show warning when using commands while disabled, simplify some commands a bit

This commit is contained in:
Jesse Plamondon-Willard 2020-01-26 20:28:58 -05:00
parent 910b4a2c43
commit 805d857e6e
No known key found for this signature in database
GPG Key ID: CF8B1456B3E29F49
1 changed files with 64 additions and 79 deletions

View File

@ -13,6 +13,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
/*********
** Fields
*********/
/// <summary>The name of the command.</summary>
private const string CommandName = "performance";
/// <summary>The available commands.</summary>
private enum SubCommand
{
@ -31,7 +34,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
*********/
/// <summary>Construct an instance.</summary>
public PerformanceCounterCommand()
: base("performance", PerformanceCounterCommand.GetDescription()) { }
: base(CommandName, PerformanceCounterCommand.GetDescription()) { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
@ -97,27 +100,13 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
/// <param name="args">The command arguments.</param>
private void HandleSummarySubCommand(IMonitor monitor, ArgumentParser args)
{
if (!args.TryGet(1, "mode", out string mode, false))
mode = "important";
if (!this.AssertEnabled(monitor))
return;
IEnumerable<PerformanceCounterCollection> data = SCore.PerformanceMonitor.GetCollections();
switch (mode)
{
case null:
case "important":
data = data.Where(p => p.IsPerformanceCritical);
break;
case "all":
break;
default:
data = data.Where(p => p.Name.ToLowerInvariant().Contains(mode.ToLowerInvariant()));
break;
}
double? threshold = null;
if (args.TryGetDecimal(2, "threshold", out decimal t, false))
if (args.TryGetDecimal(1, "threshold", out decimal t, required: false))
threshold = (double?)t;
TimeSpan interval = TimeSpan.FromSeconds(60);
@ -147,23 +136,21 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
/// <param name="args">The command arguments.</param>
private void HandleDetailSubCommand(IMonitor monitor, ArgumentParser args)
{
var collections = new List<PerformanceCounterCollection>();
TimeSpan averageInterval = TimeSpan.FromSeconds(60);
if (!this.AssertEnabled(monitor))
return;
// parse args
double? thresholdMilliseconds = null;
string sourceFilter = null;
if (args.TryGetDecimal(1, "threshold", out decimal t, required: false))
thresholdMilliseconds = (double)t;
if (args.TryGet(1, "collection", out string collectionName))
{
collections.AddRange(SCore.PerformanceMonitor.GetCollections().Where(collection => collection.Name.ToLowerInvariant().Contains(collectionName.ToLowerInvariant())));
if (args.Count >= 2 && decimal.TryParse(args[2], out _) && args.TryGetDecimal(2, "threshold", out decimal value, false))
thresholdMilliseconds = (double?)value;
else if (args.TryGet(2, "source", out string sourceName, false))
sourceFilter = sourceName;
}
// get collections
var collections = SCore.PerformanceMonitor.GetCollections();
// format
TimeSpan averageInterval = TimeSpan.FromSeconds(60);
foreach (PerformanceCounterCollection c in collections)
this.OutputPerformanceCollectionDetail(monitor, c, averageInterval, thresholdMilliseconds, sourceFilter);
this.OutputPerformanceCollectionDetail(monitor, c, averageInterval, thresholdMilliseconds);
}
/// <summary>Handles the trigger sub command.</summary>
@ -171,6 +158,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
/// <param name="args">The command arguments.</param>
private void HandleTriggerSubCommand(IMonitor monitor, ArgumentParser args)
{
if (!this.AssertEnabled(monitor))
return;
if (args.TryGet(1, "mode", out string mode, false))
{
switch (mode)
@ -210,7 +200,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
break;
default:
this.LogUsageError(monitor, $"Unknown mode {mode}. See 'pc help trigger' for usage.");
this.LogUsageError(monitor, $"Unknown mode {mode}. See '{CommandName} help trigger' for usage.");
break;
}
}
@ -331,7 +321,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
if (asDump)
{
foreach (var item in collectionTriggers)
report.AppendLine($"pc trigger {item.CollectionName} {item.Threshold}");
report.AppendLine($"{CommandName} trigger {item.CollectionName} {item.Threshold}");
}
else
{
@ -356,7 +346,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
if (asDump)
{
foreach (SourceTrigger item in sourceTriggers)
report.AppendLine($"pc trigger {item.CollectionName} {item.Threshold} {item.SourceName}");
report.AppendLine($"{CommandName} trigger {item.CollectionName} {item.Threshold} {item.SourceName}");
}
else
{
@ -381,6 +371,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
/// <param name="args">The command arguments.</param>
private void HandleResetSubCommand(IMonitor monitor, ArgumentParser args)
{
if (!this.AssertEnabled(monitor))
return;
if (args.TryGet(1, "type", out string type, false, new[] { "category", "source" }))
{
args.TryGet(2, "name", out string name);
@ -404,26 +397,17 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
}
}
/// <summary>Outputs the details for a collection.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="collection">The collection.</param>
/// <param name="averageInterval">The interval over which to calculate the averages.</param>
/// <param name="thresholdMilliseconds">The threshold.</param>
/// <param name="sourceFilter">The source filter.</param>
private void OutputPerformanceCollectionDetail(IMonitor monitor, PerformanceCounterCollection collection,
TimeSpan averageInterval, double? thresholdMilliseconds, string sourceFilter = null)
private void OutputPerformanceCollectionDetail(IMonitor monitor, PerformanceCounterCollection collection, TimeSpan averageInterval, double? thresholdMilliseconds)
{
StringBuilder report = new StringBuilder($"Performance Counter for {collection.Name}:\n\n");
List<KeyValuePair<string, PerformanceCounter>> data = collection.PerformanceCounters.ToList();
if (sourceFilter != null)
{
data = collection.PerformanceCounters.Where(p =>
p.Value.Source.ToLowerInvariant().Contains(sourceFilter.ToLowerInvariant())).ToList();
}
if (thresholdMilliseconds != null)
data = data.Where(p => p.Value.GetAverage(averageInterval) >= thresholdMilliseconds).ToList();
@ -476,46 +460,35 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
switch (subcommand)
{
case SubCommand.Detail:
report.AppendLine("Usage: pc detail <collection> <source>");
report.AppendLine(" pc detail <collection> <threshold>");
report.AppendLine($" {CommandName} detail <threshold>");
report.AppendLine();
report.AppendLine("Displays details for a specific collection.");
report.AppendLine();
report.AppendLine("Arguments:");
report.AppendLine(" <collection> Required. The full or partial name of the collection to display.");
report.AppendLine(" <source> Optional. The full or partial name of the source.");
report.AppendLine(" <threshold> Optional. The threshold in milliseconds. Any average execution time below that");
report.AppendLine(" threshold is not reported.");
report.AppendLine();
report.AppendLine("Examples:");
report.AppendLine("pc detail Display.Rendering Displays all performance counters for the 'Display.Rendering' collection");
report.AppendLine("pc detail Display.Rendering Pathoschild.ChestsAnywhere Displays the 'Display.Rendering' performance counter for 'Pathoschild.ChestsAnywhere'");
report.AppendLine("pc detail Display.Rendering 5 Displays the 'Display.Rendering' performance counters exceeding an average of 5ms");
report.AppendLine($"{CommandName} detail 5 Show counters exceeding an average of 5ms");
break;
case SubCommand.Summary:
report.AppendLine("Usage: pc summary <mode|name> <threshold>");
report.AppendLine($"Usage: {CommandName} summary <threshold>");
report.AppendLine();
report.AppendLine("Displays the performance counter summary.");
report.AppendLine();
report.AppendLine("Arguments:");
report.AppendLine(" <mode> Optional. Defaults to 'important' if omitted. Specifies one of these modes:");
report.AppendLine(" - all Displays performance counters from all collections");
report.AppendLine(" - important Displays only important performance counter collections");
report.AppendLine();
report.AppendLine(" <name> Optional. Only shows performance counter collections matching the given name");
report.AppendLine(" <threshold> Optional. Hides the actual execution time if it is below this threshold");
report.AppendLine(" <threshold> Optional. Hides the actual execution time if it's below this threshold");
report.AppendLine();
report.AppendLine("Examples:");
report.AppendLine("pc summary all Shows all events");
report.AppendLine("pc summary all 5 Shows all events");
report.AppendLine("pc summary Display.Rendering Shows only the 'Display.Rendering' collection");
report.AppendLine($"{CommandName} summary Show all events");
report.AppendLine($"{CommandName} summary 5 Shows events exceeding an average of 5ms");
break;
case SubCommand.Trigger:
report.AppendLine("Usage: pc trigger <mode>");
report.AppendLine("Usage: pc trigger collection <collectionName> <threshold>");
report.AppendLine("Usage: pc trigger collection <collectionName> <threshold> <sourceName>");
report.AppendLine($"Usage: {CommandName} trigger <mode>");
report.AppendLine($"Usage: {CommandName} trigger collection <collectionName> <threshold>");
report.AppendLine($"Usage: {CommandName} trigger collection <collectionName> <threshold> <sourceName>");
report.AppendLine();
report.AppendLine("Manages alert triggers.");
report.AppendLine();
@ -540,23 +513,23 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
report.AppendLine();
report.AppendLine("Examples:");
report.AppendLine();
report.AppendLine("pc trigger collection Display.Rendering 10");
report.AppendLine($"{CommandName} trigger collection Display.Rendering 10");
report.AppendLine(" Sets up an alert trigger which writes on the console if the execution time of all performance counters in");
report.AppendLine(" the 'Display.Rendering' collection exceed 10 milliseconds.");
report.AppendLine();
report.AppendLine("pc trigger collection Display.Rendering 5 Pathoschild.ChestsAnywhere");
report.AppendLine($"{CommandName} trigger collection Display.Rendering 5 Pathoschild.ChestsAnywhere");
report.AppendLine(" Sets up an alert trigger to write on the console if the execution time of Pathoschild.ChestsAnywhere in");
report.AppendLine(" the 'Display.Rendering' collection exceed 5 milliseconds.");
report.AppendLine();
report.AppendLine("pc trigger collection Display.Rendering 0");
report.AppendLine($"{CommandName} trigger collection Display.Rendering 0");
report.AppendLine(" Removes the threshold previously defined from the collection. Note that source-specific thresholds are left intact.");
report.AppendLine();
report.AppendLine("pc trigger clear");
report.AppendLine($"{CommandName} trigger clear");
report.AppendLine(" Clears all previously setup alert triggers.");
break;
case SubCommand.Reset:
report.AppendLine("Usage: pc reset <type> <name>");
report.AppendLine($"Usage: {CommandName} reset <type> <name>");
report.AppendLine();
report.AppendLine("Resets performance counters.");
report.AppendLine();
@ -571,9 +544,9 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
report.AppendLine(" or the source. The name must be an exact match.");
report.AppendLine();
report.AppendLine("Examples:");
report.AppendLine("pc reset Resets all performance counters");
report.AppendLine("pc reset source Pathoschild.ChestsAnywhere Resets all performance for the source named Pathoschild.ChestsAnywhere");
report.AppendLine("pc reset collection Display.Rendering Resets all performance for the collection named Display.Rendering");
report.AppendLine($"{CommandName} reset Resets all performance counters");
report.AppendLine($"{CommandName} reset source Pathoschild.ChestsAnywhere Resets all performance for the source named Pathoschild.ChestsAnywhere");
report.AppendLine($"{CommandName} reset collection Display.Rendering Resets all performance for the collection named Display.Rendering");
break;
}
@ -586,14 +559,12 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
StringBuilder report = new StringBuilder();
report.AppendLine("Displays or configures performance monitoring for diagnose issues.");
report.AppendLine("Displays or configures performance monitoring to diagnose issues. Performance monitoring is disabled by default.");
report.AppendLine();
report.AppendLine("A 'performance counter' is a metric which measures execution time across a range of time for a source (e.g. a mod).");
report.AppendLine("A set of performance counters is organized in a collection to group various areas.");
report.AppendLine("For example, the performance counter collection named 'Display.Rendered' contains one performance");
report.AppendLine("For example, the counter collection named 'Display.Rendered' contains one performance");
report.AppendLine("counter when the game executes the 'Display.Rendered' event, and another counter for each mod which handles it.");
report.AppendLine();
report.AppendLine("Usage: pc <command> <action>");
report.AppendLine($"Usage: {CommandName} <command> <action>");
report.AppendLine();
report.AppendLine("Commands:");
report.AppendLine();
@ -605,8 +576,8 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
report.AppendLine(" disable Disable performance counter recording.");
report.AppendLine(" help Show verbose help for the available commands.");
report.AppendLine();
report.AppendLine("To get help for a specific command, use 'pc help <command>', for example:");
report.AppendLine("pc help summary");
report.AppendLine($"To get help for a specific command, use '{CommandName} help <command>', for example:");
report.AppendLine($"{CommandName} help summary");
report.AppendLine();
report.AppendLine("Defaults to summary if no command is given.");
report.AppendLine();
@ -614,6 +585,20 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
return report.ToString();
}
/// <summary>Log a warning if performance monitoring isn't enabled.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <returns>Returns whether performance monitoring is enabled.</returns>
private bool AssertEnabled(IMonitor monitor)
{
if (!SCore.PerformanceMonitor.EnableTracking)
{
monitor.Log($"Performance monitoring is currently disabled; enter '{CommandName} enable' to enable it.", LogLevel.Warn);
return false;
}
return true;
}
/*********
** Private models