stop rewriting module at first error
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8c4edc2765
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@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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using System.Threading;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Collections.Generic;
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@ -59,6 +60,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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{
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// rewrite each type in the assembly, tracking whether any type was rewritten (Item1)
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// and any exception that occurred during rewriting (Item2).
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var cancellationToken = new CancellationTokenSource();
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Tuple<bool, Exception> result = this.Module
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.GetTypes()
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.Where(type => type.BaseType != null) // skip special types like <Module>
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@ -66,6 +68,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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.WithExecutionMode(ParallelExecutionMode.ForceParallelism)
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.Select(type =>
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{
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if (cancellationToken.IsCancellationRequested)
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return Tuple.Create(false, null as Exception);
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bool anyRewritten = false;
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try
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{
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@ -118,6 +123,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
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}
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catch (Exception e)
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{
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cancellationToken.Cancel();
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return Tuple.Create(anyRewritten, e);
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}
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})
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