add error if some SMAPI DLLs have mismatched versions

This commit is contained in:
Jesse Plamondon-Willard 2021-07-21 00:43:43 -04:00
parent c74702b027
commit 7e5d77fb8c
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GPG Key ID: CF8B1456B3E29F49
2 changed files with 18 additions and 1 deletions

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@ -9,7 +9,8 @@
## Upcoming release ## Upcoming release
* For players: * For players:
* Added error message if you manually install the wrong SMAPI bitness (e.g. 32-bit SMAPI with 64-bit game). * Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game).
* Added error if some SMAPI files aren't updated correctly.
* Fixed intermittent error if a mod fetches mod-provided APIs asynchronously. * Fixed intermittent error if a mod fetches mod-provided APIs asynchronously.
* For mod authors: * For mod authors:

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@ -5,6 +5,7 @@ using System.Reflection;
using System.Threading; using System.Threading;
using StardewModdingAPI.Framework; using StardewModdingAPI.Framework;
using StardewModdingAPI.Toolkit.Framework; using StardewModdingAPI.Toolkit.Framework;
using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI namespace StardewModdingAPI
{ {
@ -32,6 +33,7 @@ namespace StardewModdingAPI
AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve; AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
Program.AssertGamePresent(); Program.AssertGamePresent();
Program.AssertGameVersion(); Program.AssertGameVersion();
Program.AssertSmapiVersions();
Program.Start(args); Program.Start(args);
} }
catch (BadImageFormatException ex) when (ex.FileName == "StardewValley" || ex.FileName == "Stardew Valley") // don't use EarlyConstants.GameAssemblyName, since we want to check both possible names catch (BadImageFormatException ex) when (ex.FileName == "StardewValley" || ex.FileName == "Stardew Valley") // don't use EarlyConstants.GameAssemblyName, since we want to check both possible names
@ -122,6 +124,20 @@ namespace StardewModdingAPI
#endif #endif
} }
/// <summary>Assert that the versions of all SMAPI components are correct.</summary>
/// <remarks>Players sometimes have mismatched versions (particularly when installed through Vortex), which can cause some very confusing bugs without this check.</remarks>
private static void AssertSmapiVersions()
{
// SMAPI toolkit
foreach (var type in new[] { typeof(IManifest), typeof(Manifest) })
{
Assembly assembly = type.Assembly;
var assemblyVersion = new SemanticVersion(assembly.GetName().Version);
if (!assemblyVersion.Equals(Constants.ApiVersion))
Program.PrintErrorAndExit($"Oops! The 'smapi-internal/{assembly.GetName().Name}.dll' file is version {assemblyVersion} instead of the required {Constants.ApiVersion}. SMAPI doesn't seem to be installed correctly.");
}
}
/// <summary>Initialize SMAPI and launch the game.</summary> /// <summary>Initialize SMAPI and launch the game.</summary>
/// <param name="args">The command-line arguments.</param> /// <param name="args">The command-line arguments.</param>
/// <remarks>This method is separate from <see cref="Main"/> because that can't contain any references to assemblies loaded by <see cref="CurrentDomain_AssemblyResolve"/> (e.g. via <see cref="Constants"/>), or Mono will incorrectly show an assembly resolution error before assembly resolution is set up.</remarks> /// <remarks>This method is separate from <see cref="Main"/> because that can't contain any references to assemblies loaded by <see cref="CurrentDomain_AssemblyResolve"/> (e.g. via <see cref="Constants"/>), or Mono will incorrectly show an assembly resolution error before assembly resolution is set up.</remarks>