Revert .csproj since it needs to be an Android Class Library.

This commit is contained in:
Chris 2019-11-26 20:30:54 -05:00
parent f9c66fc9c0
commit 7cd710a2f0
1 changed files with 346 additions and 40 deletions

View File

@ -1,32 +1,41 @@
<Project Sdk="Microsoft.NET.Sdk"> <?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9EF11E43-1701-4396-8835-8392D57ABB70}</ProjectGuid>
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<RootNamespace>StardewModdingAPI</RootNamespace> <RootNamespace>StardewModdingAPI</RootNamespace>
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<OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath>
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<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile> <AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies> <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk> <AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion> <TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
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<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ItemGroup>
<Reference Include="0Harmony"> <Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\0Harmony.dll</HintPath> <HintPath>..\..\..\..\..\..\..\SteamLibrary\steamapps\common\Stardew Valley\smapi-internal\0Harmony.dll</HintPath>
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@ -65,34 +74,331 @@
<HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\xTile.dll</HintPath> <HintPath>..\..\..\..\..\Downloads\com.chucklefish.stardewvalley_1.322\assemblies\xTile.dll</HintPath>
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