Merge branch 'develop' into stable
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commit
80d3dd1f78
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>3.12.1</Version>
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<Version>3.12.2</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
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← [README](README.md)
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# Release notes
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## 3.12.2
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Released 04 August 2021 for Stardew Valley 1.5.4 or later.
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* For players:
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* Fixed error creating a new save or joining a multiplayer world in 3.12.1.
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* For mod authors:
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* Reverted the `Constants.Save*` fix in SMAPI 3.12.1.
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_The change caused a number of other issues, and is only needed for rare cases where the save folder was invalid. This may be revisited in a future version instead._
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* Fixed `NullReferenceException` in SMAPI's error-handling when trying to handle an invalid `ReflectionTypeLoadException`.
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## 3.12.1
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Released 03 August 2021 for Stardew Valley 1.5.4 or later.
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@ -19,9 +19,9 @@ namespace StardewModdingAPI.Internal
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return $"Failed loading type '{ex.TypeName}': {exception}";
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case ReflectionTypeLoadException ex:
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string summary = exception.ToString();
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foreach (Exception childEx in ex.LoaderExceptions)
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summary += $"\n\n{childEx.GetLogSummary()}";
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string summary = ex.ToString();
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foreach (Exception childEx in ex.LoaderExceptions ?? new Exception[0])
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summary += $"\n\n{childEx?.GetLogSummary()}";
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return summary;
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default:
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@ -1,9 +1,9 @@
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "3.12.1",
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"Version": "3.12.2",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "3.12.1"
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"MinimumApiVersion": "3.12.2"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Error Handler",
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"Author": "SMAPI",
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"Version": "3.12.1",
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"Version": "3.12.2",
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"Description": "Handles some common vanilla errors to log more useful info or avoid breaking the game.",
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"UniqueID": "SMAPI.ErrorHandler",
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"EntryDll": "ErrorHandler.dll",
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"MinimumApiVersion": "3.12.1"
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"MinimumApiVersion": "3.12.2"
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}
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@ -1,9 +1,9 @@
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "3.12.1",
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"Version": "3.12.2",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "3.12.1"
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"MinimumApiVersion": "3.12.2"
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}
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using StardewModdingAPI.Enums;
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using StardewModdingAPI.Framework;
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@ -60,7 +61,7 @@ namespace StardewModdingAPI
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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "3.12.1";
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internal static string RawApiVersion = "3.12.2";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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@ -164,9 +165,6 @@ namespace StardewModdingAPI
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/// <summary>The language code for non-translated mod assets.</summary>
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internal static LocalizedContentManager.LanguageCode DefaultLanguage { get; } = LocalizedContentManager.LanguageCode.en;
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/// <summary>The name of the last save file loaded by the game.</summary>
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internal static string LastRawSaveFileName { get; set; }
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/*********
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** Internal methods
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@ -343,9 +341,30 @@ namespace StardewModdingAPI
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if (Context.LoadStage == LoadStage.None)
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return null;
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// get save
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string rawSaveName = Constants.LastRawSaveFileName;
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return new DirectoryInfo(Path.Combine(Constants.SavesPath, rawSaveName));
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// get basic info
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string rawSaveName = Game1.GetSaveGameName(set_value: false);
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ulong saveID = Context.LoadStage == LoadStage.SaveParsed
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? SaveGame.loaded.uniqueIDForThisGame
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: Game1.uniqueIDForThisGame;
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// get best match (accounting for rare case where folder name isn't sanitized)
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DirectoryInfo folder = null;
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foreach (string saveName in new[] { rawSaveName, new string(rawSaveName.Where(char.IsLetterOrDigit).ToArray()) })
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{
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try
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{
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folder = new DirectoryInfo(Path.Combine(Constants.SavesPath, $"{saveName}_{saveID}"));
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if (folder.Exists)
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return folder;
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}
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catch (ArgumentException)
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{
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// ignore invalid path
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}
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}
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// if save doesn't exist yet, return the default one we expect to be created
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return folder;
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}
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}
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}
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@ -257,7 +257,6 @@ namespace StardewModdingAPI.Framework
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MiniMonoModHotfix.Apply();
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HarmonyPatcher.Apply("SMAPI", this.Monitor,
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new Game1Patcher(this.Reflection, this.OnLoadStageChanged),
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new SaveGamePatcher(this.OnSaveFileReading),
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new TitleMenuPatcher(this.OnLoadStageChanged)
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);
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this.EventManager.ReturnedToTitle.RaiseEmpty();
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}
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/// <summary>Raised before the game begins reading a save file.</summary>
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/// <param name="fileName">The save folder name.</param>
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internal void OnSaveFileReading(string fileName)
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{
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Constants.LastRawSaveFileName = fileName;
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}
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/// <summary>Apply fixes to the save after it's loaded.</summary>
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private void ApplySaveFixes()
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{
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using System;
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using System.Diagnostics.CodeAnalysis;
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using HarmonyLib;
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using StardewModdingAPI.Internal.Patching;
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Patches
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{
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/// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary>
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/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
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[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
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[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
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internal class SaveGamePatcher : BasePatcher
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{
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/*********
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** Fields
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*********/
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/// <summary>A callback to invoke when a save file is being loaded.</summary>
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private static Action<string> OnSaveFileReading;
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/*********
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** Public methods
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*********/
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/// <summary>Construct an instance.</summary>
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/// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param>
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public SaveGamePatcher(Action<string> onSaveFileReading)
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{
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SaveGamePatcher.OnSaveFileReading = onSaveFileReading;
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}
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/// <inheritdoc />
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public override void Apply(Harmony harmony, IMonitor monitor)
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{
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harmony.Patch(
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original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)),
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prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator))
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);
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}
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/*********
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** Private methods
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*********/
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/// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary>
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/// <returns>Returns whether to execute the original method.</returns>
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/// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
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private static bool Before_GetLoadEnumerator(string file)
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{
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SaveGamePatcher.OnSaveFileReading(file);
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return true;
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}
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}
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}
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