile Include="Framework\DeprecationManager.cs" />
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<Compile Include="Framework\DeprecationWarning.cs" />
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<Compile Include="Framework\Events\EventManager.cs" />
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<Compile Include="Framework\Events\ManagedEvent.cs" />
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<Compile Include="Framework\Events\ManagedEventBase.cs" />
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<Compile Include="Framework\Events\ModDisplayEvents.cs" />
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<Compile Include="Framework\Events\ModEvents.cs" />
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<Compile Include="Framework\Events\ModEventsBase.cs" />
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<Compile Include="Framework\Events\ModGameLoopEvents.cs" />
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<Compile Include="Framework\Events\ModInputEvents.cs" />
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<Compile Include="Framework\Events\ModMultiplayerEvents.cs" />
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<Compile Include="Framework\Events\ModPlayerEvents.cs" />
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<Compile Include="Framework\Events\ModSpecialisedEvents.cs" />
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<Compile Include="Framework\Events\ModWorldEvents.cs" />
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<Compile Include="Framework\Exceptions\SAssemblyLoadFailedException.cs" />
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<Compile Include="Framework\Exceptions\SContentLoadException.cs" />
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<Compile Include="Framework\GameVersion.cs" />
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<Compile Include="Framework\IModMetadata.cs" />
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<Compile Include="Framework\Input\GamePadStateBuilder.cs" />
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<Compile Include="Framework\Input\InputStatus.cs" />
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<Compile Include="Framework\Input\SInputState.cs" />
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<Compile Include="Framework\InternalExtensions.cs" />
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<Compile Include="Framework\Logging\ConsoleInterceptionManager.cs" />
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<Compile Include="Framework\Logging\InterceptingTextWriter.cs" />
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<Compile Include="Framework\Logging\LogFileManager.cs" />
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<Compile Include="Framework\Models\ModFolderExport.cs" />
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<Compile Include="Framework\Models\SConfig.cs" />
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<Compile Include="Framework\ModHelpers\BaseHelper.cs" />
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<Compile Include="Framework\ModHelpers\CommandHelper.cs" />
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<Compile Include="Framework\ModHelpers\ContentHelper.cs" />
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<Compile Include="Framework\ModHelpers\ContentPackHelper.cs" />
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<Compile Include="Framework\ModHelpers\DataHelper.cs" />
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<Compile Include="Framework\ModHelpers\InputHelper.cs" />
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<Compile Include="Framework\ModHelpers\ModHelper.cs" />
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<Compile Include="Framework\ModHelpers\ModRegistryHelper.cs" />
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<Compile Include="Framework\ModHelpers\MultiplayerHelper.cs" />
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<Compile Include="Framework\ModHelpers\ReflectionHelper.cs" />
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<Compile Include="Framework\ModHelpers\TranslationHelper.cs" />
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<Compile Include="Framework\ModLoading\AssemblyDefinitionResolver.cs" />
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<Compile Include="Framework\ModLoading\AssemblyLoader.cs" />
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<Compile Include="Framework\ModLoading\AssemblyLoadStatus.cs" />
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<Compile Include="Framework\ModLoading\AssemblyParseResult.cs" />
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<Compile Include="Framework\ModLoading\Finders\EventFinder.cs" />
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<Compile Include="Framework\ModLoading\Finders\FieldFinder.cs" />
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<Compile Include="Framework\ModLoading\Finders\MethodFinder.cs" />
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<Compile Include="Framework\ModLoading\Finders\PropertyFinder.cs" />
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<Compile Include="Framework\ModLoading\Finders\ReferenceToMemberWithUnexpectedTypeFinder.cs" />
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<Compile Include="Framework\ModLoading\Finders\ReferenceToMissingMemberFinder.cs" />
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<Compile Include="Framework\ModLoading\Finders\TypeFinder.cs" />
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<Compile Include="Framework\ModLoading\IInstructionHandler.cs" />
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<Compile Include="Framework\ModLoading\IncompatibleInstructionException.cs" />
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<Compile Include="Framework\ModLoading\InstructionHandleResult.cs" />
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<Compile Include="Framework\ModLoading\InvalidModStateException.cs" />
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<Compile Include="Framework\ModLoading\ModDependencyStatus.cs" />
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<Compile Include="Framework\ModLoading\ModMetadata.cs" />
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<Compile Include="Framework\ModLoading\ModMetadataStatus.cs" />
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<Compile Include="Framework\ModLoading\ModResolver.cs" />
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<Compile Include="Framework\ModLoading\PlatformAssemblyMap.cs" />
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<Compile Include="Framework\ModLoading\RewriteHelper.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\FieldReplaceRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\FieldToPropertyRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\MethodParentRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\StaticFieldToConstantRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\TypeFieldToAnotherTypeFieldRewriter.cs" />
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<Compile Include="Framework\ModLoading\Rewriters\TypeReferenceRewriter.cs" />
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<Compile Include="Framework\ModLoading\TypeReferenceComparer.cs" />
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<Compile Include="Framework\ModRegistry.cs" />
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<Compile Include="Framework\Monitor.cs" />
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<Compile Include="Framework\Networking\MessageType.cs" />
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<Compile Include="Framework\Networking\ModMessageModel.cs" />
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<Compile Include="Framework\Networking\MultiplayerPeer.cs" />
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<Compile Include="Framework\Networking\MultiplayerPeerMod.cs" />
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<Compile Include="Framework\Networking\RemoteContextModel.cs" />
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<Compile Include="Framework\Networking\RemoteContextModModel.cs" />
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<Compile Include="Framework\Patching\GamePatcher.cs" />
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<Compile Include="Framework\Patching\IHarmonyPatch.cs" />
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<Compile Include="Framework\Reflection\CacheEntry.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyBuilder.cs" />
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<Compile Include="Framework\Reflection\InterfaceProxyFactory.cs" />
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<Compile Include="Framework\Reflection\ReflectedField.cs" />
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<Compile Include="Framework\Reflection\ReflectedMethod.cs" />
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<Compile Include="Framework\Reflection\ReflectedProperty.cs" />
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<Compile Include="Framework\Reflection\Reflector.cs" />
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<Compile Include="Framework\RequestExitDelegate.cs" />
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<Compile Include="Framework\RewriteFacades\DebrisMethods.cs" />
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<Compile Include="Framework\RewriteFacades\FarmerMethods.cs" />
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<Compile Include="Framework\RewriteFacades\FarmerRenderMethods.cs" />
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<Compile Include="Framework\RewriteFacades\Game1Methods.cs" />
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<Compile Include="Framework\RewriteFacades\GameLocationMethods.cs" />
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<Compile Include="Framework\RewriteFacades\HUDMessageMethods.cs" />
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<Compile Include="Framework\RewriteFacades\IClickableMenuMethods.cs" />
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<Compile Include="Framework\RewriteFacades\ItemGrabMenuMethods.cs" />
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<Compile Include="Framework\RewriteFacades\MapPageMethods.cs" />
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<Compile Include="Framework\RewriteFacades\NPCMethods.cs" />
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<Compile Include="Framework\RewriteFacades\SpriteBatchMethods.cs" />
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<Compile Include="Framework\RewriteFacades\SpriteTextMethods.cs" />
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<Compile Include="Framework\RewriteFacades\TextBoxMethods.cs" />
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<Compile Include="Framework\RewriteFacades\WeatherDebrisMethods.cs" />
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<Compile Include="Framework\SCore.cs" />
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<Compile Include="Framework\Serialisation\ColorConverter.cs" />
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<Compile Include="Framework\Serialisation\PointConverter.cs" />
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<Compile Include="Framework\Serialisation\RectangleConverter.cs" />
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<Compile Include="Framework\SGame.cs" />
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<Compile Include="Framework\SGameConstructorHack.cs" />
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<Compile Include="Framework\Singleton.cs" />
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<Compile Include="Framework\SModHooks.cs" />
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<Compile Include="Framework\SMultiplayer.cs" />
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<Compile Include="Framework\StateTracking\Comparers\EquatableComparer.cs" />
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<Compile Include="Framework\StateTracking\Comparers\GenericEqualsComparer.cs" />
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<Compile Include="Framework\StateTracking\Comparers\ObjectReferenceComparer.cs" />
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<Compile Include="Framework\StateTracking\FieldWatchers\BaseDisposableWatcher.cs" />
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<Compile Include="Framework\StateTracking\FieldWatchers\ComparableListWatcher.cs" />
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|
<Compile Include="Framework\StateTracking\FieldWatchers\ComparableWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\FieldWatchers\NetCollectionWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\FieldWatchers\NetDictionaryWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\FieldWatchers\NetValueWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\FieldWatchers\ObservableCollectionWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\FieldWatchers\WatcherFactory.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\ICollectionWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\IDictionaryWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\IValueWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\IWatcher.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\LocationTracker.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\PlayerTracker.cs" />
|
||||||
|
<Compile Include="Framework\StateTracking\WorldLocationsTracker.cs" />
|
||||||
|
<Compile Include="Framework\Utilities\ContextHash.cs" />
|
||||||
|
<Compile Include="Framework\Utilities\Countdown.cs" />
|
||||||
|
<Compile Include="Framework\WatcherCore.cs" />
|
||||||
|
<Compile Include="GamePlatform.cs" />
|
||||||
|
<Compile Include="IAssetData.cs" />
|
||||||
|
<Compile Include="IAssetDataForDictionary.cs" />
|
||||||
|
<Compile Include="IAssetDataForImage.cs" />
|
||||||
|
<Compile Include="IAssetEditor.cs" />
|
||||||
|
<Compile Include="IAssetInfo.cs" />
|
||||||
|
<Compile Include="IAssetLoader.cs" />
|
||||||
|
<Compile Include="ICommandHelper.cs" />
|
||||||
|
<Compile Include="IContentHelper.cs" />
|
||||||
|
<Compile Include="IContentPack.cs" />
|
||||||
|
<Compile Include="IContentPackHelper.cs" />
|
||||||
|
<Compile Include="ICursorPosition.cs" />
|
||||||
|
<Compile Include="IDataHelper.cs" />
|
||||||
|
<Compile Include="IInputHelper.cs" />
|
||||||
|
<Compile Include="IMod.cs" />
|
||||||
|
<Compile Include="IModHelper.cs" />
|
||||||
|
<Compile Include="IModInfo.cs" />
|
||||||
|
<Compile Include="IModLinked.cs" />
|
||||||
|
<Compile Include="IModRegistry.cs" />
|
||||||
|
<Compile Include="IMonitor.cs" />
|
||||||
|
<Compile Include="IMultiplayerHelper.cs" />
|
||||||
|
<Compile Include="IMultiplayerPeer.cs" />
|
||||||
|
<Compile Include="IMultiplayerPeerMod.cs" />
|
||||||
|
<Compile Include="IReflectedField.cs" />
|
||||||
|
<Compile Include="IReflectedMethod.cs" />
|
||||||
|
<Compile Include="IReflectedProperty.cs" />
|
||||||
|
<Compile Include="IReflectionHelper.cs" />
|
||||||
|
<Compile Include="ITranslationHelper.cs" />
|
||||||
|
<Compile Include="LogLevel.cs" />
|
||||||
|
<Compile Include="Metadata\CoreAssetPropagator.cs" />
|
||||||
|
<Compile Include="Metadata\InstructionMetadata.cs" />
|
||||||
|
<Compile Include="Mod.cs" />
|
||||||
|
<Compile Include="Patches\DialogueErrorPatch.cs" />
|
||||||
|
<Compile Include="Patches\EventErrorPatch.cs" />
|
||||||
|
<Compile Include="Patches\LoadContextPatch.cs" />
|
||||||
|
<Compile Include="Patches\ObjectErrorPatch.cs" />
|
||||||
|
<Compile Include="Patches\SaveBackupPatch.cs" />
|
||||||
|
<Compile Include="PatchMode.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Resources\Resource.designer.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="SButton.cs" />
|
||||||
|
<Compile Include="SemanticVersion.cs" />
|
||||||
|
<Compile Include="SGameConsole.cs" />
|
||||||
|
<Compile Include="SMainActivity.cs" />
|
||||||
|
<Compile Include="Translation.cs" />
|
||||||
|
<Compile Include="Utilities\SDate.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="..\..\build\GlobalAssemblyInfo.cs" Link="Properties\GlobalAssemblyInfo.cs" />
|
<None Include="Resources\AboutResources.txt" />
|
||||||
|
<None Include="StardewModdingAPI.config.json" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Content Include="StardewModdingAPI.config.json">
|
<PackageReference Include="Mono.Cecil">
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
<Version>0.11.0</Version>
|
||||||
</Content>
|
</PackageReference>
|
||||||
<Content Include="..\SMAPI.Web\wwwroot\StardewModdingAPI.metadata.json">
|
<PackageReference Include="Newtonsoft.Json">
|
||||||
<Link>StardewModdingAPI.metadata.json</Link>
|
<Version>12.0.2</Version>
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
</PackageReference>
|
||||||
</Content>
|
<PackageReference Include="Xamarin.Android.Support.v7.AppCompat" Version="28.0.0.1" />
|
||||||
<None Update="steam_appid.txt">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<AndroidResource Include="Resources\values\strings.xml" />
|
<AndroidResource Include="Resources\values\strings.xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Folder Include="Resources\drawable\" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="icon.ico" />
|
||||||
|
<Content Include="steam_appid.txt" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\StardewModdingAPI.Toolkit.CoreInterfaces.csproj">
|
||||||
|
<Project>{276e9fc8-f7f1-443d-b2e9-1c496ef46abf}</Project>
|
||||||
|
<Name>StardewModdingAPI.Toolkit.CoreInterfaces</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="..\SMAPI.Toolkit\StardewModdingAPI.Toolkit.csproj">
|
||||||
|
<Project>{9fdb6837-ef62-4cf9-a419-175b38159e14}</Project>
|
||||||
|
<Name>StardewModdingAPI.Toolkit</Name>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
|
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
|
||||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
</Project>
|
</Project>
|
Loading…
Reference in New Issue