initial player_add changes

This commit is contained in:
Dan Volchek 2018-04-15 22:13:26 -05:00
parent bb2c523860
commit 7f4941167e
1 changed files with 83 additions and 17 deletions

View File

@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
@ -30,24 +31,25 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// read arguments
if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType))))
return;
if (!args.TryGetInt(1, "item ID", out int id, min: 0))
return;
if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
count = 1;
if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
quality = Object.lowQuality;
ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
SearchableItem match;
int optionalArgStartIndex;
// find matching item
SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
if (match == null)
{
monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
if (!args.TryGet(0, "item type or name", out string typeOrName, required: true))
return;
}
// read arguments
if (Enum.GetNames(typeof(ItemType)).Contains(typeOrName, StringComparer.InvariantCultureIgnoreCase))
this.FindItemByTypeAndId(monitor, args, typeOrName, out optionalArgStartIndex, out match);
else
this.FindItemByName(monitor, args, typeOrName, out optionalArgStartIndex, out match);
if (match == null)
return;
if (!args.TryGetInt(optionalArgStartIndex, "count", out int count, min: 1, required: false))
count = 1;
if (!args.TryGetInt(optionalArgStartIndex + 1, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
quality = Object.lowQuality;
// apply count
match.Item.Stack = count;
@ -63,6 +65,69 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
}
/// <summary>
/// Finds a matching item by item type and id.
/// </summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="args">The command arguments.</param>
/// <param name="rawType">The raw item type.</param>
/// <param name="nextArgIndex">The index of subsequent arguments.</param>
/// <param name="match">The matching item.</param>
private void FindItemByTypeAndId(IMonitor monitor, ArgumentParser args, string rawType, out int nextArgIndex, out SearchableItem match)
{
match = null;
nextArgIndex = 2;
// read arguments
if (!args.TryGetInt(1, "item ID", out int id, min: 0))
return;
ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
// find matching item
match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
if (match == null)
{
monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
}
}
/// <summary>
/// Finds a matching item by name.
/// </summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="args">The command arguments.</param>
/// <param name="name">The item name.</param>
/// <param name="nextArgIndex">The index of subsequent arguments.</param>
/// <param name="match">The matching item.</param>
private void FindItemByName(IMonitor monitor, ArgumentParser args, string name, out int nextArgIndex, out SearchableItem match)
{
match = null;
nextArgIndex = 1;
// interpret names with underscores as spaces
name = name.Replace('_', ' ');
// find matching items
IEnumerable<SearchableItem> matching = this.Items.GetAll().Where(p => p.DisplayName.Equals(name, StringComparison.CurrentCultureIgnoreCase));
int numberOfMatches = matching.Count();
// handle unique requirement
if (numberOfMatches == 0)
{
monitor.Log($"There's no item with name {name}.", LogLevel.Error);
}
else if (numberOfMatches == 1)
{
match = matching.ElementAt(0);
}
else
{
monitor.Log($"There are {numberOfMatches} items with name {name}. Try specifying a type and id instead.", LogLevel.Error);
}
}
/*********
** Private methods
*********/
@ -71,9 +136,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
string[] typeValues = Enum.GetNames(typeof(ItemType));
return "Gives the player an item.\n"
+ "\n"
+ "Usage: player_add <type> <item> [count] [quality]\n"
+ "Usage: player_add (<type> <item>|<name>) [count] [quality]\n"
+ $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
+ "- item: the item ID (use the 'list_items' command to see a list).\n"
+ "- name: the display name of the item (only if there is exactly one such item).\n"
+ "- count (optional): how many of the item to give.\n"
+ $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
+ "\n"