fix AccessTools facade constructor logic (#711)
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@ -16,17 +16,26 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
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*********/
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public static ConstructorInfo DeclaredConstructor(Type type, Type[] parameters = null)
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{
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return AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true);
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// Harmony 1.x matched both static and instance constructors
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return
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AccessTools.DeclaredConstructor(type, parameters, searchForStatic: false)
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?? AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true);
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}
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public static ConstructorInfo Constructor(Type type, Type[] parameters = null)
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{
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return AccessTools.Constructor(type, parameters, searchForStatic: true);
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// Harmony 1.x matched both static and instance constructors
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return
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AccessTools.Constructor(type, parameters, searchForStatic: false)
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?? AccessTools.Constructor(type, parameters, searchForStatic: true);
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}
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public static List<ConstructorInfo> GetDeclaredConstructors(Type type)
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{
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return AccessTools.GetDeclaredConstructors(type, searchForStatic: true);
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// Harmony 1.x matched both static and instance constructors
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return
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AccessTools.GetDeclaredConstructors(type, searchForStatic: false)
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?? AccessTools.GetDeclaredConstructors(type, searchForStatic: true);
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}
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}
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}
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