initial player_add changes
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bb2c523860
commit
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
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using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
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using StardewValley;
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using StardewValley;
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@ -30,24 +31,25 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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/// <param name="args">The command arguments.</param>
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/// <param name="args">The command arguments.</param>
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public override void Handle(IMonitor monitor, string command, ArgumentParser args)
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public override void Handle(IMonitor monitor, string command, ArgumentParser args)
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{
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{
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// read arguments
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SearchableItem match;
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if (!args.TryGet(0, "item type", out string rawType, oneOf: Enum.GetNames(typeof(ItemType))))
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int optionalArgStartIndex;
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return;
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if (!args.TryGetInt(1, "item ID", out int id, min: 0))
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return;
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if (!args.TryGetInt(2, "count", out int count, min: 1, required: false))
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count = 1;
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if (!args.TryGetInt(3, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
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quality = Object.lowQuality;
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ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
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// find matching item
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if (!args.TryGet(0, "item type or name", out string typeOrName, required: true))
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SearchableItem match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
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if (match == null)
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{
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monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
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return;
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return;
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}
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// read arguments
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if (Enum.GetNames(typeof(ItemType)).Contains(typeOrName, StringComparer.InvariantCultureIgnoreCase))
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this.FindItemByTypeAndId(monitor, args, typeOrName, out optionalArgStartIndex, out match);
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else
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this.FindItemByName(monitor, args, typeOrName, out optionalArgStartIndex, out match);
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if (match == null)
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return;
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if (!args.TryGetInt(optionalArgStartIndex, "count", out int count, min: 1, required: false))
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count = 1;
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if (!args.TryGetInt(optionalArgStartIndex + 1, "quality", out int quality, min: Object.lowQuality, max: Object.bestQuality, required: false))
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quality = Object.lowQuality;
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// apply count
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// apply count
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match.Item.Stack = count;
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match.Item.Stack = count;
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@ -63,6 +65,69 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
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monitor.Log($"OK, added {match.Name} ({match.Type} #{match.ID}) to your inventory.", LogLevel.Info);
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}
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}
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/// <summary>
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/// Finds a matching item by item type and id.
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/// </summary>
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/// <param name="monitor">Writes messages to the console and log file.</param>
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/// <param name="args">The command arguments.</param>
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/// <param name="rawType">The raw item type.</param>
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/// <param name="nextArgIndex">The index of subsequent arguments.</param>
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/// <param name="match">The matching item.</param>
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private void FindItemByTypeAndId(IMonitor monitor, ArgumentParser args, string rawType, out int nextArgIndex, out SearchableItem match)
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{
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match = null;
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nextArgIndex = 2;
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// read arguments
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if (!args.TryGetInt(1, "item ID", out int id, min: 0))
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return;
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ItemType type = (ItemType)Enum.Parse(typeof(ItemType), rawType, ignoreCase: true);
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// find matching item
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match = this.Items.GetAll().FirstOrDefault(p => p.Type == type && p.ID == id);
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if (match == null)
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{
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monitor.Log($"There's no {type} item with ID {id}.", LogLevel.Error);
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}
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}
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/// <summary>
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/// Finds a matching item by name.
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/// </summary>
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/// <param name="monitor">Writes messages to the console and log file.</param>
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/// <param name="args">The command arguments.</param>
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/// <param name="name">The item name.</param>
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/// <param name="nextArgIndex">The index of subsequent arguments.</param>
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/// <param name="match">The matching item.</param>
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private void FindItemByName(IMonitor monitor, ArgumentParser args, string name, out int nextArgIndex, out SearchableItem match)
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{
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match = null;
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nextArgIndex = 1;
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// interpret names with underscores as spaces
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name = name.Replace('_', ' ');
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// find matching items
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IEnumerable<SearchableItem> matching = this.Items.GetAll().Where(p => p.DisplayName.Equals(name, StringComparison.CurrentCultureIgnoreCase));
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int numberOfMatches = matching.Count();
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// handle unique requirement
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if (numberOfMatches == 0)
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{
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monitor.Log($"There's no item with name {name}.", LogLevel.Error);
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}
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else if (numberOfMatches == 1)
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{
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match = matching.ElementAt(0);
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}
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else
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{
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monitor.Log($"There are {numberOfMatches} items with name {name}. Try specifying a type and id instead.", LogLevel.Error);
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}
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}
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/*********
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/*********
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** Private methods
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** Private methods
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*********/
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*********/
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@ -71,9 +136,10 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Player
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string[] typeValues = Enum.GetNames(typeof(ItemType));
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string[] typeValues = Enum.GetNames(typeof(ItemType));
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return "Gives the player an item.\n"
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return "Gives the player an item.\n"
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+ "\n"
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+ "\n"
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+ "Usage: player_add <type> <item> [count] [quality]\n"
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+ "Usage: player_add (<type> <item>|<name>) [count] [quality]\n"
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+ $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
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+ $"- type: the item type (one of {string.Join(", ", typeValues)}).\n"
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+ "- item: the item ID (use the 'list_items' command to see a list).\n"
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+ "- item: the item ID (use the 'list_items' command to see a list).\n"
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+ "- name: the display name of the item (only if there is exactly one such item).\n"
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+ "- count (optional): how many of the item to give.\n"
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+ "- count (optional): how many of the item to give.\n"
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+ $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
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+ $"- quality (optional): one of {Object.lowQuality} (normal), {Object.medQuality} (silver), {Object.highQuality} (gold), or {Object.bestQuality} (iridium).\n"
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+ "\n"
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+ "\n"
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